mirror of https://github.com/lua/lua
standard configuration should run out-of-the-box in "any" system
This commit is contained in:
parent
ade585bdf9
commit
1c9c886974
21
loadlib.c
21
loadlib.c
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@ -1,5 +1,5 @@
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/*
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** $Id: loadlib.c,v 1.21 2005/03/09 16:28:07 roberto Exp roberto $
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** $Id: loadlib.c,v 1.22 2005/03/18 16:38:43 roberto Exp roberto $
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** Dynamic library loader for Lua
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** See Copyright Notice in lua.h
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**
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@ -44,7 +44,7 @@ static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);
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#if defined(LUA_USE_DLOPEN)
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#if defined(LUA_DL_DLOPEN)
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/*
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** {========================================================================
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** This is an implementation of loadlib based on the dlfcn interface.
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@ -78,7 +78,7 @@ static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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#elif defined(LUA_USE_DLL)
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#elif defined(LUA_DL_DLL)
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/*
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** {======================================================================
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** This is an implementation of loadlib for Windows using native functions.
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@ -93,7 +93,7 @@ static void pusherror (lua_State *L) {
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char buffer[128];
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if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
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NULL, error, 0, buffer, sizeof(buffer), NULL))
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lua_pushstring(L,buffer);
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lua_pushstring(L, buffer);
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else
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lua_pushfstring(L, "system error %d\n", error);
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}
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@ -120,7 +120,7 @@ static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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#elif defined(LUA_USE_DYLD)
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#elif defined(LUA_DL_DYLD)
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/*
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** {======================================================================
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** Native Mac OS X / Darwin Implementation
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@ -212,6 +212,13 @@ static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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#define LIB_FAIL "absent"
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#if defined(__ELF__) || defined(__sun) || defined(sgi) || defined(__hpux)
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#define DLMSG "your system was not properly installed, " \
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"so it cannot run `loadlib'; check your installation"
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#else
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#define DLMSG "`loadlib' not supported"
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#endif
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static void ll_unloadlib (void *lib) {
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(void)lib; /* to avoid warnings */
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}
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@ -219,14 +226,14 @@ static void ll_unloadlib (void *lib) {
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static void *ll_load (lua_State *L, const char *path) {
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(void)path; /* to avoid warnings */
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lua_pushliteral(L,"`loadlib' not supported");
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lua_pushliteral(L, DLMSG);
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return NULL;
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}
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static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
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(void)lib; (void)sym; /* to avoid warnings */
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lua_pushliteral(L,"`loadlib' not supported");
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lua_pushliteral(L, DLMSG);
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return NULL;
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}
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305
luaconf.h
305
luaconf.h
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.37 2005/03/18 18:55:45 roberto Exp roberto $
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** $Id: luaconf.h,v 1.38 2005/03/21 18:12:07 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -24,10 +24,10 @@
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/*
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*@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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** Lua libraries.
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*@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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** C libraries.
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@* Lua libraries.
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@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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@* C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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@ -53,7 +53,7 @@
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/*
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*@ LUA_DIRSEP is the directory separator (for submodules).
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@@ LUA_DIRSEP is the directory separator (for submodules).
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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@ -65,7 +65,7 @@
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/*
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*@ LUA_PATHSEP is the character that separates templates in a path.
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@@ LUA_PATHSEP is the character that separates templates in a path.
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** CHANGE it if for some reason your system cannot use a
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** semicolon. (E.g., a semicolon may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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@ -74,8 +74,8 @@
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/*
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*@ LUA_PATH_MARK is ths string that marks the substitution points in a
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** template.
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@@ LUA_PATH_MARK is ths string that marks the substitution points in a
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@* template.
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** CHANGE it if for some reason your system cannot use an interogation
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** mark. (E.g., an interogation mark may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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@ -84,7 +84,7 @@
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/*
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*@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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** machines, ptrdiff_t gives a good choice between int or long.)
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*/
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@ -92,30 +92,36 @@
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/*
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*@ LUA_API is a mark for all core API functions.
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*@ LUALIB_API is a mark for all standard library functions.
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@@ LUA_API is a mark for all core API functions.
