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Small changes around C-stack limit
- Better documentation in 'testes/cstack.lua' about using 'debug.setCstacklimit' to find a good limit. - Constant LUAI_MAXCSTACK gets added CSTACKERR (extra stack for error handling), so that it is compatible with the argument to 'debug.setCstacklimit'.
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2
lstate.c
2
lstate.c
@ -388,7 +388,7 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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preinit_thread(L, g);
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g->allgc = obj2gco(L); /* by now, only object is the main thread */
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L->next = NULL;
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g->Cstacklimit = L->nCcalls = LUAI_MAXCSTACK;
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g->Cstacklimit = L->nCcalls = LUAI_MAXCSTACK + CSTACKERR;
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g->frealloc = f;
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g->ud = ud;
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g->warnf = NULL;
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2
ltests.h
2
ltests.h
@ -31,7 +31,7 @@
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/* compiled with -O0, Lua uses a lot of C stack space... */
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#undef LUAI_MAXCSTACK
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#define LUAI_MAXCSTACK (400 + CSTACKERR)
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#define LUAI_MAXCSTACK 400
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/* to avoid warnings, and to make sure value is really unused */
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#define UNUSED(x) (x=0, (void)(x))
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@ -47,7 +47,7 @@
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** (It will crash with a limit too high.)
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*/
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#if !defined(LUAI_MAXCSTACK)
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#define LUAI_MAXCSTACK 2200
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#define LUAI_MAXCSTACK 2000
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#endif
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@ -4,15 +4,29 @@
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local debug = require "debug"
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print"testing C-stack overflow detection"
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local origlimit = debug.setCstacklimit(400)
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print("current stack limit: " .. origlimit)
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debug.setCstacklimit(origlimit)
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print"If this test craches, see its file ('cstack.lua')"
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-- Segmentation faults in these tests probably result from a C-stack
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-- overflow. To avoid these errors, recompile Lua with a smaller
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-- value for the constant 'LUAI_MAXCCALLS' or else ensure a larger
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-- stack for the program.
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-- overflow. To avoid these errors, you can use the function
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-- 'debug.setCstacklimit' to set a smaller limit for the use of
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-- C stack by Lua. After finding a reliable limit, you might want
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-- to recompile Lua with this limit as the value for
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-- the constant 'LUAI_MAXCCALLS', which defines the default limit.
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-- (The default limit is printed by this test.)
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-- Alternatively, you can ensure a larger stack for the program.
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-- For Linux, a limit up to 30_000 seems Ok. Windows cannot go much
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-- higher than 2_000.
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local origlimit = debug.setCstacklimit(400)
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print("default stack limit: " .. origlimit)
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-- change this value for different limits for this test suite
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local currentlimit = origlimit
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debug.setCstacklimit(currentlimit)
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print("current stack limit: " .. currentlimit)
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local function checkerror (msg, f, ...)
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local s, err = pcall(f, ...)
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@ -104,7 +118,7 @@ do print("testing changes in C-stack limit")
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return n
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end
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assert(debug.setCstacklimit(400) == origlimit)
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assert(debug.setCstacklimit(400) == currentlimit)
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local lim400 = check()
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-- a very low limit (given that the several calls to arive here)
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local lowlimit = 38
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