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https://github.com/lua/lua
synced 2024-11-24 21:59:41 +03:00
New function 'luaL_makeseed'
This function unifies code from 'lua_newstate', 'math.randomseed', and 'table.sort' that tries to create a value with a minimum level of randomness.
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8c064fdc23
commit
5a04f1851e
50
lauxlib.c
50
lauxlib.c
@ -1091,8 +1091,56 @@ static void warnfon (void *ud, const char *message, int tocont) {
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}
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/*
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** A function to compute an unsigned int with some level of
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** randomness. Rely on Address Space Layout Randomization (if present),
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** current time, and clock.
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*/
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#if !defined(luai_makeseed)
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#include <time.h>
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/*
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** Size of 'e' measured in number of 'unsigned int's. (In the weird
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** case that the division truncates, we just lose some part of the
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** value, no big deal.)
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*/
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#define sof(e) (sizeof(e) / sizeof(unsigned int))
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#define addbuff(b,v) \
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(memcpy(b, &(v), sof(v) * sizeof(unsigned int)), b += sof(v))
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static unsigned int luai_makeseed (void) {
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unsigned int buff[sof(void*) + sof(clock_t) + sof(time_t)];
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unsigned int res;
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unsigned int *b = buff;
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clock_t c = clock();
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time_t t = time(NULL);
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void *h = buff;
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addbuff(b, h); /* local variable's address */
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addbuff(b, c); /* clock */
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addbuff(b, t); /* time */
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res = buff[0];
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for (b = buff + 1; b < buff + sof(buff); b++)
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res += *b;
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return res;
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}
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#endif
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LUALIB_API unsigned int luaL_makeseed (lua_State *L) {
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(void)L; /* unused */
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return luai_makeseed();
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}
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LUALIB_API lua_State *luaL_newstate (void) {
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lua_State *L = lua_newstate(l_alloc, NULL);
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lua_State *L = lua_newstate(l_alloc, NULL, luai_makeseed());
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if (l_likely(L)) {
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lua_atpanic(L, &panic);
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lua_setwarnf(L, warnfoff, L); /* default is warnings off */
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@ -100,6 +100,8 @@ LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
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LUALIB_API lua_State *(luaL_newstate) (void);
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LUALIB_API unsigned int luaL_makeseed (lua_State *L);
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LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
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LUALIB_API void (luaL_addgsub) (luaL_Buffer *b, const char *s,
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24
lmathlib.c
24
lmathlib.c
@ -603,28 +603,18 @@ static void setseed (lua_State *L, Rand64 *state,
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}
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/*
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** Set a "random" seed. To get some randomness, use the current time
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** and the address of 'L' (in case the machine does address space layout
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** randomization).
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*/
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static void randseed (lua_State *L, RanState *state) {
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lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
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lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
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setseed(L, state->s, seed1, seed2);
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}
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static int math_randomseed (lua_State *L) {
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RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
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lua_Unsigned n1, n2;
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if (lua_isnone(L, 1)) {
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randseed(L, state);
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n1 = luaL_makeseed(L);
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n2 = I2UInt(state->s[0]);
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}
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else {
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lua_Integer n1 = luaL_checkinteger(L, 1);
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lua_Integer n2 = luaL_optinteger(L, 2, 0);
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setseed(L, state->s, n1, n2);
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n1 = luaL_checkinteger(L, 1);
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n2 = luaL_optinteger(L, 2, 0);
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}
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setseed(L, state->s, n1, n2);
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return 2; /* return seeds */
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}
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@ -641,7 +631,7 @@ static const luaL_Reg randfuncs[] = {
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*/
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static void setrandfunc (lua_State *L) {
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RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
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randseed(L, state); /* initialize with a "random" seed */
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setseed(L, state->s, luaL_makeseed(L), 0); /* initialize with random seed */
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lua_pop(L, 2); /* remove pushed seeds */
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luaL_setfuncs(L, randfuncs, 1);
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}
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35
lstate.c
35
lstate.c
@ -51,37 +51,6 @@ typedef struct LG {
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#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
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/*
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** A macro to create a "random" seed when a state is created;
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** the seed is used to randomize string hashes.
