imgui/backends
2021-12-21 14:32:41 +01:00
..
vulkan
imgui_impl_allegro5.cpp Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 2021-12-08 16:34:57 +01:00
imgui_impl_allegro5.h
imgui_impl_android.cpp
imgui_impl_android.h
imgui_impl_dx9.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 2021-11-30 21:48:29 +01:00
imgui_impl_dx9.h
imgui_impl_dx10.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 2021-11-30 21:48:29 +01:00
imgui_impl_dx10.h
imgui_impl_dx11.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 2021-11-30 21:48:29 +01:00
imgui_impl_dx11.h
imgui_impl_dx12.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 2021-11-30 21:48:29 +01:00
imgui_impl_dx12.h Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 2021-09-30 11:53:20 +02:00
imgui_impl_glfw.cpp Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625) 2021-12-16 18:16:35 +01:00
imgui_impl_glfw.h IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532) 2021-08-17 20:10:45 +02:00
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_metal.h
imgui_impl_metal.mm Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 2021-11-30 21:48:29 +01:00
imgui_impl_opengl2.cpp Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 2021-12-08 16:26:52 +01:00
imgui_impl_opengl2.h
imgui_impl_opengl3_loader.h Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 2021-12-15 11:50:00 +01:00
imgui_impl_opengl3.cpp Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 2021-12-15 11:50:00 +01:00
imgui_impl_opengl3.h Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include 2021-08-24 15:36:44 +02:00
imgui_impl_osx.h Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) 2021-12-13 11:56:43 +01:00
imgui_impl_osx.mm Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) 2021-12-13 11:56:43 +01:00
imgui_impl_sdl.cpp Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 2021-09-21 19:29:48 +02:00
imgui_impl_sdl.h Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 2021-09-21 19:29:48 +02:00
imgui_impl_sdlrenderer.cpp Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 2021-12-21 14:32:41 +01:00
imgui_impl_sdlrenderer.h Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 2021-11-30 21:48:29 +01:00
imgui_impl_vulkan.h
imgui_impl_wgpu.cpp Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 2021-11-30 21:48:29 +01:00
imgui_impl_wgpu.h
imgui_impl_win32.cpp Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625) 2021-12-16 18:16:35 +01:00
imgui_impl_win32.h