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Bug: Lua stack still active when closing a state
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lstate.c
1
lstate.c
@ -271,6 +271,7 @@ static void close_state (lua_State *L) {
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if (!completestate(g)) /* closing a partially built state? */
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if (!completestate(g)) /* closing a partially built state? */
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luaC_freeallobjects(L); /* just collect its objects */
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luaC_freeallobjects(L); /* just collect its objects */
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else { /* closing a fully built state */
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else { /* closing a fully built state */
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L->ci = &L->base_ci; /* unwind CallInfo list */
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luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */
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luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */
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luaC_freeallobjects(L); /* collect all objects */
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luaC_freeallobjects(L); /* collect all objects */
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luai_userstateclose(L);
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luai_userstateclose(L);
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