imgui/backends
2024-10-28 17:22:17 +01:00
..
vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) 2024-10-24 17:24:47 +02:00
imgui_impl_allegro5.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_android.cpp Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 2024-05-13 15:07:13 +02:00
imgui_impl_android.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_dx9.cpp Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 2024-10-07 22:02:55 +02:00
imgui_impl_dx9.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_dx10.cpp Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 2024-10-07 22:02:55 +02:00
imgui_impl_dx10.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_dx11.cpp Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590 2024-10-07 22:12:09 +02:00
imgui_impl_dx11.h Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590 2024-10-07 22:12:09 +02:00
imgui_impl_dx12.cpp Backends: DX12: Unmap() call specify written range. 2024-10-23 12:40:20 +02:00
imgui_impl_dx12.h (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 2024-10-08 14:21:44 +02:00
imgui_impl_glfw.cpp Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) 2024-10-24 17:24:47 +02:00
imgui_impl_glfw.h Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 2024-07-31 17:33:24 +02:00
imgui_impl_glut.cpp Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 2024-05-13 15:07:13 +02:00
imgui_impl_glut.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_metal.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_metal.mm Backends: Metal: fixed ImTextureID cast. (#1641) 2024-10-08 14:34:41 +02:00
imgui_impl_opengl2.cpp Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 2024-10-07 22:02:55 +02:00
imgui_impl_opengl2.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_opengl3_loader.h Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 2024-10-07 22:02:55 +02:00
imgui_impl_opengl3.cpp Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104) 2024-10-28 15:52:37 +01:00
imgui_impl_opengl3.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_osx.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_osx.mm Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) 2024-10-24 17:24:47 +02:00
imgui_impl_sdl2.cpp Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) 2024-10-24 17:24:47 +02:00
imgui_impl_sdl2.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
imgui_impl_sdl3.cpp Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) 2024-10-24 17:24:47 +02:00
imgui_impl_sdl3.h Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. 2024-09-03 19:11:51 +02:00
imgui_impl_sdlrenderer2.cpp Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 2024-10-09 16:39:36 +02:00
imgui_impl_sdlrenderer2.h Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 2024-10-09 16:39:36 +02:00
imgui_impl_sdlrenderer3.cpp Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 2024-10-09 16:39:36 +02:00
imgui_impl_sdlrenderer3.h Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 2024-10-09 16:39:36 +02:00
imgui_impl_vulkan.cpp Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation. 2024-10-14 19:22:05 +02:00
imgui_impl_vulkan.h (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 2024-10-08 14:21:44 +02:00
imgui_impl_wgpu.cpp Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083) 2024-10-24 14:59:06 +02:00
imgui_impl_wgpu.h Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590 2024-10-07 22:12:09 +02:00
imgui_impl_win32.cpp Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). (#8069, #6293, #5856, #586) 2024-10-28 17:22:17 +01:00
imgui_impl_win32.h Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00