lua/inout.c

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/*
** inout.c
** Provide function to realise the input/output function and debugger
** facilities.
** Also provides some predefined lua functions.
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*/
char *rcs_inout="$Id: inout.c,v 2.5 1994/10/17 19:04:19 celes Exp roberto $";
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#include <stdio.h>
#include <stdlib.h>
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#include <string.h>
#include "opcode.h"
#include "hash.h"
#include "inout.h"
#include "table.h"
#include "tree.h"
#include "lua.h"
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/* Exported variables */
int lua_linenumber;
int lua_debug;
int lua_debugline;
/* Internal variables */
#ifndef MAXFUNCSTACK
#define MAXFUNCSTACK 64
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#endif
static struct { char *file; int function; } funcstack[MAXFUNCSTACK];
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static int nfuncstack=0;
static FILE *fp;
static char *st;
static void (*usererror) (char *s);
/*
** Function to set user function to handle errors.
*/
void lua_errorfunction (void (*fn) (char *s))
{
usererror = fn;
}
/*
** Function to get the next character from the input file
*/
static int fileinput (void)
{
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return fgetc (fp);
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}
/*
** Function to get the next character from the input string
*/
static int stringinput (void)
{
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return *st++;
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}
/*
** Function to open a file to be input unit.
** Return 0 on success or 1 on error.
*/
int lua_openfile (char *fn)
{
lua_linenumber = 1;
lua_setinput (fileinput);
fp = fopen (fn, "r");
if (fp == NULL) return 1;
if (lua_addfile (fn)) return 1;
return 0;
}
/*
** Function to close an opened file
*/
void lua_closefile (void)
{
if (fp != NULL)
{
lua_delfile();
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fclose (fp);
fp = NULL;
}
}
/*
** Function to open a string to be input unit
*/
int lua_openstring (char *s)
{
lua_linenumber = 1;
lua_setinput (stringinput);
st = s;
{
char sn[64];
sprintf (sn, "String: %10.10s...", s);
if (lua_addfile (sn)) return 1;
}
return 0;
}
/*
** Function to close an opened string
*/
void lua_closestring (void)
{
lua_delfile();
}
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/*
** Called to execute SETFUNCTION opcode, this function pushs a function into
** function stack. Return 0 on success or 1 on error.
*/
int lua_pushfunction (char *file, int function)
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{
if (nfuncstack >= MAXFUNCSTACK-1)
{
lua_error ("function stack overflow");
return 1;
}
funcstack[nfuncstack].function = function;
funcstack[nfuncstack].file = file;
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nfuncstack++;
return 0;
}
/*
** Called to execute RESET opcode, this function pops a function from
** function stack.
*/
void lua_popfunction (void)
{
nfuncstack--;
}
/*
** Report bug building a message and sending it to lua_error function.
*/
void lua_reportbug (char *s)
{
char msg[1024];
strcpy (msg, s);
if (lua_debugline != 0)
{
int i;
if (nfuncstack > 0)
{
sprintf (strchr(msg,0),
"\n\tin statement begining at line %d in function \"%s\" of file \"%s\"",
lua_debugline, lua_varname(funcstack[nfuncstack-1].function),
funcstack[nfuncstack-1].file);
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sprintf (strchr(msg,0), "\n\tactive stack\n");
for (i=nfuncstack-1; i>=0; i--)
sprintf (strchr(msg,0), "\t-> function \"%s\" of file \"%s\"\n",
lua_varname(funcstack[i].function),
funcstack[i].file);
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}
else
{
sprintf (strchr(msg,0),
"\n\tin statement begining at line %d of file \"%s\"",
lua_debugline, lua_filename());
}
}
lua_error (msg);
}
/*
** Internal function: do a string
*/
void lua_internaldostring (void)
{
lua_Object obj = lua_getparam (1);
if (lua_isstring(obj) && !lua_dostring(lua_getstring(obj)))
lua_pushnumber(1);
else
lua_pushnil();
}
/*
** Internal function: do a file
*/
void lua_internaldofile (void)
{
lua_Object obj = lua_getparam (1);
if (lua_isstring(obj) && !lua_dofile(lua_getstring(obj)))
lua_pushnumber(1);
else
lua_pushnil();
}
/*
** Internal function: print object values
*/
void lua_print (void)
{
int i=1;
Object *obj;
while ((obj=lua_getparam (i++)) != NULL)
{
if (lua_isnumber(obj)) printf("%g\n",lua_getnumber (obj));
else if (lua_isstring(obj)) printf("%s\n",lua_getstring (obj));
else if (lua_isfunction(obj)) printf("function: %p\n",bvalue(obj));
else if (lua_iscfunction(obj)) printf("cfunction: %p\n",lua_getcfunction (obj)
);
else if (lua_isuserdata(obj)) printf("userdata: %p\n",lua_getuserdata (obj));
else if (lua_istable(obj)) printf("table: %p\n",obj);
else if (lua_isnil(obj)) printf("nil\n");
else printf("invalid value to print\n");
}
}
/*
** Internal function: return an object type.
*/
void lua_type (void)
{
Object *o = lua_getparam(1);
switch (tag(o))
{
case LUA_T_NIL :
lua_pushstring("nil");
break;
case LUA_T_NUMBER :
lua_pushstring("number");
break;
case LUA_T_STRING :
lua_pushstring("string");
break;
case LUA_T_ARRAY :
lua_pushstring("table");
break;
case LUA_T_FUNCTION :
lua_pushstring("function");
break;
case LUA_T_CFUNCTION :
lua_pushstring("cfunction");
break;
default :
lua_pushstring("userdata");
break;
}
}