small simplifications in code for 'lua_strx2number'

This commit is contained in:
Roberto Ierusalimschy 2014-10-28 16:41:38 -02:00
parent 61c3c80177
commit 59fbbf0a65

View File

@ -1,5 +1,5 @@
/*
** $Id: lobject.c,v 2.95 2014/10/25 11:50:46 roberto Exp roberto $
** $Id: lobject.c,v 2.96 2014/10/27 19:21:56 roberto Exp roberto $
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/
@ -162,8 +162,13 @@ static int isneg (const char **s) {
}
/* Lua's implementation for 'lua_strx2number' */
#if !defined(lua_strx2number) /* { */
/*
** {==================================================================
** Lua's implementation for 'lua_strx2number'
** ===================================================================
*/
#if !defined(lua_strx2number)
#include <math.h>
@ -193,18 +198,12 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
else dot = 1;
}
else if (lisxdigit(cast_uchar(*s))) {
if (sigdig == 0 && *s == '0') { /* non-significant zero? */
if (sigdig == 0 && *s == '0') /* non-significant digit (zero)? */
nosigdig++;
if (dot) e--; /* zero after dot? correct exponent */
}
else {
if (++sigdig <= MAXSIGDIG) { /* can read it without overflow? */
else if (++sigdig <= MAXSIGDIG) /* can read it without overflow? */
r = (r * cast_num(16.0)) + luaO_hexavalue(cast_uchar(*s));
if (dot) e--; /* decimal digit */
}
else /* too many digits; ignore */
if (!dot) e++; /* still count it for exponent */
}
else e++; /* too many digits; ignore, but still count for exponent */
if (dot) e--; /* decimal digit? correct exponent */
}
else break; /* neither a dot nor a digit */
}
@ -229,8 +228,7 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
return l_mathop(ldexp)(r, e);
}
#endif /* } */
#endif
/* }====================================================== */