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https://github.com/lua/lua
synced 2024-11-26 22:59:35 +03:00
math.random: use 'random' when available + changes to work correctly
for any integer interval (up to [minint,maxint])
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parent
fdd137276b
commit
5336cc9d6a
27
lmathlib.c
27
lmathlib.c
@ -21,6 +21,17 @@
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#define PI (l_mathop(3.141592653589793238462643383279502884))
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#if !defined(l_rand) /* { */
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#if defined(LUA_USE_POSIX)
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#define l_rand() random()
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#define l_srand(x) srandom(x)
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#else
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#define l_rand() rand()
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#define l_srand(x) srand(x)
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#endif
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#endif /* } */
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static int math_abs (lua_State *L) {
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if (lua_isinteger(L, 1)) {
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lua_Integer n = lua_tointeger(L, 1);
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@ -146,7 +157,7 @@ static int math_log (lua_State *L) {
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res = l_mathop(log)(x);
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else {
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lua_Number base = luaL_checknumber(L, 2);
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if (base == (lua_Number)10.0) res = l_mathop(log10)(x);
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if (base == 10.0) res = l_mathop(log10)(x);
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else res = l_mathop(log)(x)/l_mathop(log)(base);
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}
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lua_pushnumber(L, res);
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@ -219,10 +230,10 @@ static int math_max (lua_State *L) {
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static int math_random (lua_State *L) {
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/* the `%' avoids the (rare) case of r==1, and is needed also because on
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some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
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lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
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lua_Integer low, up;
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lua_Number r = (lua_Number)l_rand() * (1.0 / ((lua_Number)RAND_MAX + 1.0));
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if (r >= 1.0) /* can occur if lua_Number has no precision for RAND_MAX */
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r = 0.0; /* statistically irrelevant; avoids out-of-range results */
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switch (lua_gettop(L)) { /* check number of arguments */
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case 0: { /* no arguments */
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lua_pushnumber(L, r); /* Number between 0 and 1 */
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@ -241,15 +252,15 @@ static int math_random (lua_State *L) {
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default: return luaL_error(L, "wrong number of arguments");
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}
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/* random integer in the interval [low, up] */
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up++; /* change interval to [low, up) */
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luaL_argcheck(L, up - low > 0, 1, "interval is empty");
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lua_pushinteger(L, (lua_Integer)(r * (lua_Number)(up - low)) + low);
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luaL_argcheck(L, low <= up, 1, "interval is empty");
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r *= ((lua_Number)((lua_Unsigned)up - (lua_Unsigned)low) + 1.0);
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lua_pushinteger(L, (lua_Integer)((lua_Unsigned)r + (lua_Unsigned)low));
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return 1;
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}
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static int math_randomseed (lua_State *L) {
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srand((unsigned int)luaL_checkunsigned(L, 1));
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l_srand((unsigned int)luaL_checkunsigned(L, 1));
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(void)rand(); /* discard first value to avoid undesirable correlations */
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return 0;
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}
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