Flexible limit for use of registers by constructors

Instead of a fixed limit of 50 registers (which, in a bad worst case,
can limit the nesting of constructors to 5 levels), the compiler
computes an individual limit for each constructor based on how many
registers are available when it runs. This limit then controls the
frequency of SETLIST instructions.
This commit is contained in:
Roberto Ierusalimschy 2024-06-27 11:24:27 -03:00
parent fb7e5b76c9
commit 9904c253da
5 changed files with 31 additions and 7 deletions

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@ -1804,7 +1804,7 @@ void luaK_settablesize (FuncState *fs, int pc, int ra, int asize, int hsize) {
** table (or LUA_MULTRET to add up to stack top).
*/
void luaK_setlist (FuncState *fs, int base, int nelems, int tostore) {
lua_assert(tostore != 0 && tostore <= LFIELDS_PER_FLUSH);
lua_assert(tostore != 0);
if (tostore == LUA_MULTRET)
tostore = 0;
if (nelems <= MAXARG_C)

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@ -406,7 +406,4 @@ LUAI_DDEC(const lu_byte luaP_opmodes[NUM_OPCODES];)
(((mm) << 7) | ((ot) << 6) | ((it) << 5) | ((t) << 4) | ((a) << 3) | (m))
/* number of list items to accumulate before a SETLIST instruction */
#define LFIELDS_PER_FLUSH 50
#endif

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@ -843,13 +843,13 @@ static void yindex (LexState *ls, expdesc *v) {
** =======================================================================
*/
typedef struct ConsControl {
expdesc v; /* last list item read */
expdesc *t; /* table descriptor */
int nh; /* total number of 'record' elements */
int na; /* number of array elements already stored */
int tostore; /* number of array elements pending to be stored */
int maxtostore; /* maximum number of pending elements */
} ConsControl;
@ -878,7 +878,7 @@ static void closelistfield (FuncState *fs, ConsControl *cc) {
if (cc->v.k == VVOID) return; /* there is no list item */
luaK_exp2nextreg(fs, &cc->v);
cc->v.k = VVOID;
if (cc->tostore == LFIELDS_PER_FLUSH) {
if (cc->tostore >= cc->maxtostore) {
luaK_setlist(fs, cc->t->u.info, cc->na, cc->tostore); /* flush */
cc->na += cc->tostore;
cc->tostore = 0; /* no more items pending */
@ -931,6 +931,22 @@ static void field (LexState *ls, ConsControl *cc) {
}
/*
** Compute a limit for how many registers a constructor can use before
** emitting a 'SETLIST' instruction, based on how many registers are
** available.
*/
static int maxtostore (FuncState *fs) {
int numfreeregs = MAX_FSTACK - fs->freereg;
if (numfreeregs >= 160) /* "lots" of registers? */
return numfreeregs / 5u; /* use up to 1/5 of them */
else if (numfreeregs >= 80) /* still "enough" registers? */
return 10; /* one 'SETLIST' instruction for each 10 values */
else /* save registers for potential more nesting */
return 1;
}
static void constructor (LexState *ls, expdesc *t) {
/* constructor -> '{' [ field { sep field } [sep] ] '}'
sep -> ',' | ';' */
@ -945,6 +961,7 @@ static void constructor (LexState *ls, expdesc *t) {
luaK_reserveregs(fs, 1);
init_exp(&cc.v, VVOID, 0); /* no value (yet) */
checknext(ls, '{');
cc.maxtostore = maxtostore(fs);
do {
lua_assert(cc.v.k == VVOID || cc.tostore > 0);
if (ls->t.token == '}') break;

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@ -835,7 +835,6 @@ static int get_limits (lua_State *L) {
setnameval(L, "MAXARG_Ax", MAXARG_Ax);
setnameval(L, "MAXARG_Bx", MAXARG_Bx);
setnameval(L, "OFFSET_sBx", OFFSET_sBx);
setnameval(L, "LFPF", LFIELDS_PER_FLUSH);
setnameval(L, "NUM_OPCODES", NUM_OPCODES);
return 1;
}

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@ -460,5 +460,16 @@ do -- check number of available registers
assert(string.find(msg, "too many registers"))
end
do -- basic check for SETLIST
-- create a list constructor with 50 elements
local source = "local a; return {" .. string.rep("a, ", 50) .. "}"
local func = assert(load(source))
local code = table.concat(T.listcode(func), "\n")
local _, count = string.gsub(code, "SETLIST", "")
-- code uses only 1 SETLIST for the constructor
assert(count == 1)
end
print 'OK'