imgui/examples
ocornut 7538ca6f40 Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671) 2024-06-10 15:04:40 +02:00
..
example_allegro5 Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
example_android_opengl3 Fixed typos. (#7593) 2024-05-16 16:13:01 +02:00
example_apple_metal Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
example_apple_opengl2 Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
example_glfw_metal Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 2024-02-14 11:47:02 +01:00
example_glfw_opengl2 Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
example_glfw_opengl3 Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) 2023-12-19 16:09:44 +01:00
example_glfw_vulkan Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671) 2024-06-10 15:02:43 +02:00
example_glfw_wgpu Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 2024-04-16 14:16:32 +02:00
example_glut_opengl2 Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
example_null Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2023-05-10 12:34:11 +02:00
example_sdl2_directx11 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 2023-12-19 11:22:43 +01:00
example_sdl2_metal Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
example_sdl2_opengl2 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 2023-12-19 11:22:43 +01:00
example_sdl2_opengl3 Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. (#7147) 2023-12-19 11:22:43 +01:00
example_sdl2_sdlrenderer2 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 2024-05-15 13:44:54 +02:00
example_sdl2_vulkan Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671) 2024-06-10 15:04:40 +02:00
example_sdl3_opengl3 Examples: Fixed SDL3 Makefile (#7641) 2024-05-31 18:16:45 +02:00
example_sdl3_sdlrenderer3 Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658) 2024-06-05 14:50:24 +02:00
example_win32_directx9 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 2024-05-23 15:15:42 +02:00
example_win32_directx10 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 2024-05-23 15:15:42 +02:00
example_win32_directx11 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 2024-05-23 15:15:42 +02:00
example_win32_directx12 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 2024-05-23 15:15:42 +02:00
example_win32_opengl3 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) 2023-11-28 19:29:17 +01:00
libs Fixed typos. (#7593) 2024-05-16 16:13:01 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00
imgui_examples.sln Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' (#6286) 2023-05-30 20:11:19 +02:00

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.