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@@ LUALIB_API is a mark for all standard library functions.
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** CHANGE them if you need to define those functions in some special way.
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** For instance, if you want to create two Windows DLLs, one with the
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** core, the other with the libraries, you may want to use the following
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** definition:
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**
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** #ifdef LUA_CORE
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** #define LUA_API __declspec(__dllexport)
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** #else
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** #define LUA_API __declspec(__dllimport)
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** #endif
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** #ifdef LUA_LIB
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** #define LUALIB_API __declspec(__dllexport)
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** #else
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** #define LUALIB_API __declspec(__dllimport)
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** #endif
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** definition (define LUA_BUILD_AS_DLL to get it).
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*/
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#if defined (LUA_BUILD_AS_DLL)
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#if defined(LUA_CORE)
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#define LUA_API __declspec(__dllexport)
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#else
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#define LUA_API __declspec(__dllimport)
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#endif
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#if defined(LUA_LIB)
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#define LUALIB_API __declspec(__dllexport)
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#else
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#define LUALIB_API __declspec(__dllimport)
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#endif
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#else
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#define LUA_API extern
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#define LUALIB_API extern
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#endif
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/*
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*@ lua_assert describes the internal assertions in Lua.
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@@ lua_assert describes the internal assertions in Lua.
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** CHANGE that only if you need to debug Lua.
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*/
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#define lua_assert(c) ((void)0)
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** ===================================================================
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*/
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#ifdef lua_c
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#if defined(lua_c) || defined(luaall_c)
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/* CONFIG: definition of isatty */
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#ifdef _POSIX_C_SOURCE
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/*
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@@ lua_stdin_is_tty is a function to detect whether the standard input is
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@* a `tty' (that is, is interactive).
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** CHANGE it if you have a better definition for non-POSIX/non-Windows
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** systems.
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*/
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#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
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#include <unistd.h>
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#define lua_stdin_is_tty() isatty(0)
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#elif defined(_WIN32)
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#elif !defined(__STRICT_ANSI__) && defined(_WIN32)
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#include <io.h>
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#include <stdio.h>
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#define lua_stdin_is_tty() _isatty(_fileno(stdin))
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#endif
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/*
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@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
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@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
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** CHANGE them if you want different prompts. (You can also change the
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** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
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*/
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#define LUA_PROMPT "> "
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#define LUA_PROMPT2 ">> "
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#define LUA_PROGNAME "lua"
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/*
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*@ LUA_MAXINPUT is the maximum length for an input line
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@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
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** CHANGE it if your stand-alone interpreter has a different name and
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** your system is not able to detect that name automatically.
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*/
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#define LUA_PROGNAME "lua"
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/*
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@@ LUA_MAXINPUT is the maximum length for an input line
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** CHANGE it if you need longer lines.
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*/
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#define LUA_MAXINPUT 512
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/*
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*@ lua_readline defines how to show a prompt and then read a line from
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** the standard input.
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*@ lua_saveline defines how to "save" a read line.
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@@ lua_readline defines how to show a prompt and then read a line from
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@* the standard input.
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@@ lua_saveline defines how to "save" a read line.
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@@ lua_freeline defines how to free a line read by lua_readline.
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** CHANGE them if you want to improve this functionality (e.g., using GNU
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** readline and history facilities). (Lua already tries to use those
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** facilities when it detects a GNU compiler.)
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** readline and history facilities).
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*/
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#ifdef __GNUC__
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#if !defined(__STRICT_ANSI__) && defined(LUA_USE_READLINE)
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#include <stdio.h>
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#include <readline/readline.h>
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#include <readline/history.h>
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#define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
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#define lua_saveline(L,idx) \
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if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
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add_history(lua_tostring(L, idx)); /* add it to history */
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#define lua_freeline(L,b) free(b)
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#else
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#define lua_readline(L,b,p) \
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(fputs(p, stdout), fflush(stdout), /* show prompt */ \
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fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
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#define lua_saveline(L,idx) ((void)0)
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#define lua_freeline(L,b) ((void)0)
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#endif
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#endif
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/* }================================================================== */
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/*
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@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
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@* as a percentage.
