reorganization of '#if's for sellecting a type for 'Rand64' +

comments
This commit is contained in:
Roberto Ierusalimschy 2018-05-04 17:01:45 -03:00
parent e64e20ac81
commit 3e7415e846
2 changed files with 61 additions and 32 deletions

View File

@ -1,5 +1,5 @@
/*
** $Id: lmathlib.c,v 1.130 2018/04/06 15:41:29 roberto Exp roberto $
** $Id: lmathlib.c,v 1.131 2018/04/06 17:52:42 roberto Exp roberto $
** Standard mathematical library
** See Copyright Notice in lua.h
*/
@ -257,27 +257,45 @@ static int math_type (lua_State *L) {
#endif
#if (!defined(LUA_USE_C89) && defined(LLONG_MAX) && !defined(LUA_DEBUG)) \
|| defined(Rand64) /* { */
/*
** Assume long long.
** LUA_RAND32 forces the use of 32-bit integers in the implementation
** of the PRN generator (mainly for testing).
*/
#if !defined(LUA_RAND32) && !defined(Rand64)
/* try to find an integer type with at least 64 bits */
#if (LONG_MAX >> 31 >> 31) >= 1
/* 'long' has at least 64 bits */
#define Rand64 unsigned long
#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
/* there is a 'long long' type (which must have at least 64 bits) */
#define Rand64 unsigned long long
#elif (LUA_MAXINTEGER >> 31 >> 31) >= 1
/* 'lua_Integer' has at least 64 bits */
#define Rand64 LUA_UNSIGNED
#endif
#if !defined(Rand64)
/* a 64-bit value */
typedef unsigned long long Rand64;
#endif
#if defined(Rand64) /* { */
/*
** Standard implementation, using 64-bit integers.
** If 'Rand64' has more than 64 bits, the extra bits do not interfere
** with the 64 initial bits, except in a right shift. Otherwise, we just
** have to make sure we never use them.
** with the 64 initial bits, except in a right shift. Moreover, the
** final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim64(x) ((x) & 0xffffffffffffffffU)
#define trim64(x) ((x) & 0xffffffffffffffffu)
/* rotate left 'x' by 'n' bits */
@ -315,24 +333,23 @@ static lua_Number I2d (Rand64 x) {
/* convert a 'Rand64' to a 'lua_Unsigned' */
#define I2UInt(x) ((lua_Unsigned)trim64(x))
/* convert a 'lua_Unsigned' to an 'Rand64' */
/* convert a 'lua_Unsigned' to a 'Rand64' */
#define Int2I(x) ((Rand64)(x))
#else /* no long long }{ */
#else /* no 'Rand64' }{ */
/*
** Use two 32-bit integers to represent a 64-bit quantity.
*/
#if LUAI_BITSINT >= 32
/* get an integer with at least 32 bits */
#if (INT_MAX >> 30) >= 1
typedef unsigned int lu_int32;
#else
typedef unsigned long lu_int32;
#endif
/* a 64-bit value */
/*
** Use two 32-bit integers to represent a 64-bit quantity.
*/
typedef struct Rand64 {
lu_int32 h; /* higher half */
lu_int32 l; /* lower half */
@ -342,17 +359,18 @@ typedef struct Rand64 {
/*
** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
** with the 32 initial bits, except in a right shift and comparisons.
** Otherwise, we just have to make sure we never use them.
** Moreover, the final result has to discard the extra bits.
*/
/* avoid using extra bits when needed */
#define trim32(x) ((x) & 0xffffffffU)
#define trim32(x) ((x) & 0xffffffffu)
/*
** basic operations on 'Rand64' values
*/
/* build a new Rand64 value */
static Rand64 packI (lu_int32 h, lu_int32 l) {
Rand64 result;
result.h = h;
@ -360,16 +378,19 @@ static Rand64 packI (lu_int32 h, lu_int32 l) {
return result;
}
