mirror of
https://github.com/lua/lua
synced 2024-12-28 21:29:44 +03:00
Some improvements in 'luaconf.h'
Added '#if !defined' in some definitions to allow external definitions; more comments; other small changes.
This commit is contained in:
parent
d881325c2f
commit
49c42f3615
11
llimits.h
11
llimits.h
@ -14,6 +14,11 @@
|
||||
|
||||
#include "lua.h"
|
||||
|
||||
|
||||
/* minimum number of bits in an integer */
|
||||
#define LUAI_BITSINT (LUAI_IS32INT ? 32 : 16)
|
||||
|
||||
|
||||
/*
|
||||
** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
|
||||
** the total memory used by Lua (in bytes). Usually, 'size_t' and
|
||||
@ -22,7 +27,7 @@
|
||||
#if defined(LUAI_MEM) /* { external definitions? */
|
||||
typedef LUAI_UMEM lu_mem;
|
||||
typedef LUAI_MEM l_mem;
|
||||
#elif LUAI_BITSINT >= 32 /* }{ */
|
||||
#elif LUAI_IS32INT /* }{ */
|
||||
typedef size_t lu_mem;
|
||||
typedef ptrdiff_t l_mem;
|
||||
#else /* 16-bit ints */ /* }{ */
|
||||
@ -172,13 +177,11 @@ typedef LUAI_UACINT l_uacInt;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** type for virtual-machine instructions;
|
||||
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
|
||||
*/
|
||||
#if LUAI_BITSINT >= 32
|
||||
#if LUAI_IS32INT
|
||||
typedef unsigned int l_uint32;
|
||||
#else
|
||||
typedef unsigned long l_uint32;
|
||||
|
88
luaconf.h
88
luaconf.h
@ -14,6 +14,16 @@
|
||||
|
||||
/*
|
||||
** ===================================================================
|
||||
** General Configuration File for Lua
|
||||
**
|
||||
** Some definitions here can be changed externally, through the
|
||||
** compiler (e.g., with '-D' options). Those are protected by
|
||||
** '#if !defined' guards. However, several other definitions should
|
||||
** be changed directly here, either because they affect the Lua
|
||||
** ABI (by making the changes here, you ensure that all software
|
||||
** connected to Lua, such as C libraries, will be compiled with the
|
||||
** same configuration); or because they are seldom changed.
|
||||
**
|
||||
** Search for "@@" to find all configurable definitions.
|
||||
** ===================================================================
|
||||
*/
|
||||
@ -22,8 +32,7 @@
|
||||
/*
|
||||
** {====================================================================
|
||||
** System Configuration: macros to adapt (if needed) Lua to some
|
||||
** particular platform, for instance compiling it with 32-bit numbers or
|
||||
** restricting it to C89.
|
||||
** particular platform, for instance restricting it to C89.
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
@ -42,15 +51,6 @@
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
|
||||
** can also define LUA_32BITS in the make file, but changing here you
|
||||
** ensure that all software connected to Lua will be compiled with the
|
||||
** same configuration.
|
||||
*/
|
||||
/* #define LUA_32BITS */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
|
||||
** Define it if you want Lua to avoid the use of a few C99 features
|
||||
@ -85,6 +85,28 @@
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
|
||||
** (the use of two shifts avoids undefined shifts)
|
||||
*/
|
||||
#define LUAI_IS32INT (((UINT_MAX >> 15) >> 15) >= 3)
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Configuration for Number types.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
|
||||
*/
|
||||
/* #define LUA_32BITS */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
|
||||
** C89 ('long' and 'double'); Windows always has '__int64', so it does
|
||||
@ -95,24 +117,11 @@
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
|
||||
*/
|
||||
/* avoid undefined shifts */
|
||||
#if ((INT_MAX >> 15) >> 15) >= 1
|
||||
#define LUAI_BITSINT 32
|
||||
#else
|
||||
/* 'int' always must have at least 16 bits */
|
||||
#define LUAI_BITSINT 16
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_INT_TYPE defines the type for Lua integers.
