(much) better error messages for 'require'

This commit is contained in:
Roberto Ierusalimschy 2005-12-19 18:56:39 -02:00
parent 9fbefdf69c
commit 0561f71f0f

View File

@ -1,5 +1,5 @@
/*
** $Id: loadlib.c,v 1.48 2005/10/17 18:01:51 roberto Exp roberto $
** $Id: loadlib.c,v 1.49 2005/12/07 15:42:32 roberto Exp roberto $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
**
@ -16,8 +16,9 @@
#define loadlib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lobject.h"
#include "lua.h"
#include "lualib.h"
@ -359,20 +360,23 @@ static const char *findfile (lua_State *L, const char *name,
path = lua_tostring(L, -1);
if (path == NULL)
luaL_error(L, LUA_QL("package.%s") " must be a string", pname);
lua_pushstring(L, ""); /* error accumulator */
while ((path = pushnexttemplate(L, path)) != NULL) {
const char *filename;
filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name);
if (readable(filename)) /* does file exist and is readable? */
return filename; /* return that file name */
lua_pop(L, 2); /* remove path template and file name */
luaO_pushfstring(L, "\n\tno file " LUA_QS, filename);
lua_concat(L, 2);
}
return NULL; /* not found */
}
static void loaderror (lua_State *L) {
luaL_error(L, "error loading module " LUA_QS " (%s)",
lua_tostring(L, 1), lua_tostring(L, -1));
static void loaderror (lua_State *L, const char *filename) {
luaL_error(L, "error loading module " LUA_QS " from file " LUA_QS ":\n\t%s",
lua_tostring(L, 1), filename, lua_tostring(L, -1));
}
@ -380,9 +384,9 @@ static int loader_Lua (lua_State *L) {
const char *filename;
const char *name = luaL_checkstring(L, 1);
filename = findfile(L, name, "path");
if (filename == NULL) return 0; /* library not found in this path */
if (filename == NULL) return 1; /* library not found in this path */
if (luaL_loadfile(L, filename) != 0)
loaderror(L);
loaderror(L, filename);
return 1; /* library loaded successfully */
}
@ -402,10 +406,10 @@ static int loader_C (lua_State *L) {
const char *funcname;
const char *name = luaL_checkstring(L, 1);
const char *filename = findfile(L, name, "cpath");
if (filename == NULL) return 0; /* library not found in this path */
if (filename == NULL) return 1; /* library not found in this path */
funcname = mkfuncname(L, name);
if (ll_loadfunc(L, filename, funcname) != 0)
loaderror(L);
loaderror(L, filename);
return 1; /* library loaded successfully */
}
@ -419,22 +423,26 @@ static int loader_Croot (lua_State *L) {
if (p == NULL) return 0; /* is root */
lua_pushlstring(L, name, p - name);
filename = findfile(L, lua_tostring(L, -1), "cpath");
if (filename == NULL) return 0; /* root not found */
if (filename == NULL) return 1; /* root not found */
funcname = mkfuncname(L, name);
if ((stat = ll_loadfunc(L, filename, funcname)) != 0) {
if (stat == ERRFUNC) return 0; /* function not found */
else
loaderror(L); /* real error */
if (stat != ERRFUNC) loaderror(L, filename); /* real error */
luaO_pushfstring(L, "\n\tno module " LUA_QS " in file " LUA_QS,
name, filename);
return 1; /* function not found */
}
return 1;
}
static int loader_preload (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
lua_getfield(L, LUA_ENVIRONINDEX, "preload");
if (!lua_istable(L, -1))
luaL_error(L, LUA_QL("package.preload") " must be a table");
lua_getfield(L, -1, luaL_checkstring(L, 1));
lua_getfield(L, -1, name);
if (lua_isnil(L, -1)) /* not found? */
luaO_pushfstring(L, "\n\tno field package.preload['%s']", name);
return 1;
}
@ -458,14 +466,20 @@ static int ll_require (lua_State *L) {
lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
if (!lua_istable(L, -1))
luaL_error(L, LUA_QL("package.loaders") " must be a table");
lua_pushstring(L, ""); /* error message accumulator */
for (i=1; ; i++) {
lua_rawgeti(L, -1, i); /* get a loader */
lua_rawgeti(L, -2, i); /* get a loader */
if (lua_isnil(L, -1))
luaL_error(L, "module " LUA_QS " not found", name);
luaL_error(L, "module " LUA_QS " not found:%s",
name, lua_tostring(L, -2));
lua_pushstring(L, name);
lua_call(L, 1, 1); /* call it */
if (lua_isnil(L, -1)) lua_pop(L, 1); /* did not found module */
else break; /* module loaded successfully */
if (lua_isfunction(L, -1)) /* did it find module? */
break; /* module loaded successfully */
else if (lua_isstring(L, -1)) /* loader returned error message? */
lua_concat(L, 2); /* accumulate it */
else
lua_pop(L, 1);
}
lua_pushlightuserdata(L, sentinel);
lua_setfield(L, 2, name); /* _LOADED[name] = sentinel */