/* return i << n */
static Rand64 Ishl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
}
/* i1 ^= i2 */
static void Ixor (Rand64 *i1, Rand64 i2) {
i1->h ^= i2.h;
i1->l ^= i2.l;
}
/* return i1 + i2 */
static Rand64 Iadd (Rand64 i1, Rand64 i2) {
Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
if (trim32(result.l) < trim32(i1.l)) /* carry? */
@ -377,14 +398,17 @@ static Rand64 Iadd (Rand64 i1, Rand64 i2) {
return result;
}
/* return i * 5 */
static Rand64 times5 (Rand64 i) {
return Iadd(Ishl(i, 2), i); /* i * 5 == (i << 2) + i */
}
/* return i * 9 */
static Rand64 times9 (Rand64 i) {
return Iadd(Ishl(i, 3), i); /* i * 9 == (i << 3) + i */
}
/* return 'i' rotated left 'n' bits */
static Rand64 rotl (Rand64 i, int n) {
lua_assert(n > 0 && n < 32);
return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
@ -416,7 +440,7 @@ static Rand64 nextrand (Rand64 *state) {
/*
** Converts an 'Rand64' into a float.
** Converts a 'Rand64' into a float.
*/
/* an unsigned 1 with proper type */
@ -452,11 +476,12 @@ static lua_Number I2d (Rand64 x) {
}
/* convert a 'Rand64' to a 'lua_Unsigned' */
static lua_Unsigned I2UInt (Rand64 x) {
return ((lua_Unsigned)x.h << 31 << 1) | (lua_Unsigned)trim32(x.l);
return ((lua_Unsigned)trim32(x.h) << 31 << 1) | (lua_Unsigned)trim32(x.l);
}
/* convert a 'lua_Unsigned' to a 'Rand64' */
static Rand64 Int2I (lua_Unsigned n) {
return packI((lu_int32)(n >> 31 >> 1), (lu_int32)n);
}
@ -479,7 +504,7 @@ typedef struct {
** division). To get a uniform projection into [0, n], we first compute
** 'lim', the smallest Mersenne number not smaller than 'n'. We then
** project 'ran' into the interval [0, lim]. If the result is inside
** [0, n], we are done. Otherwise, we try with another 'ran' until we
** [0, n], we are done. Otherwise, we try with another 'ran', until we
** have a result inside the interval.
*/
static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
@ -492,15 +517,15 @@ static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
lim |= (lim >> 4);
lim |= (lim >> 8);
lim |= (lim >> 16);
#if (LUA_MAXINTEGER >> 30 >> 2) > 0
#if (LUA_MAXINTEGER >> 30 >> 1) > 0
lim |= (lim >> 32); /* integer type has more than 32 bits */
#endif
}
lua_assert((lim & (lim + 1)) == 0 /* 'lim + 1' is a power of 2 */
&& lim >= n /* not smaller than 'n' */
&& (lim == 0 || (lim >> 1) < n)); /* it is the smallest one */
while ((ran &= lim) > n)
ran = I2UInt(nextrand(state->s));
lua_assert((lim & (lim + 1)) == 0 /* 'lim + 1' is a power of 2, */
&& lim >= n /* not smaller than 'n', */
&& (lim == 0 || (lim >> 1) < n)); /* and it is the smallest one */
while ((ran &= lim) > n) /* project 'ran' into [0..lim] */
ran = I2UInt(nextrand(state->s)); /* not inside [0..n]? try again */
return ran;
}

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@ -1,5 +1,5 @@
/*
** $Id: ltests.h,v 2.57 2018/04/11 16:49:36 roberto Exp roberto $
** $Id: ltests.h,v 2.58 2018/04/19 15:42:41 roberto Exp roberto $
** Internal Header for Debugging of the Lua Implementation
** See Copyright Notice in lua.h
*/
@ -49,6 +49,10 @@
#define LUA_USE_JUMPTABLE 0
/* use 32-bit integers in random generator */
#define LUA_RAND32
/* memory-allocator control variables */
typedef struct Memcontrol {
unsigned long numblocks;