Commit Graph

  • 67be041dc0
    Help users if they are reusing the same ID (Fix #7669) #7961 Pascal Thomet 2024-09-06 11:30:08 +0200
  • dd15544751 Add minimize/maximize window flags #7960 Andersama 2024-09-06 08:51:26 -0700
  • a2366f9022 TextLinkOpenURL: display a verb in front the link. Update Gallery & other links. (#7885, #7660) #4940 ocornut 2024-09-06 11:38:48 +0200
  • d292d4d24e
    Removed column skip items assert #7957 Brianna 2024-09-05 13:47:57 -0700
  • a5cf4fe374 InputText: added CJK double-width punctuation to list of separators considered for CTRL+Arrow. ocornut 2024-09-05 20:45:07 +0200
  • d16cb171c6 Nav: pressing any keyboard key while holding Alt disable toggling nav layer on Alt release. (#4439, extend #370, #369) ocornut 2024-09-05 20:16:37 +0200
  • 193c1e2366 Version 1.91.2 WIP ocornut 2024-09-05 20:03:23 +0200
  • d0b742efde CI: build with Clang C++26 on Linux. (#7954) ocornut 2024-09-05 15:30:29 +0200
  • 4a1a38f7ed CI: Amend 943fd21. ocornut 2024-09-05 15:28:41 +0200
  • 943fd216ec CI: Amend e3cb016. ocornut 2024-09-05 15:19:04 +0200
  • e3cb016328 CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954) ocornut 2024-09-05 15:15:49 +0200
  • 41eebc87a0
    Fixed C++26 invalid enum operation (#7954) CrackedMatter 2024-09-05 12:04:28 +0200
  • 05ded6472b
    Fix C++26 invalid enum operation #7954 CrackedMatter 2024-09-05 11:49:43 +0200
  • bbf2cd28b1 WIP Backends: SDLRenderer3: transform vertices manually. features/sdl_renderer3_multiviewports ocornut 2024-05-15 15:49:14 +0200
  • 8d5c79096f WIP Backends: SDLRenderer3: adding support for multi-viewports. (broken: see 2 FIXMES) ocornut 2024-05-15 14:44:58 +0200
  • f63c95a076 Merge branch 'master' into docking v1.91.1-docking ocornut 2024-09-04 16:58:44 +0200
  • 1dfbb100d6 Version 1.91.1 v1.91.1 ocornut 2024-09-04 16:17:30 +0200
  • f75cf62d2f Tables: fixed resizing columns when using multiple synched instances that are layed out at different X positions. (#7933) ocornut 2024-09-04 15:31:39 +0200
  • 8dd33839f0 Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933) ocornut 2024-09-04 15:15:48 +0200
  • 722a2a12fb Tables: comments. (#7937) ocornut 2024-09-04 14:41:22 +0200
  • 776813416b PlotHistogram, PlotLines: use ButtonBehavior() to be idiomatic. (#7935, #3072) ocornut 2024-09-03 21:55:26 +0200
  • afb15e9795 PlotHistogram, PlotLines: register item ID in a more idiomatic manner. (#7935, #3072) ocornut 2024-09-03 21:49:35 +0200
  • f99febfd6f Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143) ocornut 2024-09-03 21:19:25 +0200
  • a93f7db875 Misc merge/small stuff from docking to reduce drift. ocornut 2024-09-03 20:55:00 +0200
  • 6d70c2dc73 Viewports: fixed misuse of inset_max.y, which typically would have broken using BeginViewportSideBar() with ImGuiDir_Down, regression from 1.91.0. (#7940, #7823) ocornut 2024-09-03 20:01:10 +0200
  • 30dcdcbe73 Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660) Yan Pujante 2024-08-23 09:56:02 -0700
  • 07be01767a Demo: added emscripten version. (#7915) Yan Pujante 2024-08-23 10:05:38 -0700
  • 6af9ac29ec Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809) ocornut 2024-09-03 19:13:45 +0200
  • 4832027eb6 Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. ocornut 2024-09-03 19:05:32 +0200
  • 6a7319543c Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807) Matt Guerrette 2024-08-25 13:07:10 -0400
  • ee9e3a2ed6 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) ocornut 2024-08-23 19:40:47 +0200
  • 4a06fe59b4
    Update FONTS.md (#7944) omar 2024-09-03 15:32:40 +0200
  • 28caa22356