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** CHANGE it if you want the GC to run faster or slower (higher
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** values mean larger pauses which mean slower collection.)
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*/
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#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
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/*
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@@ LUAI_GCMUL defines the speed of garbage collection relative to
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@* memory allocation as a percentage.
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** CHANGE it if you want to change the granularity of the garbage
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** collection. (Higher values mean coarser collections. 0 represents
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** infinity, where each step performs a full collection.)
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*/
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#define LUAI_GCMUL 200 /* GC runs `twice the speed' of memory allocation */
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/*
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** CHANGE here (undefining both luaL_getn and luaL_setn) if you want
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** exact compatibility with the behavior of setn/getn in Lua 5.0.
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@ -192,23 +237,25 @@
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/*
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@@ luai_apicheck is the assert macro used by the Lua-C API.
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** CHANGE luai_apicheck if you want Lua to perform some checks in the
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** parameters it gets from API calls. This may slow down the interpreter
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** a bit, but may be quite useful when debugging C code that interfaces
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** with Lua. A useful redefinition may be like this:
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**
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** #include <assert.h>
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** #define luai_apicheck(L,o) assert(o)
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**
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** (By default lua_assert is empty, so luai_apicheck is also empty.)
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** with Lua. A useful redefinition is to use assert.h.
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*/
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#if defined(LUA_USE_APICHECK)
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#include <assert.h>
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#define luai_apicheck(L,o) assert(o)
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#else
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/* (By default lua_assert is empty, so luai_apicheck is also empty.) */
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#define luai_apicheck(L,o) lua_assert(o)
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#endif
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/*
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@@ LUAI_BITSINT defines the number of bits in an int.
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** CHANGE here if Lua cannot automatically detect the number of bits of
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** your machine. (In that case, simply define LUA_BITSINT.) Probably you
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** do not need to change this.
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** your machine. Probably you do not need to change this.
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*/
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/* avoid overflows in comparison */
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#if INT_MAX-20 < 32760
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@ -222,16 +269,16 @@
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/*
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*@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
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*@ LUAI_INT32 is an signed integer with at least 32 bits.
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*@ LUAI_UMEM is an an unsigned integer big enough to count the total
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** memory used by Lua.
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*@ LUAI_MEM is an a signed integer big enough to count the total memory
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** used by Lua.
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@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
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@@ LUAI_INT32 is an signed integer with at least 32 bits.
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@@ LUAI_UMEM is an an unsigned integer big enough to count the total
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@* memory used by Lua.
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@@ LUAI_MEM is an a signed integer big enough to count the total memory
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@* used by Lua.
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** CHANGE here if for some weird reason the default definitions are not
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** good enough for your machine. The `else' definition always works, but
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** may waste space on machines with 64-bit longs. Probably you do not
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** need to change this.
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** good enough for your machine. (The `else' definition always works,
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** but may waste space on machines with 64-bit longs.) Probably you do
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** not need to change this.
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||||
*/
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#if LUAI_BITSINT >= 32
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#define LUAI_UINT32 unsigned int
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@ -250,7 +297,7 @@
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/*
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*@ LUAI_MAXCALLS limits the number of nested calls.
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||||
@@ LUAI_MAXCALLS limits the number of nested calls.
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||||
** CHANGE it if you need really deep recursive calls. This limit is
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** arbitrary; its only purpose is to stop infinite recursion before
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** exhausting memory.
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||||
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@ -259,7 +306,7 @@
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/*
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*@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
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||||
@@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
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||||
** CHANGE it if you need lots of (Lua) stack space for your C
|
||||
** functions. This limit is arbitrary; its only purpose is to stop C
|
||||
** functions to consume unlimited stack space.
|
||||
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@ -283,41 +330,41 @@
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|||
|
||||
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||||
/*
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||||
*@ LUAI_MAXCCALLS is the maximum depth for nested C calls (unsigned short).
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||||
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short).
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||||
*/
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||||
#define LUAI_MAXCCALLS 200
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||||
|
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||||
/*
|
||||
*@ LUAI_MAXPARSERLEVEL is the maximum number of syntactical nested
|
||||
** non-terminals in a program.
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||||
@@ LUAI_MAXPARSERLEVEL is the maximum number of syntactical nested
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||||
@* non-terminals in a program.
