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don´t need the "+1", the "%" is enough to garantee r<1.
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@ -1,5 +1,5 @@
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/*
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** $Id: lmathlib.c,v 1.12 1998/12/28 13:44:54 roberto Exp roberto $
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** $Id: lmathlib.c,v 1.13 1998/12/30 17:22:17 roberto Exp roberto $
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** Lua standard mathematical library
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** See Copyright Notice in lua.h
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*/
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@ -154,9 +154,9 @@ static void math_max (void)
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static void math_random (void) {
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/* the '%' is needed because on some systems (SunOS!) "rand()" may
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return a value bigger than RAND_MAX... */
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double r = (double)(rand()%RAND_MAX) / ((double)RAND_MAX+1.0);
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/* the '%' avoids the (rare) case of r==1, and is needed also because on
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some systems (SunOS!) "rand()" may return a value bigger than RAND_MAX */
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double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
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int l = luaL_opt_int(1, 0);
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if (l == 0)
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lua_pushnumber(r);
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