mirror of https://github.com/lua/lua
LUA_CORE condition removed from definition of some 'tricks' (as it
controlled only a few other defines) + MS_ASMTRICK renamed to LUA_MSASMTRICK
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@ -1,5 +1,5 @@
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/*
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** $Id: llimits.h,v 1.98 2012/05/11 14:10:50 roberto Exp roberto $
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** $Id: llimits.h,v 1.99 2012/05/28 20:32:28 roberto Exp roberto $
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** Limits, basic types, and some other `installation-dependent' definitions
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** See Copyright Notice in lua.h
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*/
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@ -200,7 +200,7 @@ typedef lu_int32 Instruction;
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** both small and large values (outside the range of integers).
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*/
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#if defined(MS_ASMTRICK) /* { */
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#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
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/* trick with Microsoft assembler for X86 */
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#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.172 2012/05/11 14:14:42 roberto Exp roberto $
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** $Id: luaconf.h,v 1.173 2012/07/13 14:54:14 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -465,13 +465,12 @@
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** Some tricks with doubles
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*/
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#if defined(LUA_CORE) && \
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defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
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/*
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** The next definitions activate some tricks to speed up the
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** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
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**
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@@ MS_ASMTRICK uses Microsoft assembler to avoid clashes with a
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@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
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** DirectX idiosyncrasy.
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**
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@@ LUA_IEEE754TRICK uses a trick that should work on any machine
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@ -495,7 +494,7 @@
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/* Microsoft compiler on a Pentium (32 bit) ? */
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#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
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#define MS_ASMTRICK
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#define LUA_MSASMTRICK
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#define LUA_IEEEENDIAN 0
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#define LUA_NANTRICK
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