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comments (about hooks vs signals)
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10
ldebug.c
10
ldebug.c
@ -1,5 +1,5 @@
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/*
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** $Id: ldebug.c,v 2.116 2015/10/22 14:40:47 roberto Exp roberto $
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** $Id: ldebug.c,v 2.117 2015/11/02 18:48:07 roberto Exp roberto $
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** Debug Interface
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** See Copyright Notice in lua.h
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*/
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@ -69,7 +69,13 @@ static void swapextra (lua_State *L) {
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/*
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** this function can be called asynchronous (e.g. during a signal)
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** This function can be called asynchronous (e.g. during a signal).
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** Fields 'oldpc', 'basehookcount', and 'hookcount' (set by
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** 'resethookcount') are for debug only, and it is no problem if they
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** get arbitrary values (causes at most one wrong hook call). 'hookmask'
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** is an atomic value. We assume that pointers are atomic too (e.g., gcc
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** ensures that for all platforms where it runs). Moreover, 'hook' is
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** always checked before being called (see 'luaD_hook').
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*/
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LUA_API void lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
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if (func == NULL || mask == 0) { /* turn off hooks? */
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9
ldo.c
9
ldo.c
@ -1,5 +1,5 @@
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/*
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** $Id: ldo.c,v 2.149 2015/11/13 13:24:26 roberto Exp roberto $
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** $Id: ldo.c,v 2.150 2015/11/19 19:16:22 roberto Exp roberto $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@ -242,9 +242,14 @@ void luaD_inctop (lua_State *L) {
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/* }================================================================== */
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/*
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** Call a hook for the given event. Make sure there is a hook to be
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** called. (Both 'L->hook' and 'L->hookmask', which triggers this
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** function, can be changed asynchronously by signals.)
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*/
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void luaD_hook (lua_State *L, int event, int line) {
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lua_Hook hook = L->hook;
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if (hook && L->allowhook) {
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if (hook && L->allowhook) { /* make sure there is a hook */
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CallInfo *ci = L->ci;
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ptrdiff_t top = savestack(L, L->top);
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ptrdiff_t ci_top = savestack(L, ci->top);
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