lua/mathlib.c

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/*
** mathlib.c
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** Mathematics library to LUA
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*/
char *rcs_mathlib="$Id: mathlib.c,v 1.17 1996/04/30 21:13:55 roberto Exp roberto $";
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#include <stdlib.h>
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#include <math.h>
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#include "lualib.h"
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#include "lua.h"
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#ifndef PI
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#define PI 3.14159265358979323846
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#endif
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#define TODEGREE(a) ((a)*180.0/PI)
#define TORAD(a) ((a)*PI/180.0)
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static void math_abs (void)
{
double d = lua_check_number(1, "abs");
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if (d < 0) d = -d;
lua_pushnumber (d);
}
static void math_sin (void)
{
double d = lua_check_number(1, "sin");
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lua_pushnumber (sin(TORAD(d)));
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}
static void math_cos (void)
{
double d = lua_check_number(1, "cos");
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lua_pushnumber (cos(TORAD(d)));
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}
static void math_tan (void)
{
double d = lua_check_number(1, "tan");
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lua_pushnumber (tan(TORAD(d)));
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}
static void math_asin (void)
{
double d = lua_check_number(1, "asin");
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lua_pushnumber (TODEGREE(asin(d)));
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}
static void math_acos (void)
{
double d = lua_check_number(1, "acos");
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lua_pushnumber (TODEGREE(acos(d)));
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}
static void math_atan (void)
{
double d = lua_check_number(1, "atan");
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lua_pushnumber (TODEGREE(atan(d)));
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}
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static void math_atan2 (void)
{
double d1 = lua_check_number(1, "atan2");
double d2 = lua_check_number(2, "atan2");
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lua_pushnumber (TODEGREE(atan2(d1, d2)));
}
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static void math_ceil (void)
{
double d = lua_check_number(1, "ceil");
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lua_pushnumber (ceil(d));
}
static void math_floor (void)
{
double d = lua_check_number(1, "floor");
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lua_pushnumber (floor(d));
}
static void math_mod (void)
{
float x = lua_check_number(1, "mod");
float y = lua_check_number(2, "mod");
lua_pushnumber(fmod(x, y));
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}
static void math_sqrt (void)
{
double d = lua_check_number(1, "sqrt");
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lua_pushnumber (sqrt(d));
}
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static int old_pow;
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static void math_pow (void)
{
lua_Object o1 = lua_getparam (1);
lua_Object o2 = lua_getparam (2);
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lua_Object op = lua_getparam(3);
if (!lua_isnumber(o1) || !lua_isnumber(o2) || *(lua_getstring(op)) != 'p')
{
lua_Object old = lua_getref(old_pow);
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lua_pushobject(o1);
lua_pushobject(o2);
lua_pushobject(op);
if (lua_callfunction(old) != 0)
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lua_error(NULL);
}
else
{
double d1 = lua_getnumber(o1);
double d2 = lua_getnumber(o2);
lua_pushnumber (pow(d1,d2));
}
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}
static void math_min (void)
{
int i=1;
double dmin = lua_check_number(i, "min");
while (lua_getparam(++i) != LUA_NOOBJECT)
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{
double d = lua_check_number(i, "min");
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if (d < dmin) dmin = d;
}
lua_pushnumber (dmin);
}
static void math_max (void)
{
int i=1;
double dmax = lua_check_number(i, "max");
while (lua_getparam(++i) != LUA_NOOBJECT)
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{
double d = lua_check_number(i, "max");
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if (d > dmax) dmax = d;
}
lua_pushnumber (dmax);
}
static void math_log (void)
{
double d = lua_check_number(1, "log");
lua_pushnumber (log(d));
}
static void math_log10 (void)
{
double d = lua_check_number(1, "log10");
lua_pushnumber (log10(d));
}
static void math_exp (void)
{
double d = lua_check_number(1, "exp");
lua_pushnumber (exp(d));
}
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static void math_deg (void)
{
float d = lua_check_number(1, "deg");
lua_pushnumber (d*180./PI);
}
static void math_rad (void)
{
float d = lua_check_number(1, "rad");
lua_pushnumber (d/180.*PI);
}
static void math_random (void)
{
lua_pushnumber((double)(rand()%RAND_MAX) / (double)RAND_MAX);
}
static void math_randomseed (void)
{
srand(lua_check_number(1, "randomseed"));
}
static struct lua_reg mathlib[] = {
{"abs", math_abs},
{"sin", math_sin},
{"cos", math_cos},
{"tan", math_tan},
{"asin", math_asin},
{"acos", math_acos},
{"atan", math_atan},
{"atan2", math_atan2},
{"ceil", math_ceil},
{"floor", math_floor},
{"mod", math_mod},
{"sqrt", math_sqrt},
{"min", math_min},
{"max", math_max},
{"log", math_log},
{"log10", math_log10},
{"exp", math_exp},
{"deg", math_deg},
{"rad", math_rad},
{"random", math_random},
{"randomseed", math_randomseed}
};
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/*
** Open math library
*/
void mathlib_open (void)
{
luaI_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0])));
old_pow = lua_refobject(lua_setfallback("arith", math_pow), 1);
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}