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Some improvements in 'luaconf.h'
Added '#if !defined' in some definitions to allow external definitions; more comments; other small changes.
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11
llimits.h
11
llimits.h
@ -14,6 +14,11 @@
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#include "lua.h"
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/* minimum number of bits in an integer */
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#define LUAI_BITSINT (LUAI_IS32INT ? 32 : 16)
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/*
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** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
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** the total memory used by Lua (in bytes). Usually, 'size_t' and
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@ -22,7 +27,7 @@
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#if defined(LUAI_MEM) /* { external definitions? */
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typedef LUAI_UMEM lu_mem;
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typedef LUAI_MEM l_mem;
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#elif LUAI_BITSINT >= 32 /* }{ */
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#elif LUAI_IS32INT /* }{ */
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typedef size_t lu_mem;
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typedef ptrdiff_t l_mem;
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#else /* 16-bit ints */ /* }{ */
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@ -172,13 +177,11 @@ typedef LUAI_UACINT l_uacInt;
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#endif
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/*
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** type for virtual-machine instructions;
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** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
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*/
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#if LUAI_BITSINT >= 32
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#if LUAI_IS32INT
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typedef unsigned int l_uint32;
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#else
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typedef unsigned long l_uint32;
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88
luaconf.h
88
luaconf.h
@ -14,6 +14,16 @@
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/*
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** ===================================================================
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** General Configuration File for Lua
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**
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** Some definitions here can be changed externally, through the
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** compiler (e.g., with '-D' options). Those are protected by
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** '#if !defined' guards. However, several other definitions should
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** be changed directly here, either because they affect the Lua
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** ABI (by making the changes here, you ensure that all software
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** connected to Lua, such as C libraries, will be compiled with the
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** same configuration); or because they are seldom changed.
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**
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** Search for "@@" to find all configurable definitions.
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** ===================================================================
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*/
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@ -22,8 +32,7 @@
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/*
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** {====================================================================
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** System Configuration: macros to adapt (if needed) Lua to some
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** particular platform, for instance compiling it with 32-bit numbers or
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** restricting it to C89.
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** particular platform, for instance restricting it to C89.
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** =====================================================================
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*/
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@ -42,15 +51,6 @@
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#endif
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/*
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@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
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** can also define LUA_32BITS in the make file, but changing here you
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** ensure that all software connected to Lua will be compiled with the
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** same configuration.
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*/
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/* #define LUA_32BITS */
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/*
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@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
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** Define it if you want Lua to avoid the use of a few C99 features
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@ -85,6 +85,28 @@
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#endif
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/*
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@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
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** (the use of two shifts avoids undefined shifts)
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*/
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#define LUAI_IS32INT (((UINT_MAX >> 15) >> 15) >= 3)
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/* }================================================================== */
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/*
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** {==================================================================
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** Configuration for Number types.
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** ===================================================================
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*/
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/*
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@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
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*/
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/* #define LUA_32BITS */
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/*
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@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
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** C89 ('long' and 'double'); Windows always has '__int64', so it does
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@ -95,24 +117,11 @@
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#endif
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/*
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@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
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*/
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/* avoid undefined shifts */
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#if ((INT_MAX >> 15) >> 15) >= 1
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#define LUAI_BITSINT 32
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#else
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/* 'int' always must have at least 16 bits */
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#define LUAI_BITSINT 16
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#endif
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/*
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@@ LUA_INT_TYPE defines the type for Lua integers.
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@@ LUA_FLOAT_TYPE defines the type for Lua floats.
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** Lua should work fine with any mix of these options (if supported
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** by your C compiler). The usual configurations are 64-bit integers
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** Lua should work fine with any mix of these options supported
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** by your C compiler. The usual configurations are 64-bit integers
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** and 'double' (the default), 32-bit integers and 'float' (for
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** restricted platforms), and 'long'/'double' (for C compilers not
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** compliant with C99, which may not have support for 'long long').
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@ -132,7 +141,7 @@
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/*
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** 32-bit integers and 'float'
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*/
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#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
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#if LUAI_IS32INT /* use 'int' if big enough */
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#define LUA_INT_TYPE LUA_INT_INT
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#else /* otherwise use 'long' */
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#define LUA_INT_TYPE LUA_INT_LONG
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@ -164,7 +173,6 @@
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/*
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** {==================================================================
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** Configuration for Paths.
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@ -192,6 +200,7 @@
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
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#if defined(_WIN32) /* { */
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/*
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@ -201,27 +210,40 @@
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#define LUA_LDIR "!\\lua\\"
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#define LUA_CDIR "!\\"
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#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
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#if !defined(LUA_PATH_DEFAULT)
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
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LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
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".\\?.lua;" ".\\?\\init.lua"
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#endif
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#if !defined(LUA_CPATH_DEFAULT)
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.dll;" \
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LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
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LUA_CDIR"loadall.dll;" ".\\?.dll"
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#endif
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#else /* }{ */
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#define LUA_ROOT "/usr/local/"
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#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
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#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
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#if !defined(LUA_PATH_DEFAULT)
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
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"./?.lua;" "./?/init.lua"
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#endif
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#if !defined(LUA_CPATH_DEFAULT)
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
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#endif
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#endif /* } */
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@ -230,12 +252,16 @@
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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#if !defined(LUA_DIRSEP)
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#if defined(_WIN32)
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#define LUA_DIRSEP "\\"
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#else
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#define LUA_DIRSEP "/"
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#endif
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#endif
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/* }================================================================== */
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@ -632,7 +658,7 @@
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/*
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@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
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** Change that if you do not want to use C locales. (Code using this
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** macro must include header 'locale.h'.)
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** macro must include the header 'locale.h'.)
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*/
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#if !defined(lua_getlocaledecpoint)
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#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
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@ -673,7 +699,7 @@
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** {==================================================================
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** Macros that affect the API and must be stable (that is, must be the
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** same when you compile Lua and when you compile code that links to
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** Lua). You probably do not want/need to change them.
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** Lua).
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** =====================================================================
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*/
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@ -684,7 +710,7 @@
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** space (and to reserve some numbers for pseudo-indices).
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** (It must fit into max(size_t)/32.)
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*/
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#if LUAI_BITSINT >= 32
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#if LUAI_IS32INT
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#define LUAI_MAXSTACK 1000000
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#else
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#define LUAI_MAXSTACK 15000
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/*
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** Integer type for decoded UTF-8 values; MAXUTF needs 31 bits.
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*/
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#if LUAI_BITSINT >= 31
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#if ((UINT_MAX >> 15) >> 15) >= 1
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typedef unsigned int utfint;
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#else
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typedef unsigned long utfint;
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