imgui/examples
ocornut fc3815bfe5 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
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example_android_opengl3 Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836) 2022-10-31 11:47:05 +01:00
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example_emscripten_wgpu Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2022-11-10 16:28:44 +01:00
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example_null CI: Fixes for OSX + explicitely request C++11. 2022-02-15 17:25:11 +01:00
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example_sdl_sdlrenderer Examples: disable GL related warnings on Mac + amend to ignore list. 2022-09-27 22:25:45 +02:00
example_sdl_vulkan Merge branch 'master' into docking 2022-09-26 11:08:49 +02:00
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libs Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 2021-08-19 16:24:58 +02:00
imgui_examples.sln Examples: added all SDL examples to VS solution. 2022-09-13 10:46:30 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.