    Fix minor typo (#7943) James Wrigley 2024-09-03 00:50:20 +0200
  • efdd964697
    Fix minor typo #7943 James Wrigley 2024-09-02 23:54:31 +0200
  • 1d88609043
    Changed call from cosf to ImCos (#7939) tanoxyz 2024-09-01 11:40:48 +0200
  • 32dc9cc9e7 Changed call from cosf to ImCos #7939 Cayetano 2024-09-01 09:42:19 +0200
  • 99ccda2329
    Text Rendering: fixed glyph Y alignment when using `ImGui::SetWindowFontScale` #7929 corgifist 2024-08-28 19:23:47 +0300
  • b7ec13af49
    Added support to render OpenType SVG fonts using plutosvg as an alternative to lunasvg (fix #7187) #7927 Pascal Thomet 2024-08-08 12:21:01 +0200
  • 135e08fe92
    Merge e45f11b75d into 864a2bf6b8 #4898 Deleted user 2024-08-27 13:51:27 +0200
  • 441d54f7f7 Backends: SDL3: Fix macOS mouse position incorrect for fullscreen apps #7919 Matt Guerrette 2024-08-25 21:44:39 -0400
  • b5c7e36585 Result of SDL_GetGamepads must be de-allocated by SDL_free #7918 Matt Guerrette 2024-08-25 13:07:10 -0400
  • 226e0d579d Fixed duplicate declaration of GetPlatformIO() in header. (#7917) ocornut 2024-08-25 15:07:36 +0200
  • 33709babe3 use macos behavior automatically (4) #7915 Yan Pujante 2024-08-23 09:45:19 -0700
  • 3b44581769 fixes popup blocked in some browsers (3) Yan Pujante 2024-08-23 09:56:02 -0700
  • 6d4a9c06d8 added emscripten version (2) Yan Pujante 2024-08-23 10:05:38 -0700
  • 4a9ee3c7a7 Added CI Test for emscripten/CMake (1) Yan Pujante 2024-08-23 09:01:43 -0700
  • 8c4dceba08 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) ocornut 2024-08-23 19:40:47 +0200
  • 4fc187dc60 Merge branch 'master' into docking ocornut 2024-08-23 19:19:22 +0200
  • 864a2bf6b8 Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428) ocornut 2024-08-23 19:12:54 +0200
  • a131c3e611 Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752) ocornut 2024-08-23 18:24:44 +0200
  • 947961b7b4 Fixed Clang17 C++26 warning. (#7383) ocornut 2024-08-23 15:51:05 +0200
  • 0b9adc2c79 BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders. ocornut 2024-08-23 15:24:22 +0200
  • 1e939fcc32 Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973) ocornut 2024-08-23 14:55:27 +0200
  • 088e6fc047 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) BillKek 2023-06-22 17:44:00 +0300
  • 438f9e1a3e InputText: amend d474ed7 for static analysis. (#7913) ocornut 2024-08-23 14:14:07 +0200
  • ce484301c0
    CI: Add manual trigger for 'workflow_run' builds (#7865) Mark Jansen 2024-08-23 14:12:18 +0200
  • d474ed7f78 InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383) ocornut 2024-08-23 12:47:40 +0200
  • 8b37da74db Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). ocornut 2024-08-22 20:27:50 +0200
  • d15da2c47d Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). ocornut 2024-08-22 20:27:50 +0200
  • fed4841bd4 Merge branch 'master' into docking ocornut 2024-08-22 20:26:59 +0200
  • 5de7f69cbb (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) ocornut 2024-08-22 19:53:49 +0200
  • 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. ocornut 2024-08-22 17:50:10 +0200
  • e54f240ea0 IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) ocornut 2024-08-22 17:18:16 +0200
  • 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) ocornut 2024-08-22 16:55:14 +0200
  • ba2f4a2cd5 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) ocornut 2024-08-22 16:42:57 +0200
  • a91ed9a14b Reimplements changes from accidentally closed PR #7912 Sage M. 2024-08-22 14:02:28 -0400
  • e6460722ea IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. ocornut 2024-08-22 16:31:10 +0200
