panic mode does not reset stack (so that panic function can gather

debug information from it)
This commit is contained in:
Roberto Ierusalimschy 2009-02-18 11:52:03 -03:00
parent a1d0e1a11a
commit 2b579b4b83

15
ldo.c
View File

@ -1,5 +1,5 @@
/*
** $Id: ldo.c,v 2.50 2008/10/30 15:39:30 roberto Exp roberto $
** $Id: ldo.c,v 2.51 2008/11/06 12:43:51 roberto Exp roberto $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
@ -78,18 +78,6 @@ static void restore_stack_limit (lua_State *L) {
}
static void resetstack (lua_State *L, int status) {
L->ci = L->base_ci;
L->base = L->ci->base;
luaF_close(L, L->base); /* close possible pending closures */
luaD_seterrorobj(L, status, L->base);
L->allowhook = 1;
restore_stack_limit(L);
L->errfunc = 0;
L->errorJmp = NULL;
}
void luaD_throw (lua_State *L, int errcode) {
if (L->errorJmp) {
L->errorJmp->status = errcode;
@ -98,7 +86,6 @@ void luaD_throw (lua_State *L, int errcode) {
else {
L->status = cast_byte(errcode);
if (G(L)->panic) {
resetstack(L, errcode);
lua_unlock(L);
G(L)->panic(L);
}