Commit Graph

  • 07be01767a Demo: added emscripten version. (#7915) Yan Pujante 2024-08-23 10:05:38 -0700
  • 6af9ac29ec Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809) ocornut 2024-09-03 19:13:45 +0200
  • 4832027eb6 Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. ocornut 2024-09-03 19:05:32 +0200
  • 6a7319543c Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807) Matt Guerrette 2024-08-25 13:07:10 -0400
  • ee9e3a2ed6 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) ocornut 2024-08-23 19:40:47 +0200
  • 4a06fe59b4
    Update FONTS.md (#7944) omar 2024-09-03 15:32:40 +0200
  • 28caa22356
    Fix minor typo (#7943) James Wrigley 2024-09-03 00:50:20 +0200
  • efdd964697
    Fix minor typo #7943 James Wrigley 2024-09-02 23:54:31 +0200
  • 1d88609043
    Changed call from cosf to ImCos (#7939) tanoxyz 2024-09-01 11:40:48 +0200
  • 32dc9cc9e7 Changed call from cosf to ImCos #7939 Cayetano 2024-09-01 09:42:19 +0200
  • 99ccda2329
    Text Rendering: fixed glyph Y alignment when using `ImGui::SetWindowFontScale` #7929 corgifist 2024-08-28 19:23:47 +0300
  • b7ec13af49
    Added support to render OpenType SVG fonts using plutosvg as an alternative to lunasvg (fix #7187) #7927 Pascal Thomet 2024-08-08 12:21:01 +0200
  • 135e08fe92
    Merge e45f11b75d into 864a2bf6b8 #4898 Deleted user 2024-08-27 13:51:27 +0200
  • 441d54f7f7 Backends: SDL3: Fix macOS mouse position incorrect for fullscreen apps #7919 Matt Guerrette 2024-08-25 21:44:39 -0400
  • b5c7e36585 Result of SDL_GetGamepads must be de-allocated by SDL_free #7918 Matt Guerrette 2024-08-25 13:07:10 -0400
  • 226e0d579d Fixed duplicate declaration of GetPlatformIO() in header. (#7917) ocornut 2024-08-25 15:07:36 +0200
  • 33709babe3 use macos behavior automatically (4) #7915 Yan Pujante 2024-08-23 09:45:19 -0700
  • 3b44581769 fixes popup blocked in some browsers (3) Yan Pujante 2024-08-23 09:56:02 -0700
  • 6d4a9c06d8 added emscripten version (2) Yan Pujante 2024-08-23 10:05:38 -0700
  • 4a9ee3c7a7 Added CI Test for emscripten/CMake (1) Yan Pujante 2024-08-23 09:01:43 -0700
  • 8c4dceba08 Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) ocornut 2024-08-23 19:40:47 +0200
  • 4fc187dc60 Merge branch 'master' into docking ocornut 2024-08-23 19:19:22 +0200
  • 864a2bf6b8 Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428) ocornut 2024-08-23 19:12:54 +0200
  • a131c3e611 Tables: revert a34071876 extending outer bottom/right border by 1, this is not the right solution. (#6765, #3752) ocornut 2024-08-23 18:24:44 +0200
  • 947961b7b4 Fixed Clang17 C++26 warning. (#7383) ocornut 2024-08-23 15:51:05 +0200
  • 0b9adc2c79 BeginChild: (BREAKING) renamed ImGuiChildFlags_Border to ImGuiChildFlags_Borders. ocornut 2024-08-23 15:24:22 +0200
  • 1e939fcc32 Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973) ocornut 2024-08-23 14:55:27 +0200
  • 088e6fc047 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) BillKek 2023-06-22 17:44:00 +0300
  • 438f9e1a3e InputText: amend d474ed7 for static analysis. (#7913) ocornut 2024-08-23 14:14:07 +0200
  • ce484301c0
    CI: Add manual trigger for 'workflow_run' builds (#7865) Mark Jansen 2024-08-23 14:12:18 +0200
  • d474ed7f78 InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383) ocornut 2024-08-23 12:47:40 +0200
  • 8b37da74db Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). ocornut 2024-08-22 20:27:50 +0200
  • d15da2c47d Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e). ocornut 2024-08-22 20:27:50 +0200
  • fed4841bd4 Merge branch 'master' into docking ocornut 2024-08-22 20:26:59 +0200
  • 5de7f69cbb (BREAKING) Commented out obsolete ImageButton(). (#5533, #4471, #2464, #1390) ocornut 2024-08-22 19:53:49 +0200
  • 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. ocornut 2024-08-22 17:50:10 +0200
  • e54f240ea0 IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278) ocornut 2024-08-22 17:18:16 +0200
  • 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) ocornut 2024-08-22 16:55:14 +0200
  • ba2f4a2cd5 IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660) ocornut 2024-08-22 16:42:57 +0200
  • a91ed9a14b Reimplements changes from accidentally closed PR #7912 Sage M. 2024-08-22 14:02:28 -0400
  • e6460722ea IO: Added GetPlatformIO(), ImGuiPlatformIO, currently empty. ocornut 2024-08-22 16:31:10 +0200
  • 8e40104795 Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString(). ocornut 2024-08-22 18:13:34 +0200
