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c3d7aa252b
imgui
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backends
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ocornut
c2d21ab04f
Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (
#7801
)
2024-07-18 14:02:27 +02:00
..
vulkan
imgui_impl_allegro5.cpp
Backends: Allegro5: Correctly handle unstable bit in version checks (
#7755
)
2024-06-30 23:25:51 +02:00
imgui_impl_allegro5.h
imgui_impl_android.cpp
imgui_impl_android.h
imgui_impl_dx9.cpp
imgui_impl_dx9.h
imgui_impl_dx10.cpp
imgui_impl_dx10.h
imgui_impl_dx11.cpp
imgui_impl_dx11.h
imgui_impl_dx12.cpp
imgui_impl_dx12.h
imgui_impl_glfw.cpp
Backends: GLFW+Emscripten: Fixed build (
#7647
)
2024-07-08 22:26:14 +02:00
imgui_impl_glfw.h
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (
#7647
,
#7600
)
2024-07-08 22:02:48 +02:00
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_metal.h
imgui_impl_metal.mm
imgui_impl_opengl2.cpp
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (
#7748
)
2024-06-28 15:08:54 +02:00
imgui_impl_opengl2.h
imgui_impl_opengl3_loader.h
imgui_impl_opengl3.cpp
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (
#7748
)
2024-06-28 15:08:54 +02:00
imgui_impl_opengl3.h
imgui_impl_osx.h
imgui_impl_osx.mm
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
2024-07-02 15:48:32 +02:00
imgui_impl_sdl2.cpp
IO: amend PlatformOpenInShellFn specs to return a bool. (
#7660
)
2024-07-02 19:03:40 +02:00
imgui_impl_sdl2.h
imgui_impl_sdl3.cpp
Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (
#7801
)
2024-07-18 14:02:27 +02:00
imgui_impl_sdl3.h
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
2024-07-02 11:37:18 +02:00
imgui_impl_sdlrenderer2.cpp
imgui_impl_sdlrenderer2.h
imgui_impl_sdlrenderer3.cpp
Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
2024-07-01 12:07:59 +02:00
imgui_impl_sdlrenderer3.h
imgui_impl_vulkan.cpp
imgui_impl_vulkan.h
imgui_impl_wgpu.cpp
imgui_impl_wgpu.h
imgui_impl_win32.cpp
Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN (
#7768
,
#4858
,
#2622
)
2024-07-08 13:59:07 +02:00
imgui_impl_win32.h