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||||
*/
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||||
#define LUAI_MAXPARSERLEVEL 200
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||||
|
||||
|
||||
/*
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||||
*@ LUAI_MAXVARS is the maximum number of local variables per function
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||||
** (must be smaller than 250).
|
||||
@@ LUAI_MAXVARS is the maximum number of local variables per function
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||||
@* (must be smaller than 250).
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||||
*/
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||||
#define LUAI_MAXVARS 200
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||||
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||||
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/*
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||||
*@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
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** (must be smaller than 250).
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||||
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
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||||
@* (must be smaller than 250).
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||||
*/
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||||
#define LUAI_MAXUPVALUES 60
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||||
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||||
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||||
/*
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||||
*@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
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||||
** controling a `while' loop.
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||||
@@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
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||||
@* controling a `while' loop.
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||||
*/
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#define LUAI_MAXEXPWHILE 100
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||||
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||||
/*
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||||
*@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
||||
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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||||
*/
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||||
#define LUAL_BUFFERSIZE BUFSIZ
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||||
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@ -326,19 +373,19 @@
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|||
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||||
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||||
/*
|
||||
*@ lua_number2int is a macro to convert lua_Number to int.
|
||||
@@ lua_number2int is a macro to convert lua_Number to int.
|
||||
** CHANGE that if you know a faster way to convert a lua_Number to
|
||||
** int (with any rounding method and without throwing errors) in your
|
||||
** system. In Pentium machines, a naive typecast from doulbe to int
|
||||
** system. In Pentium machines, a naive typecast from double to int
|
||||
** in C is extremely slow, so any alternative is worth trying.
|
||||
*/
|
||||
|
||||
/* On a GNU/Pentium, resort to assembler */
|
||||
#if defined(__GNUC__) && defined(__i386)
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||||
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) && defined(__i386)
|
||||
#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
|
||||
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||||
/* On Windows/Pentium, resort to assembler */
|
||||
#elif defined(_MSC_VER) && defined(_M_IX86)
|
||||
#elif !defined(__STRICT_ANSI__) && defined(_MSC_VER) && defined(_M_IX86)
|
||||
#pragma warning(disable: 4514)
|
||||
__inline int l_lrint (double flt)
|
||||
{ int i;
|
||||
|
@ -351,7 +398,8 @@ __inline int l_lrint (double flt)
|
|||
#define lua_number2int(i,d) ((i)=l_lrint((d)))
|
||||
|
||||
/* on Pentium machines compliant with C99, you can try lrint */
|
||||
#elif defined (__i386) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199900L)
|
||||
#elif defined (__i386) && defined(__STDC_VERSION__) && \
|
||||
(__STDC_VERSION__ >= 199900L)
|
||||
#define lua_number2int(i,d) ((i)=lrint(d))
|
||||
|
||||
/* this option always work, but may be slow */
|
||||
|
@ -362,7 +410,7 @@ __inline int l_lrint (double flt)
|
|||
|
||||
|
||||
/*
|
||||
*@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
|
||||
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
|
||||
** CHANGE (see lua_number2int).
|
||||
*/
|
||||
/* On a GNU or Windows/Pentium, resort to assembler */
|
||||
|
@ -388,20 +436,20 @@ __inline int l_lrint (double flt)
|
|||
|
||||
|
||||
/*
|
||||
*@ LUA_NUMBER is the type of numbers in Lua.
|
||||
*@ LUAI_UACNUMBER is the result of an `usual argument conversion'
|
||||
** over a number.
|
||||
@@ LUA_NUMBER is the type of numbers in Lua.
|
||||
@@ LUAI_UACNUMBER is the result of an `usual argument conversion'
|
||||
@* over a number.
|
||||
*/
|
||||
#define LUA_NUMBER double
|
||||
#define LUAI_UACNUMBER LUA_NUMBER
|
||||
|
||||
|
||||
/*
|
||||
*@ LUA_NUMBER_SCAN is the format for reading numbers.