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*/
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#if !defined(luai_makeseed)
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#include <time.h>
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/*
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** Compute an initial seed with some level of randomness.
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** Rely on Address Space Layout Randomization (if present) and
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** current time.
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*/
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#define addbuff(b,p,e) \
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{ size_t t = cast_sizet(e); \
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memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
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static unsigned int luai_makeseed (lua_State *L) {
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char buff[3 * sizeof(size_t)];
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unsigned int h = cast_uint(time(NULL));
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int p = 0;
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addbuff(buff, p, L); /* heap variable */
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addbuff(buff, p, &h); /* local variable */
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addbuff(buff, p, &lua_newstate); /* public function */
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lua_assert(p == sizeof(buff));
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return luaS_hash(buff, p, h);
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}
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#endif
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/*
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** set GCdebt to a new value keeping the value (totalobjs + GCdebt)
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** invariant (and avoiding underflows in 'totalobjs')
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@ -350,7 +319,7 @@ LUA_API int lua_resetthread (lua_State *L, lua_State *from) {
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}
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LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud, unsigned int seed) {
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int i;
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lua_State *L;
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global_State *g;
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@ -370,7 +339,7 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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g->warnf = NULL;
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g->ud_warn = NULL;
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g->mainthread = L;
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g->seed = luai_makeseed(L);
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g->seed = seed;
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g->gcstp = GCSTPGC; /* no GC while building state */
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g->strt.size = g->strt.nuse = 0;
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g->strt.hash = NULL;
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29
ltablib.c
29
ltablib.c
@ -230,31 +230,8 @@ typedef unsigned int IdxT;
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** of a partition. (If you don't want/need this "randomness", ~0 is a
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** good choice.)
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*/
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#if !defined(l_randomizePivot) /* { */
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#include <time.h>
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/* size of 'e' measured in number of 'unsigned int's */
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#define sof(e) (sizeof(e) / sizeof(unsigned int))
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/*
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** Use 'time' and 'clock' as sources of "randomness". Because we don't
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** know the types 'clock_t' and 'time_t', we cannot cast them to
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** anything without risking overflows. A safe way to use their values
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** is to copy them to an array of a known type and use the array values.
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*/
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static unsigned int l_randomizePivot (void) {
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clock_t c = clock();
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time_t t = time(NULL);
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unsigned int buff[sof(c) + sof(t)];
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unsigned int i, rnd = 0;
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memcpy(buff, &c, sof(c) * sizeof(unsigned int));
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memcpy(buff + sof(c), &t, sof(t) * sizeof(unsigned int));
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for (i = 0; i < sof(buff); i++)
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rnd += buff[i];
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return rnd;
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}
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#if !defined(l_randomizePivot)
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#define l_randomizePivot(L) luaL_makeseed(L)
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#endif /* } */
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@ -391,7 +368,7 @@ static void auxsort (lua_State *L, IdxT lo, IdxT up,
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up = p - 1; /* tail call for [lo .. p - 1] (lower interval) */
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}
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if ((up - lo) / 128 > n) /* partition too imbalanced? */
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rnd = l_randomizePivot(); /* try a new randomization */
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rnd = l_randomizePivot(L); /* try a new randomization */
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} /* tail call auxsort(L, lo, up, rnd) */
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}
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4
ltests.c
4
ltests.c
@ -1159,7 +1159,7 @@ static int num2int (lua_State *L) {
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static int newstate (lua_State *L) {
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void *ud;
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lua_Alloc f = lua_getallocf(L, &ud);
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lua_State *L1 = lua_newstate(f, ud);
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lua_State *L1 = lua_newstate(f, ud, 0);
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if (L1) {
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lua_atpanic(L1, tpanic);
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lua_pushlightuserdata(L, L1);
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@ -1252,7 +1252,7 @@ static int checkpanic (lua_State *L) {
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lua_Alloc f = lua_getallocf(L, &ud);
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b.paniccode = luaL_optstring(L, 2, "");
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b.L = L;
