lua/ldo.h

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/*
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** $Id: ldo.h,v 1.17 2000/01/19 12:00:45 roberto Exp roberto $
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** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#ifndef ldo_h
#define ldo_h
#include "lobject.h"
#include "lstate.h"
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/*
** macro to increment stack top.
** There must be always an empty slot at the L->stack.top
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*/
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#define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;}
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void luaD_init (lua_State *L, int stacksize);
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void luaD_adjusttop (lua_State *L, StkId base, int extra);
void luaD_openstack (lua_State *L, StkId pos);
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void luaD_callHook (lua_State *L, StkId func, lua_Dbghook callhook,
const char *event);
void luaD_lineHook (lua_State *L, StkId func, int line);
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void luaD_call (lua_State *L, StkId func, int nResults);
void luaD_callTM (lua_State *L, const TObject *f, int nParams, int nResults);
int luaD_protectedrun (lua_State *L);
void luaD_gcIM (lua_State *L, const TObject *o);
void luaD_checkstack (lua_State *L, int n);
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#endif