lua/mathlib.c

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/*
** mathlib.c
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** Mathematics library to LUA
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*/
char *rcs_mathlib="$Id: mathlib.c,v 1.13 1995/11/10 17:54:31 roberto Exp roberto $";
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#include <stdlib.h>
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#include <math.h>
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#include "lualib.h"
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#include "lua.h"
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#ifndef PI
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#define PI 3.14159265358979323846
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#endif
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#define TODEGREE(a) ((a)*180.0/PI)
#define TORAD(a) ((a)*PI/180.0)
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static void math_abs (void)
{
double d = lua_check_number(1, "abs");
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if (d < 0) d = -d;
lua_pushnumber (d);
}
static void math_sin (void)
{
double d = lua_check_number(1, "sin");
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lua_pushnumber (sin(TORAD(d)));
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}
static void math_cos (void)
{
double d = lua_check_number(1, "cos");
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lua_pushnumber (cos(TORAD(d)));
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}
static void math_tan (void)
{
double d = lua_check_number(1, "tan");
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lua_pushnumber (tan(TORAD(d)));
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}
static void math_asin (void)
{
double d = lua_check_number(1, "asin");
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lua_pushnumber (TODEGREE(asin(d)));
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}
static void math_acos (void)
{
double d = lua_check_number(1, "acos");
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lua_pushnumber (TODEGREE(acos(d)));
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}
static void math_atan (void)
{
double d = lua_check_number(1, "atan");
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lua_pushnumber (TODEGREE(atan(d)));
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}
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static void math_atan2 (void)
{
double d1 = lua_check_number(1, "atan2");
double d2 = lua_check_number(2, "atan2");
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lua_pushnumber (TODEGREE(atan2(d1, d2)));
}
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static void math_ceil (void)
{
double d = lua_check_number(1, "ceil");
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lua_pushnumber (ceil(d));
}
static void math_floor (void)
{
double d = lua_check_number(1, "floor");
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lua_pushnumber (floor(d));
}
static void math_mod (void)
{
int d1 = (int)lua_check_number(1, "mod");
int d2 = (int)lua_check_number(2, "mod");
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lua_pushnumber (d1%d2);
}
static void math_sqrt (void)
{
double d = lua_check_number(1, "sqrt");
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lua_pushnumber (sqrt(d));
}
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static int old_pow;
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static void math_pow (void)
{
lua_Object o1 = lua_getparam (1);
lua_Object o2 = lua_getparam (2);
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lua_Object op = lua_getparam(3);
if (!lua_isnumber(o1) || !lua_isnumber(o2) || *(lua_getstring(op)) != 'p')
{
lua_Object old = lua_getlocked(old_pow);
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lua_pushobject(o1);
lua_pushobject(o2);
lua_pushobject(op);
if (lua_callfunction(old) != 0)
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lua_error(NULL);
}
else
{
double d1 = lua_getnumber(o1);
double d2 = lua_getnumber(o2);
lua_pushnumber (pow(d1,d2));
}
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}
static void math_min (void)
{
int i=1;
double dmin = lua_check_number(i, "min");
while (lua_getparam(++i) != LUA_NOOBJECT)
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{
double d = lua_check_number(i, "min");
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if (d < dmin) dmin = d;
}
lua_pushnumber (dmin);
}
static void math_max (void)
{
int i=1;
double dmax = lua_check_number(i, "max");
while (lua_getparam(++i) != LUA_NOOBJECT)
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{
double d = lua_check_number(i, "max");
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if (d > dmax) dmax = d;
}
lua_pushnumber (dmax);
}
static void math_log (void)
{
double d = lua_check_number(1, "log");
lua_pushnumber (log(d));
}
static void math_log10 (void)
{
double d = lua_check_number(1, "log10");
lua_pushnumber (log10(d));
}
static void math_exp (void)
{
double d = lua_check_number(1, "exp");
lua_pushnumber (exp(d));
}
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static void math_deg (void)
{
float d = lua_check_number(1, "deg");
lua_pushnumber (d*180./PI);
}
static void math_rad (void)
{
float d = lua_check_number(1, "rad");
lua_pushnumber (d/180.*PI);
}
static void math_random (void)
{
lua_pushnumber((double)(rand()%RAND_MAX) / (double)RAND_MAX);
}
static void math_randomseed (void)
{
srand(lua_check_number(1, "randomseed"));
}
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/*
** Open math library
*/
void mathlib_open (void)
{
lua_register ("abs", math_abs);
lua_register ("sin", math_sin);
lua_register ("cos", math_cos);
lua_register ("tan", math_tan);
lua_register ("asin", math_asin);
lua_register ("acos", math_acos);
lua_register ("atan", math_atan);
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lua_register ("atan2", math_atan2);
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lua_register ("ceil", math_ceil);
lua_register ("floor", math_floor);
lua_register ("mod", math_mod);
lua_register ("sqrt", math_sqrt);
lua_register ("min", math_min);
lua_register ("max", math_max);
lua_register ("log", math_log);
lua_register ("log10", math_log10);
lua_register ("exp", math_exp);
lua_register ("deg", math_deg);
lua_register ("rad", math_rad);
lua_register ("random", math_random);
lua_register ("randomseed", math_randomseed);
old_pow = lua_lockobject(lua_setfallback("arith", math_pow));
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}