|
||||
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
|
||||
** Lua should work fine with any mix of these options (if supported
|
||||
** by your C compiler). The usual configurations are 64-bit integers
|
||||
** Lua should work fine with any mix of these options supported
|
||||
** by your C compiler. The usual configurations are 64-bit integers
|
||||
** and 'double' (the default), 32-bit integers and 'float' (for
|
||||
** restricted platforms), and 'long'/'double' (for C compilers not
|
||||
** compliant with C99, which may not have support for 'long long').
|
||||
@ -132,7 +141,7 @@
|
||||
/*
|
||||
** 32-bit integers and 'float'
|
||||
*/
|
||||
#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
|
||||
#if LUAI_IS32INT /* use 'int' if big enough */
|
||||
#define LUA_INT_TYPE LUA_INT_INT
|
||||
#else /* otherwise use 'long' */
|
||||
#define LUA_INT_TYPE LUA_INT_LONG
|
||||
@ -164,7 +173,6 @@
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Configuration for Paths.
|
||||
@ -192,6 +200,7 @@
|
||||
** hierarchy or if you want to install your libraries in
|
||||
** non-conventional directories.
|
||||
*/
|
||||
|
||||
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
||||
#if defined(_WIN32) /* { */
|
||||
/*
|
||||
@ -201,27 +210,40 @@
|
||||
#define LUA_LDIR "!\\lua\\"
|
||||
#define LUA_CDIR "!\\"
|
||||
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
|
||||
|
||||
#if !defined(LUA_PATH_DEFAULT)
|
||||
#define LUA_PATH_DEFAULT \
|
||||
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
||||
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
|
||||
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
|
||||
".\\?.lua;" ".\\?\\init.lua"
|
||||
#endif
|
||||
|
||||
#if !defined(LUA_CPATH_DEFAULT)
|
||||
#define LUA_CPATH_DEFAULT \
|
||||
LUA_CDIR"?.dll;" \
|
||||
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
|
||||
LUA_CDIR"loadall.dll;" ".\\?.dll"
|
||||
#endif
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#define LUA_ROOT "/usr/local/"
|
||||
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
|
||||
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
|
||||
|
||||
#if !defined(LUA_PATH_DEFAULT)
|
||||
#define LUA_PATH_DEFAULT \
|
||||
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
||||
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
|
||||
"./?.lua;" "./?/init.lua"
|
||||
#endif
|
||||
|
||||
#if !defined(LUA_CPATH_DEFAULT)
|
||||
#define LUA_CPATH_DEFAULT \
|
||||
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
|
||||
#endif
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
@ -230,12 +252,16 @@
|
||||
** CHANGE it if your machine does not use "/" as the directory separator
|
||||
** and is not Windows. (On Windows Lua automatically uses "\".)
|
||||
*/
|
||||
#if !defined(LUA_DIRSEP)
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define LUA_DIRSEP "\\"
|
||||
#else
|
||||
#define LUA_DIRSEP "/"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
@ -632,7 +658,7 @@
|
||||
/*
|
||||
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
|
||||
** Change that if you do not want to use C locales. (Code using this
|
||||
** macro must include header 'locale.h'.)
|
||||
** macro must include the header 'locale.h'.)
|
||||
*/
|
||||
#if !defined(lua_getlocaledecpoint)
|
||||
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
|
||||
@ -673,7 +699,7 @@
|
||||
** {==================================================================
|
||||
** Macros that affect the API and must be stable (that is, must be the
|
||||
** same when you compile Lua and when you compile code that links to
|
||||
** Lua). You probably do not want/need to change them.
|
||||
** Lua).
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
@ -684,7 +710,7 @@
|
||||
** space (and to reserve some numbers for pseudo-indices).
|
||||
** (It must fit into max(size_t)/32.)
|
||||
*/
|
||||
#if LUAI_BITSINT >= 32
|
||||
#if LUAI_IS32INT
|
||||
#define LUAI_MAXSTACK 1000000
|
||||
#else
|
||||
#define LUAI_MAXSTACK 15000
|
||||
|
@ -28,7 +28,7 @@
|
||||
/*
|
||||
** Integer type for decoded UTF-8 values; MAXUTF needs 31 bits.
|
||||
*/
|
||||
#if LUAI_BITSINT >= 31
|
||||
#if ((UINT_MAX >> 15) >> 15) >= 1
|
||||
typedef unsigned int utfint;
|
||||
#else
|
||||
typedef unsigned long utfint;
|
||||
|
Loading…
Reference in New Issue
Block a user