|
||||
*@ LUA_NUMBER_FMT is the format for writing numbers.
|
||||
*@ lua_number2str converts a number to a string.
|
||||
*@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
||||
*@ lua_str2number converts a string to a number.
|
||||
@@ LUA_NUMBER_SCAN is the format for reading numbers.
|
||||
@@ LUA_NUMBER_FMT is the format for writing numbers.
|
||||
@@ lua_number2str converts a number to a string.
|
||||
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
||||
@@ lua_str2number converts a string to a number.
|
||||
*/
|
||||
#define LUA_NUMBER_SCAN "%lf"
|
||||
#define LUA_NUMBER_FMT "%.14g"
|
||||
|
@ -411,7 +459,7 @@ __inline int l_lrint (double flt)
|
|||
|
||||
|
||||
/*
|
||||
*@ The luai_num* macros define the primitive operations over numbers.
|
||||
@@ The luai_num* macros define the primitive operations over numbers.
|
||||
*/
|
||||
#define luai_numadd(a,b) ((a)+(b))
|
||||
#define luai_numsub(a,b) ((a)-(b))
|
||||
|
@ -428,7 +476,7 @@ __inline int l_lrint (double flt)
|
|||
|
||||
|
||||
/*
|
||||
*@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
|
||||
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
|
||||
** CHANGE it if your system requires alignments larger than double. (For
|
||||
** instance, if your system supports long double and those long doubles
|
||||
** must be aligned in 16-byte boundaries, then you should add long
|
||||
|
@ -438,43 +486,55 @@ __inline int l_lrint (double flt)
|
|||
|
||||
|
||||
/*
|
||||
*@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
|
||||
** CHANGE them if you prefer to use longjmp/setjmp even with C++. By
|
||||
** default, Lua handles errors with longjmp/setjmp when compiling as C
|
||||
** code and with exceptions when compiling as C++ code.
|
||||
@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
|
||||
** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
|
||||
** if want/don't want to use _longjmp/_setjmp instead of regular
|
||||
** longjmp/setjmp. By default, Lua handles errors with exceptions when
|
||||
** compiling as C++ code, with _longjmp/_setjmp when compiling as C code
|
||||
** in a Unix system, and with longjmp/setjmp otherwise.
|
||||
*/
|
||||
#ifndef __cplusplus
|
||||
/* default handling with long jumps */
|
||||
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
|
||||
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
|
||||
#define luai_jmpbuf jmp_buf
|
||||
|
||||
#else
|
||||
#if defined(__cplusplus)
|
||||
/* C++ exceptions */
|
||||
#define LUAI_THROW(L,c) throw(c)
|
||||
#define LUAI_TRY(L,c,a) try { a } catch(...) \
|
||||
{ if ((c)->status == 0) (c)->status = -1; }
|
||||
#define luai_jmpbuf int /* dummy variable */
|
||||
|
||||
#elif !defined(__STRICT_ANSI__) && (defined(unix) || defined(__unix) || \
|
||||
defined(__unix__))
|
||||
/* in Unix, try _longjmp/_setjmp (more efficient) */
|
||||
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
|
||||
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
|
||||
#define luai_jmpbuf jmp_buf
|
||||
|
||||
#else
|
||||
/* default handling with long jumps */
|
||||
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
|
||||
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
|
||||
#define luai_jmpbuf jmp_buf
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
*@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
|
||||
** can do during pattern-matching.
|
||||
@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
|
||||
@* can do during pattern-matching.
|
||||
** CHANGE it if you need more captures. This limit is arbitrary.
|
||||
*/
|
||||
#define LUA_MAXCAPTURES 32
|
||||
|
||||
|
||||
/*
|
||||
*@ lua_tmpnam is the function that the OS library uses to create a
|
||||
** temporary name.
|
||||
** CHANGE it if you have an alternative to tmpnam (which is considered
|
||||
** insecure) or if you want the original tmpnam anyway. By default,
|
||||
** Lua uses tmpnam except when compiled when POSIX is available, where
|
||||
** it uses mkstemp.
|
||||
@@ lua_tmpnam is the function that the OS library uses to create a
|
||||
@* temporary name.