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L1 = lua_newstate(f, ud); /* create new state */
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L1 = lua_newstate(f, ud, 0); /* create new state */
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if (L1 == NULL) { /* error? */
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lua_pushnil(L);
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return 1;
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3
ltests.h
3
ltests.h
@ -102,7 +102,8 @@ LUA_API void *debug_realloc (void *ud, void *block,
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size_t osize, size_t nsize);
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#if defined(lua_c)
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#define luaL_newstate() lua_newstate(debug_realloc, &l_memcontrol)
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#define luaL_newstate() \
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lua_newstate(debug_realloc, &l_memcontrol, luaL_makeseed(NULL))
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#define luai_openlibs(L) \
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{ luaL_openlibs(L); \
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luaL_requiref(L, "T", luaB_opentests, 1); \
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3
lua.h
3
lua.h
@ -160,7 +160,8 @@ extern const char lua_ident[];
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/*
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** state manipulation
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*/
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LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
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LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud,
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unsigned int seed);
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LUA_API void (lua_close) (lua_State *L);
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LUA_API lua_State *(lua_newthread) (lua_State *L);
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LUA_API int (lua_resetthread) (lua_State *L, lua_State *from);
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@ -20,7 +20,7 @@ making it ideal for configuration, scripting,
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and rapid prototyping.
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Lua is implemented as a library, written in @emphx{clean C},
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the common subset of @N{Standard C} and C++.
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the common subset of C and C++.
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The Lua distribution includes a host program called @id{lua},
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which uses the Lua library to offer a complete,
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standalone Lua interpreter,
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@ -2957,7 +2957,7 @@ static void *l_alloc (void *ud, void *ptr, size_t osize,
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return realloc(ptr, nsize);
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}
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}
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Note that @N{Standard C} ensures
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Note that @N{ISO C} ensures
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that @T{free(NULL)} has no effect and that
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@T{realloc(NULL,size)} is equivalent to @T{malloc(size)}.
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@ -3644,7 +3644,8 @@ Other upvalues are initialized with @nil.
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}
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@APIEntry{lua_State *lua_newstate (lua_Alloc f, void *ud);|
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@APIEntry{lua_State *lua_newstate (lua_Alloc f, void *ud,
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unsigned int seed);|
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@apii{0,0,-}
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Creates a new independent state and returns its main thread.
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@ -3655,6 +3656,8 @@ Lua will do all memory allocation for this state
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through this function @seeF{lua_Alloc}.
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The second argument, @id{ud}, is an opaque pointer that Lua
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passes to the allocator in every call.
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The third argument, @id{seed}, is a seed for the hashing of
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strings when they are used as table keys.
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}
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@ -5721,6 +5724,16 @@ it does not run it.
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}
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@APIEntry{unsigned int luaL_makeseed (lua_State *L);|
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@apii{0,0,-}
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Returns a value with a weak attempt for randomness.
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(It produces that value based on the current date and time,
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the current processor time, and the address of an internal variable,
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in case the machine has Address Space Layout Randomization.)
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}
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@APIEntry{void luaL_newlib (lua_State *L, const luaL_Reg l[]);|
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@apii{0,1,m}
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@ -6892,7 +6905,7 @@ including if necessary a path and an extension.
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@id{funcname} must be the exact name exported by the @N{C library}
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(which may depend on the @N{C compiler} and linker used).
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This function is not supported by @N{Standard C}.
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This function is not supported by @N{ISO C}.
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As such, it is only available on some platforms
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(Windows, Linux, Mac OS X, Solaris, BSD,
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plus other Unix systems that support the @id{dlfcn} standard).
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@ -8093,7 +8106,7 @@ different sequences of results each time the program runs.
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When called with at least one argument,
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the integer parameters @id{x} and @id{y} are
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joined into a 128-bit @emphx{seed} that
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joined into a @emphx{seed} that
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is used to reinitialize the pseudo-random generator;
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equal seeds produce equal sequences of numbers.
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The default for @id{y} is zero.
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