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https://github.com/limine-bootloader/limine
synced 2024-12-11 17:24:08 +03:00
term: Reverse video should not make the cursor invisible
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parent
31f52c2b30
commit
a5def082c3
@ -29,8 +29,6 @@ static struct context {
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#define cursor_status context.cursor_status
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uint8_t text_palette;
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#define text_palette context.text_palette
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uint8_t cursor_palette;
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#define cursor_palette context.cursor_palette
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bool scroll_enabled;
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#define scroll_enabled context.scroll_enabled
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} context;
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@ -43,7 +41,8 @@ static void clear_cursor(void) {
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static void draw_cursor(void) {
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if (cursor_status) {
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video_mem[cursor_offset + 1] = cursor_palette;
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uint16_t c = current_buffer[cursor_offset + 1];
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video_mem[cursor_offset + 1] = (c << 4) | (c >> 4);
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}
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}
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@ -165,7 +164,6 @@ void init_vga_textmode(size_t *_rows, size_t *_cols, bool managed) {
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cursor_offset = 0;
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cursor_status = true;
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text_palette = 0x07;
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cursor_palette = 0x70;
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scroll_enabled = true;
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text_clear(false);
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@ -86,11 +86,16 @@ void gterm_swap_palette(void) {
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}
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}
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#define A(rgb) (uint8_t)(rgb >> 24)
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#define R(rgb) (uint8_t)(rgb >> 16)
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#define G(rgb) (uint8_t)(rgb >> 8)
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#define B(rgb) (uint8_t)(rgb)
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#define ARGB(a, r, g, b) (a << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF)
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#define A(rgb) ((uint8_t)((rgb) >> 24))
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#define R(rgb) ((uint8_t)((rgb) >> 16))
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#define G(rgb) ((uint8_t)((rgb) >> 8))
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#define B(rgb) ((uint8_t)((rgb) >> 0))
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#define ARGB(a, r, g, b) ( \
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((uint32_t)((a) & 0xFF) << 24) \
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| ((uint32_t)((r) & 0xFF) << 16) \
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| ((uint32_t)((g) & 0xFF) << 8) \
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| ((uint32_t)((b) & 0xFF) << 0) \
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)
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static inline uint32_t colour_blend(uint32_t fg, uint32_t bg) {
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unsigned alpha = 255 - A(fg);
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@ -337,8 +342,16 @@ static void clear_cursor(void) {
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static void draw_cursor(void) {
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if (cursor_status) {
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struct gterm_char c = grid[cursor_x + cursor_y * cols];
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c.fg = 0;
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c.bg = 0xcccccc;
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uint32_t tmp = c.fg;
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if (c.bg == 0xffffffff) {
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c.fg = ARGB(A(tmp),
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R(tmp) < 128 ? 255 : 0,
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G(tmp) < 128 ? 255 : 0,
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B(tmp) < 128 ? 255 : 0);
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} else {
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c.fg = c.bg;
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}
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c.bg = tmp;
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plot_char_grid_force(&c, cursor_x, cursor_y);
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}
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}
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