251 lines
11 KiB
YAML
251 lines
11 KiB
YAML
name: build
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on:
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push: {}
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pull_request: {}
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schedule:
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- cron: '0 9 * * *'
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jobs:
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Windows:
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runs-on: windows-2019
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env:
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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# Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory.
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SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\
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VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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shell: powershell
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run: |
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
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Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
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Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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- name: Fix Projects
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shell: powershell
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run: |
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# WARNING: This will need updating if toolset/sdk change in project files!
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gci -recurse -filter "*.vcxproj" | ForEach-Object {
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# Fix SDK and toolset for most samples.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
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- name: Build example_null (extra warnings)
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run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1
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- name: Build example_null (unity build)
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run: mingw32-make -C examples/example_null UNITY_BUILD=1
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- name: Build Win32 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build Win32 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build Win32 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build Win32 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build Win32 example_sdl_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_sdl_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build Win32 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_sdl_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_sdl_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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- name: Build x64 example_win32_directx12
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
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Linux:
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y libglfw3-dev libsdl2-dev
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- name: Build example_null (extra warnings)
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run: make -C examples/example_null EXTRA_WARNINGS=1
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- name: Build example_null (unity build)
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run: make -C examples/example_null UNITY_BUILD=1
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'schedule'
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- name: Build example_sdl_opengl2
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run: make -C examples/example_sdl_opengl2
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if: github.event_name == 'schedule'
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- name: Build example_sdl_opengl3
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run: make -C examples/example_sdl_opengl3
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MacOS:
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runs-on: macOS-latest
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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run: |
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brew install glfw3
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brew install sdl2
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- name: Build example_null (extra warnings)
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run: make -C examples/example_null EXTRA_WARNINGS=1
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- name: Build example_null (unity build)
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run: make -C examples/example_null UNITY_BUILD=1
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'schedule'
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- name: Build example_glfw_metal
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run: make -C examples/example_glfw_metal
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- name: Build example_sdl_opengl2
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run: make -C examples/example_sdl_opengl2
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if: github.event_name == 'schedule'
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- name: Build example_sdl_opengl3
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run: make -C examples/example_sdl_opengl3
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- name: Build example_apple_metal
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run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
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- name: Build example_apple_opengl2
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run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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iOS:
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runs-on: macOS-latest
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Build example_apple_metal
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run: |
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# Code signing is required, but we disable it because it is irrelevant for CI builds.
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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Emscripten:
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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run: |
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wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
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tar -xvf master.tar.gz
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emsdk-master/emsdk update
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emsdk-master/emsdk install latest-fastcomp
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emsdk-master/emsdk activate latest-fastcomp
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- name: Build example_emscripten
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run: |
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source emsdk-master/emsdk_env.sh
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make -C examples/example_emscripten
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