Detail in 'lua_resetthread'

'lua_resetthread' should reset the CallInfo list before calling
'luaF_close'. luaF_close can call functions, and those functions
should not run with dead functions still in the CallInfo list.
This commit is contained in:
Roberto Ierusalimschy 2020-06-17 10:36:42 -03:00
parent 6d7cd31fee
commit a304199836

View File

@ -362,19 +362,18 @@ int lua_resetthread (lua_State *L) {
CallInfo *ci;
int status;
lua_lock(L);
ci = &L->base_ci;
status = luaF_close(L, L->stack, CLOSEPROTECT);
L->ci = ci = &L->base_ci; /* unwind CallInfo list */
setnilvalue(s2v(L->stack)); /* 'function' entry for basic 'ci' */
ci->func = L->stack;
ci->callstatus = CIST_C;
status = luaF_close(L, L->stack, CLOSEPROTECT);
if (status != CLOSEPROTECT) /* real errors? */
luaD_seterrorobj(L, status, L->stack + 1);
else {
status = LUA_OK;
L->top = L->stack + 1;
}
ci->callstatus = CIST_C;
ci->func = L->stack;
ci->top = L->top + LUA_MINSTACK;
L->ci = ci;
L->status = status;
lua_unlock(L);
return status;