Warnings with clang when using long double for Lua floats.
This commit is contained in:
Roberto Ierusalimschy 2022-01-03 09:12:17 -03:00
parent 05ac2409ee
commit 8dd2c912d2
3 changed files with 8 additions and 8 deletions

View File

@ -607,7 +607,7 @@ static int luaK_numberK (FuncState *fs, lua_Number r) {
return addk(fs, &o, &o); /* use number itself as key */
else { /* must build an alternative key */
const int nbm = l_floatatt(MANT_DIG);
const lua_Number q = l_mathop(ldexp)(1.0, -nbm + 1);
const lua_Number q = l_mathop(ldexp)(l_mathop(1.0), -nbm + 1);
const lua_Number k = (ik == 0) ? q : r + r*q; /* new key */
TValue kv;
setfltvalue(&kv, k);

View File

@ -475,7 +475,7 @@ static lua_Number I2d (Rand64 x) {
/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
#define scaleFIG \
((lua_Number)1.0 / (UONE << 30) / 8.0 / (UONE << (FIGS - 33)))
(l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33)))
/*
** use FIGS - 32 bits from lower half, throwing out the other
@ -486,7 +486,7 @@ static lua_Number I2d (Rand64 x) {
/*
** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
*/
#define shiftHI ((lua_Number)(UONE << (FIGS - 33)) * 2.0)
#define shiftHI ((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0))
static lua_Number I2d (Rand64 x) {

View File

@ -164,7 +164,7 @@ static int isneg (const char **s) {
*/
static lua_Number lua_strx2number (const char *s, char **endptr) {
int dot = lua_getlocaledecpoint();
lua_Number r = 0.0; /* result (accumulator) */
lua_Number r = l_mathop(0.0); /* result (accumulator) */
int sigdig = 0; /* number of significant digits */
int nosigdig = 0; /* number of non-significant digits */
int e = 0; /* exponent correction */
@ -174,7 +174,7 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
neg = isneg(&s); /* check sign */
if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */
return 0.0; /* invalid format (no '0x') */
return l_mathop(0.0); /* invalid format (no '0x') */
for (s += 2; ; s++) { /* skip '0x' and read numeral */
if (*s == dot) {
if (hasdot) break; /* second dot? stop loop */
@ -184,14 +184,14 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
if (sigdig == 0 && *s == '0') /* non-significant digit (zero)? */
nosigdig++;
else if (++sigdig <= MAXSIGDIG) /* can read it without overflow? */
r = (r * cast_num(16.0)) + luaO_hexavalue(*s);
r = (r * l_mathop(16.0)) + luaO_hexavalue(*s);
else e++; /* too many digits; ignore, but still count for exponent */
if (hasdot) e--; /* decimal digit? correct exponent */
}
else break; /* neither a dot nor a digit */
}
if (nosigdig + sigdig == 0) /* no digits? */
return 0.0; /* invalid format */
return l_mathop(0.0); /* invalid format */
*endptr = cast_charp(s); /* valid up to here */
e *= 4; /* each digit multiplies/divides value by 2^4 */
if (*s == 'p' || *s == 'P') { /* exponent part? */
@ -200,7 +200,7 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
s++; /* skip 'p' */
neg1 = isneg(&s); /* sign */
if (!lisdigit(cast_uchar(*s)))
return 0.0; /* invalid; must have at least one digit */
return l_mathop(0.0); /* invalid; must have at least one digit */
while (lisdigit(cast_uchar(*s))) /* read exponent */
exp1 = exp1 * 10 + *(s++) - '0';
if (neg1) exp1 = -exp1;