|
||||
@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
|
||||
** CHANGE them if you have an alternative to tmpnam (which is considered
|
||||
** insecure) or if you want the original tmpnam anyway. By default, Lua
|
||||
** uses tmpnam except when POSIX is available, where it uses mkstemp.
|
||||
*/
|
||||
#ifdef _POSIX_C_SOURCE
|
||||
#if defined(loslib_c) || defined(luaall_c)
|
||||
|
||||
#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
|
||||
#include <unistd.h>
|
||||
#define LUA_TMPNAMBUFSIZE 32
|
||||
#define lua_tmpnam(b,e) { \
|
||||
|
@ -487,29 +547,36 @@ __inline int l_lrint (double flt)
|
|||
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
*@ LUA_USE_* define which dynamic-library system Lua should use.
|
||||
@@ LUA_DL_* define which dynamic-library system Lua should use.
|
||||
** CHANGE here if Lua has problems choosing the appropriate
|
||||
** dynamic-library system for your platform (either Windows' DLL, Mac's
|
||||
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
|
||||
** is a good chance that LUA_USE_DLOPEN will work for it. (You may need
|
||||
** to adapt also the makefile.) If you do not want any kind of dynamic
|
||||
** library, undefine all these options (or just remove these definitions).
|
||||
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
|
||||
** it. To use dlopen you also need to adapt the makefile (probably
|
||||
** adding -ldl to the linker options), so Lua does not select it
|
||||
** automatically. (When you change the makefile to add -ldl, you must
|
||||
** also add -DLUA_USE_DLOPEN.)
|
||||
** If you do not want any kind of dynamic library, undefine all these
|
||||
** options (or just remove these definitions).
|
||||
*/
|
||||
#if !defined(__STRICT_ANSI__)
|
||||
#if defined(_WIN32)
|
||||
#define LUA_USE_DLL
|
||||
#define LUA_DL_DLL
|
||||
#elif defined(__APPLE__) && defined(__MACH__)
|
||||
#define LUA_USE_DYLD
|
||||
#elif defined(__linux) || defined(sun) || defined(sgi) || defined(BSD)
|
||||
#define LUA_USE_DLOPEN
|
||||
#define LUA_DL_DYLD
|
||||
#elif defined(LUA_USE_DLOPEN)
|
||||
#define LUA_DL_DLOPEN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
*@ lua_lock/lua_unlock are macros for thread synchronization inside the
|
||||
** Lua core. This is an attempt to simplify the implementation of a
|
||||
** multithreaded version of Lua.
|
||||
@@ lua_lock/lua_unlock are macros for thread synchronization inside the
|
||||
@* Lua core. This is an attempt to simplify the implementation of a
|
||||
@* multithreaded version of Lua.
|
||||
** CHANGE them only if you know what you are doing. all accesses to
|
||||
** the global state and to global objects are synchronized. Because
|
||||
** threads can read the stack of other threads (when running garbage
|
||||
|
@ -523,15 +590,15 @@ __inline int l_lrint (double flt)
|
|||
|
||||
|
||||
/*
|
||||
*@ lua_threadyield allows a thread switch in appropriate places in the core.
|
||||
@@ lua_threadyield allows a thread switch in appropriate places in the core.
|
||||
** CHANGE it only if you know what you are doing. (See lua_lock.)
|
||||
*/
|
||||
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
|
||||
|
||||
|
||||
/*
|
||||
*@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
|
||||
** (the data goes just *before* the lua_State pointer).
|
||||
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
|
||||
@* (the data goes just *before* the lua_State pointer).
|
||||
** CHANGE (define) this if you really need that. This value must be
|
||||
** a multiple of the maximum alignment required for your machine.
|
||||
*/
|
||||
|
@ -539,7 +606,7 @@ __inline int l_lrint (double flt)
|
|||
|
||||
|
||||
/*
|
||||
*@ luai_userstateopen allows user-specific initialization on new threads.
|
||||
@@ luai_userstateopen allows user-specific initialization on new threads.
|
||||
** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
|
||||
** data whenever a new lua_State is created.
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue