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https://github.com/lua/lua
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own implementation for 'string.format("%a")' for C89 platforms
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parent
90d016980f
commit
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87
lstrlib.c
87
lstrlib.c
@ -1,5 +1,5 @@
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/*
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** $Id: lstrlib.c,v 1.221 2014/12/11 14:03:07 roberto Exp roberto $
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** $Id: lstrlib.c,v 1.223 2015/02/04 12:52:57 roberto Exp $
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** Standard library for string operations and pattern-matching
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** See Copyright Notice in lua.h
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*/
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@ -797,6 +797,86 @@ static int str_gsub (lua_State *L) {
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** =======================================================
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*/
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#if !defined(lua_number2strx) /* { */
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/*
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** Hexadecimal floating-point formatter
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*/
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#include <math.h>
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#define SIZELENMOD (sizeof(LUA_NUMBER_FRMLEN)/sizeof(char))
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/*
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** Number of bits that goes into the first digit. It can be any value
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** between 1 and 4; the following definition tries to align the number
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** to nibble boundaries. The default is 1 bit, that aligns double
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** (1+52-bit mantissa) and quad precision (1+112-bit mantissa). For
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** float (24-bit mantissa) and 80-bit long double (64-bit mantissa), 4
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** does the alignment.
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*/
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#define L_NBFD ((sizeof(lua_Number) == 4 || sizeof(lua_Number) == 12) ? 4 : 1)
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/*
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** Add integer part of 'x' to buffer and return new 'x'
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*/
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static lua_Number adddigit (char *buff, int n, lua_Number x) {
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double dd = l_mathop(floor)(x); /* get integer part from 'x' */
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int d = (int)dd;
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buff[n] = (d < 10 ? d + '0' : d - 10 + 'a'); /* add to buffer */
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return x - dd; /* return what is left */
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}
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static int num2straux (char *buff, lua_Number x) {
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if (x != x || x == HUGE_VAL || x == -HUGE_VAL) /* inf or NaN? */
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return sprintf(buff, LUA_NUMBER_FMT, x); /* equal to '%g' */
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else if (x == 0) { /* can be -0... */
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sprintf(buff, LUA_NUMBER_FMT, x);
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strcpy(buff + (buff[0] == '-' ? 1 : 0), "0x0p+0");
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return strlen(buff);
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}
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else {
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int e;
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lua_Number m = l_mathop(frexp)(x, &e); /* 'x' fraction and exponent */
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int n = 0; /* character count */
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if (m < 0) { /* is number negative? */
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buff[n++] = '-'; /* add signal */
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m = -m; /* make it positive */
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}
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buff[n++] = '0'; buff[n++] = 'x'; /* add "0x" */
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m = adddigit(buff, n++, m * (1 << L_NBFD)); /* add first digit */
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e -= L_NBFD; /* this digit goes before the radix point */
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if (m > 0) { /* more digits? */
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buff[n++] = '.'; /* add radix point */
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do { /* add as many digits as needed */
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m = adddigit(buff, n++, m * 16);
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} while (m > 0);
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}
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n += sprintf(buff + n, "p%+d", e); /* add exponent */
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return n;
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}
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}
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static int lua_number2strx (lua_State *L, char *buff, const char *fmt,
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lua_Number x) {
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int n = num2straux(buff, x);
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if (fmt[SIZELENMOD] == 'A') {
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int i;
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for (i = 0; i < n; i++)
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buff[i] = toupper(uchar(buff[i]));
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}
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else if (fmt[SIZELENMOD] != 'a')
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luaL_error(L, "modifiers for format '%%a'/'%%A' not implemented");
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return n;
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}
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#endif /* } */
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/*
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** Maximum size of each formatted item. This maximum size is produced
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** by format('%.99f', minfloat), and is equal to 99 + 2 ('-' and '.') +
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@ -908,9 +988,10 @@ static int str_format (lua_State *L) {
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nb = sprintf(buff, form, n);
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break;
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}
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#if defined(LUA_USE_AFORMAT)
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case 'a': case 'A':
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#endif
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addlenmod(form, LUA_NUMBER_FRMLEN);
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nb = lua_number2strx(L, buff, form, luaL_checknumber(L, arg));
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break;
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case 'e': case 'E': case 'f':
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case 'g': case 'G': {
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addlenmod(form, LUA_NUMBER_FRMLEN);
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16
luaconf.h
16
luaconf.h
@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.241 2015/01/16 17:15:52 roberto Exp roberto $
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** $Id: luaconf.h,v 1.242 2015/01/16 17:26:56 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -598,7 +598,7 @@
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/*
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@@ lua_strx2number converts an hexadecimal numeric string to a number.
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** In C99, 'strtod' does both conversions. Otherwise, you can
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** In C99, 'strtod' does that conversion. Otherwise, you can
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** leave 'lua_strx2number' undefined and Lua will provide its own
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** implementation.
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*/
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@ -608,12 +608,13 @@
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/*
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@@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format'
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** Enable it if the C function 'printf' supports these specifiers.
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** (C99 demands it and Windows also supports it.)
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@@ lua_number2strx converts a float to an hexadecimal numeric string.
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** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
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** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
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** provide its own implementation.
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*/
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#if !defined(LUA_USE_C89) || defined(LUA_USE_WINDOWS)
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#define LUA_USE_AFORMAT
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#if !defined(LUA_USE_C89)
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#define lua_number2strx(L,b,f,n) sprintf(b,f,n)
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#endif
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@ -699,7 +700,6 @@
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#define LUAL_BUFFERSIZE 8192
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#else
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#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
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#endif
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/* }================================================================== */
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