lua/ltable.h

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/*
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** $Id: ltable.h,v 2.3 2004/10/06 18:34:16 roberto Exp roberto $
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** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gkey(n) (&(n)->i_key)
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->i_key.next)
#define key2tval(n) (cast(const TValue *, gkey(n)))
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const TValue *luaH_getnum (Table *t, int key);
TValue *luaH_setnum (lua_State *L, Table *t, int key);
const TValue *luaH_getstr (Table *t, TString *key);
TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
const TValue *luaH_get (Table *t, const TValue *key);
TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
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Table *luaH_new (lua_State *L, int narray, int lnhash);
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void luaH_resizearray (lua_State *L, Table *t, int nasize);
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void luaH_free (lua_State *L, Table *t);
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int luaH_next (lua_State *L, Table *t, StkId key);
/* exported only for debugging */
Node *luaH_mainposition (const Table *t, const TValue *key);
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#endif