lua/ltable.h

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/*
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** $Id: ltable.h,v 1.13 1999/10/04 17:51:04 roberto Exp roberto $
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** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(t,i) (&(t)->node[i])
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#define key(n) (&(n)->key)
#define val(n) (&(n)->val)
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#define luaH_move(t,from,to) (luaH_setint(t, to, luaH_getint(t, from)))
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Hash *luaH_new (int nhash);
void luaH_free (Hash *t);
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const TObject *luaH_get (const Hash *t, const TObject *key);
void luaH_set (Hash *t, const TObject *key, const TObject *val);
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int luaH_pos (const Hash *t, const TObject *r);
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void luaH_setint (Hash *t, int key, const TObject *val);
const TObject *luaH_getint (const Hash *t, int key);
unsigned long luaH_hash (const TObject *key); /* exported only for debugging */
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#endif