Some improvements in 'luaconf.h'

Added '#if !defined' in some definitions to allow external definitions;
more comments; other small changes.
This commit is contained in:
Roberto Ierusalimschy 2019-05-13 14:24:10 -03:00
parent d881325c2f
commit 49c42f3615
3 changed files with 65 additions and 36 deletions

View File

@ -14,6 +14,11 @@
#include "lua.h"
/* minimum number of bits in an integer */
#define LUAI_BITSINT (LUAI_IS32INT ? 32 : 16)
/*
** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
** the total memory used by Lua (in bytes). Usually, 'size_t' and
@ -22,7 +27,7 @@
#if defined(LUAI_MEM) /* { external definitions? */
typedef LUAI_UMEM lu_mem;
typedef LUAI_MEM l_mem;
#elif LUAI_BITSINT >= 32 /* }{ */
#elif LUAI_IS32INT /* }{ */
typedef size_t lu_mem;
typedef ptrdiff_t l_mem;
#else /* 16-bit ints */ /* }{ */
@ -172,13 +177,11 @@ typedef LUAI_UACINT l_uacInt;
#endif
/*
** type for virtual-machine instructions;
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
*/
#if LUAI_BITSINT >= 32
#if LUAI_IS32INT
typedef unsigned int l_uint32;
#else
typedef unsigned long l_uint32;

View File

@ -14,6 +14,16 @@
/*
** ===================================================================
** General Configuration File for Lua
**
** Some definitions here can be changed externally, through the
** compiler (e.g., with '-D' options). Those are protected by
** '#if !defined' guards. However, several other definitions should
** be changed directly here, either because they affect the Lua
** ABI (by making the changes here, you ensure that all software
** connected to Lua, such as C libraries, will be compiled with the
** same configuration); or because they are seldom changed.
**
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
@ -22,8 +32,7 @@
/*
** {====================================================================
** System Configuration: macros to adapt (if needed) Lua to some
** particular platform, for instance compiling it with 32-bit numbers or
** restricting it to C89.
** particular platform, for instance restricting it to C89.
** =====================================================================
*/
@ -42,15 +51,6 @@
#endif
/*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
** can also define LUA_32BITS in the make file, but changing here you
** ensure that all software connected to Lua will be compiled with the
** same configuration.
*/
/* #define LUA_32BITS */
/*
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
** Define it if you want Lua to avoid the use of a few C99 features
@ -85,6 +85,28 @@
#endif
/*
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
** (the use of two shifts avoids undefined shifts)
*/
#define LUAI_IS32INT (((UINT_MAX >> 15) >> 15) >= 3)
/* }================================================================== */
/*
** {==================================================================
** Configuration for Number types.
** ===================================================================
*/
/*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
*/
/* #define LUA_32BITS */
/*
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
** C89 ('long' and 'double'); Windows always has '__int64', so it does
@ -95,24 +117,11 @@
#endif
/*
@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
*/
/* avoid undefined shifts */
#if ((INT_MAX >> 15) >> 15) >= 1
#define LUAI_BITSINT 32
#else
/* 'int' always must have at least 16 bits */
#define LUAI_BITSINT 16
#endif
/*
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options (if supported
** by your C compiler). The usual configurations are 64-bit integers
** Lua should work fine with any mix of these options supported
** by your C compiler. The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
** restricted platforms), and 'long'/'double' (for C compilers not
** compliant with C99, which may not have support for 'long long').
@ -132,7 +141,7 @@
/*
** 32-bit integers and 'float'
*/
#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
#if LUAI_IS32INT /* use 'int' if big enough */
#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
#define LUA_INT_TYPE LUA_INT_LONG
@ -164,7 +173,6 @@
/*
** {==================================================================
** Configuration for Paths.
@ -192,6 +200,7 @@
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#if defined(_WIN32) /* { */
/*
@ -201,27 +210,40 @@
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
".\\?.lua;" ".\\?\\init.lua"
#endif
#if !defined(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" \
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
LUA_CDIR"loadall.dll;" ".\\?.dll"
#endif
#else /* }{ */
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
#if !defined(LUA_PATH_DEFAULT)
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
"./?.lua;" "./?/init.lua"
#endif
#if !defined(LUA_CPATH_DEFAULT)
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif
#endif /* } */
@ -230,12 +252,16 @@
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if !defined(LUA_DIRSEP)
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
#endif
/* }================================================================== */
@ -632,7 +658,7 @@
/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include header 'locale.h'.)
** macro must include the header 'locale.h'.)
*/
#if !defined(lua_getlocaledecpoint)
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
@ -673,7 +699,7 @@
** {==================================================================
** Macros that affect the API and must be stable (that is, must be the
** same when you compile Lua and when you compile code that links to
** Lua). You probably do not want/need to change them.
** Lua).
** =====================================================================
*/
@ -684,7 +710,7 @@
** space (and to reserve some numbers for pseudo-indices).
** (It must fit into max(size_t)/32.)
*/
#if LUAI_BITSINT >= 32
#if LUAI_IS32INT
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000

View File

@ -28,7 +28,7 @@
/*
** Integer type for decoded UTF-8 values; MAXUTF needs 31 bits.
*/
#if LUAI_BITSINT >= 31
#if ((UINT_MAX >> 15) >> 15) >= 1
typedef unsigned int utfint;
#else
typedef unsigned long utfint;