  • 8e40104795 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). ocornut 2024-08-22 18:13:34 +0200
  • bf75504d7a Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. ocornut 2024-08-22 13:46:54 +0200
  • 521f84a3a9 InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) ocornut 2024-08-21 14:26:53 +0200
  • 8a946b69e9 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). ocornut 2024-08-21 13:25:45 +0200
  • 59e69dc6df
    ImGuiSelectionBasicStorage constructor needs visibility (#7906) Pavel Rojtberg 2024-08-21 09:14:52 +0200
  • adfd6c2dc1
    ImGuiSelectionBasicStorage constructor needs visibility #7906 Pavel Rojtberg 2024-08-21 01:36:41 +0200
  • e471206b08 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) ocornut 2024-08-20 17:54:42 +0200
  • eb7201b902 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) ocornut 2024-08-20 15:34:14 +0200
  • ecb1962013 IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. ocornut 2024-08-19 19:10:03 +0200
  • b2b1940e2a . #7904 Steve Williams 2024-08-20 05:56:24 +0100
  • 6bd997d2bf Added support for color space conversion generically over all ImGui operations in pixel shader as required. Steve Williams 2024-08-19 20:02:18 +0100
  • 092c88dc7b IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) ocornut 2024-08-19 19:02:27 +0200
  • fabceaf036 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. ocornut 2024-08-19 18:28:56 +0200
  • 61313a7589 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) ocornut 2024-08-19 16:31:49 +0200
  • ea01c63e36 Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853) ocornut 2024-08-19 14:46:53 +0200
  • 24b077c7f8 Merge branch 'master' into docking (multi-viewport broken until next commit) ocornut 2024-08-19 14:44:35 +0200
  • 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) ocornut 2024-08-19 14:07:25 +0200
  • 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) ocornut 2024-08-19 13:57:08 +0200
  • 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) Anonymous Maarten 2024-08-02 00:05:51 +0200
  • 65840c19c4 Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) ocornut 2024-08-19 12:18:47 +0200
  • fa65dcf24c Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896) RT2 2024-08-17 13:13:10 +0200
  • fbafc33376 Backends: GLFW: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) Nicolas Noble 2024-08-18 20:23:56 -0700
  • 917c3eb601
    Preventing assert on accessibility monitors. #7902 Nicolas Noble 2024-08-18 20:23:56 -0700
  • 5226dac8f1
    Backends: SDL3: Fix gamepad memory leak #7898 cheyao 2024-08-18 17:01:35 +0200
  • 995246287b Backends: SDL2: Fix wrong preprocessor check #7896 RT2 2024-08-17 15:39:49 +0200
  • b7dd5ef849 Backends: SDL2: Add compile time version check and revert to the Win32 hack if necessary RT2 2024-08-17 13:50:46 +0200
  • 612fca0164 Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint RT2 2024-08-17 13:13:10 +0200
  • 29fadad193 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) ocornut 2024-08-13 14:30:16 +0200
  • 2a8bfdd89c User Story 1105662: Fix pch.h clang 16 compilation bug https://github.com/llvm/llvm-project/issues/61931 Gustav Louw 2024-08-09 16:49:06 -0700
  • 45e7f7827a
    Examples: SDL2+SDLRenderer: fixed return value. (#7876) lunarlattice 2024-08-09 03:27:38 -0700
  • e87bb43ef6
    Fix potential typo in return code #7876 Thelolguy1 2024-08-08 22:14:08 -0700
  • 7b6314f47d Viewports: don't call platform_io.Platform_GetWindowWorkAreaInsets() before window creation. (#7823) ocornut 2024-08-07 16:55:56 +0200
  • 3232070d3a Demo: Fixed truncation warning. (#7857) ocornut 2024-08-07 12:47:03 +0200