mirror of https://github.com/ocornut/imgui
7b8107e7c8 | ||
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.. | ||
web | ||
CMakeLists.txt | ||
Makefile.emscripten | ||
README.md | ||
main.cpp |
README.md
How to Build
-
You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
-
Depending on your configuration, in Windows you may need to run
emsdk/emsdk_env.bat
in your console to access the Emscripten command-line tools. -
You may also refer to our Continuous Integration setup for Emscripten setup.
-
Then build using
make -f Makefile.emscripten
while in theexample_glfw_wgpu/
directory. -
Requires recent Emscripten as WGPU is still a work-in-progress API.
How to Run
To run on a local machine:
- Make sure your browse supports WGPU and it is enabled. WGPU is still WIP not enabled by default in most browser.
make serve
will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.- Otherwise, generally you will need a local webserver:
- Quoting https://emscripten.org/docs/getting_started:
"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// XHR requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a local webserver and then open http://localhost:8000/hello.html." - Emscripten SDK has a handy
emrun
command:emrun web/example_glfw_wgpu.html --browser firefox
which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details. - You may use Python 3 builtin webserver:
python -m http.server -d web
(this is whatmake serve
uses). - You may use Python 2 builtin webserver:
cd web && python -m SimpleHTTPServer
. - If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
- Quoting https://emscripten.org/docs/getting_started: