errors may happen before function start running (with pc=-1)

This commit is contained in:
Roberto Ierusalimschy 2000-08-31 10:29:12 -03:00
parent 2d3ebba537
commit 21dc77b2af
1 changed files with 13 additions and 5 deletions

View File

@ -1,5 +1,5 @@
/*
** $Id: ldebug.c,v 1.37 2000/08/28 17:57:04 roberto Exp roberto $
** $Id: ldebug.c,v 1.38 2000/08/28 20:22:21 roberto Exp roberto $
** Debug Interface
** See Copyright Notice in lua.h
*/
@ -93,7 +93,10 @@ static int lua_nups (StkId f) {
int luaG_getline (int *lineinfo, int pc, int refline, int *prefi) {
int refi = prefi ? *prefi : 0;
int refi;
if (lineinfo == NULL) return -1; /* no line info */
else if (pc == -1) return refline; /* function preamble */
refi = prefi ? *prefi : 0;
if (lineinfo[refi] < 0)
refline += -lineinfo[refi++];
LUA_ASSERT(lineinfo[refi] >= 0, "invalid line info");
@ -123,7 +126,7 @@ int luaG_getline (int *lineinfo, int pc, int refline, int *prefi) {
static int lua_currentpc (StkId f) {
CallInfo *ci = infovalue(f);
LUA_ASSERT(ttype(f) == TAG_LMARK, "function has no pc");
return (*ci->pc - 1) - ci->func->f.l->code;
return (*ci->pc - ci->func->f.l->code) - 1;
}
@ -160,10 +163,11 @@ const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int localnum) {
const char *name;
StkId f = ar->_func;
Proto *fp = getluaproto(f);
L->top--; /* pop new value */
if (!fp) return NULL; /* `f' is not a Lua function? */
name = luaF_getlocalname(fp, localnum, lua_currentpc(f));
if (!name || name[0] == '*') return NULL; /* `*' starts private locals */
*((f+1)+(localnum-1)) = *(--L->top);
*((f+1)+(localnum-1)) = *L->top;
return name;
}
@ -376,6 +380,7 @@ static const char *getobjname (lua_State *L, StkId obj, const char **name) {
int pc = lua_currentpc(func);
int stackpos = obj - (func+1); /* func+1 == function base */
Instruction i = luaG_symbexec(p, pc, stackpos);
LUA_ASSERT(pc != -1, "function must be active");
switch (GET_OPCODE(i)) {
case OP_GETGLOBAL: {
*name = p->kstr[GETARG_U(i)]->str;
@ -404,7 +409,10 @@ static const char *getfuncname (lua_State *L, StkId f, const char **name) {
return NULL; /* not a Lua function */
else {
Proto *p = infovalue(func)->func->f.l;
Instruction i = p->code[lua_currentpc(func)];
int pc = lua_currentpc(func);
Instruction i;
if (pc == -1) return NULL; /* function is not activated */
i = p->code[pc];
switch (GET_OPCODE(i)) {
case OP_CALL: case OP_TAILCALL:
return getobjname(L, (func+1)+GETARG_A(i), name);