  • bf75504d7a Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var. ocornut 2024-08-22 13:46:54 +0200
  • 521f84a3a9 InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870) ocornut 2024-08-21 14:26:53 +0200
  • 8a946b69e9 InputText: allow callback to update buffer while in read-only mode (fix for imgui_memory_editor 0.54 in read-only mode). ocornut 2024-08-21 13:25:45 +0200
  • 59e69dc6df
    ImGuiSelectionBasicStorage constructor needs visibility (#7906) Pavel Rojtberg 2024-08-21 09:14:52 +0200
  • adfd6c2dc1
    ImGuiSelectionBasicStorage constructor needs visibility #7906 Pavel Rojtberg 2024-08-21 01:36:41 +0200
  • e471206b08 Windows: adjust default ClipRect to better match rendering of thick borders. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365) ocornut 2024-08-20 17:54:42 +0200
  • eb7201b902 Fonts: Made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903) ocornut 2024-08-20 15:34:14 +0200
  • ecb1962013 IO, InputText: missing changelog entry (amend 092c88d) + readme note on missing features. ocornut 2024-08-19 19:10:03 +0200
  • b2b1940e2a . #7904 Steve Williams 2024-08-20 05:56:24 +0100
  • 6bd997d2bf Added support for color space conversion generically over all ImGui operations in pixel shader as required. Steve Williams 2024-08-19 20:02:18 +0100
  • 092c88dc7b IO: rework interleaved keys<>char trickling: only trickle for keys known to be likely to input characters. (#7889, #4921, #4858) ocornut 2024-08-19 19:02:27 +0200
  • fabceaf036 Internals: renamed IsModKey() -> IsLRModKey() and GetModForModKey() -> GetModForLRModKey() to be more explicit. ocornut 2024-08-19 18:28:56 +0200
  • 61313a7589 Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. (#6164, #6137, #5966, #2832) ocornut 2024-08-19 16:31:49 +0200
  • ea01c63e36 Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853) ocornut 2024-08-19 14:46:53 +0200
  • 24b077c7f8 Merge branch 'master' into docking (multi-viewport broken until next commit) ocornut 2024-08-19 14:44:35 +0200
  • 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) ocornut 2024-08-19 14:07:25 +0200
  • 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) ocornut 2024-08-19 13:57:08 +0200
  • 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) Anonymous Maarten 2024-08-02 00:05:51 +0200
  • 65840c19c4 Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) ocornut 2024-08-19 12:18:47 +0200
  • fa65dcf24c Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896) RT2 2024-08-17 13:13:10 +0200
  • fbafc33376 Backends: GLFW: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) Nicolas Noble 2024-08-18 20:23:56 -0700
  • 917c3eb601
    Preventing assert on accessibility monitors. #7902 Nicolas Noble 2024-08-18 20:23:56 -0700
  • 5226dac8f1
    Backends: SDL3: Fix gamepad memory leak #7898 cheyao 2024-08-18 17:01:35 +0200
  • 995246287b Backends: SDL2: Fix wrong preprocessor check #7896 RT2 2024-08-17 15:39:49 +0200
  • b7dd5ef849 Backends: SDL2: Add compile time version check and revert to the Win32 hack if necessary RT2 2024-08-17 13:50:46 +0200
  • 612fca0164 Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint RT2 2024-08-17 13:13:10 +0200
  • 29fadad193 TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660) ocornut 2024-08-13 14:30:16 +0200
  • 2a8bfdd89c User Story 1105662: Fix pch.h clang 16 compilation bug https://github.com/llvm/llvm-project/issues/61931 Gustav Louw 2024-08-09 16:49:06 -0700
  • 45e7f7827a
    Examples: SDL2+SDLRenderer: fixed return value. (#7876) lunarlattice 2024-08-09 03:27:38 -0700
  • e87bb43ef6
    Fix potential typo in return code #7876 Thelolguy1 2024-08-08 22:14:08 -0700
  • eff1c70f25
    Merge 13c943d48e into 7b6314f47d #5194 Joran Bigalet 2024-08-08 13:07:25 +0100
  • 7b6314f47d Viewports: don't call platform_io.Platform_GetWindowWorkAreaInsets() before window creation. (#7823) ocornut 2024-08-07 16:55:56 +0200
  • 3232070d3a Demo: Fixed truncation warning. (#7857) ocornut 2024-08-07 12:47:03 +0200
  • 092f697a0c
    CI: Add manual trigger for 'workflow_run' builds #7865 Mark Jansen 2024-08-06 21:43:17 +0200
  • 4b654db904
    CI: Build example_sdl2_sdlrenderer2 with msbuild (#7864) Mark Jansen 2024-08-06 20:27:23 +0200
  • e9898f4788
    CI: Build example_sdl2_sdlrenderer2 with msbuild #7864 Mark Jansen 2024-08-06 19:55:04 +0200
  • a7b272c409
    Premake: Add example_sdl2_sdlrenderer2 #7862 Mark Jansen 2024-08-05 19:04:20 +0200
  • 300a0b7e34 Fixed truncation warning for tree node strings #7857 Jay Unadkat 2024-08-03 23:28:17 +0100
  • 8cc6eee295 Fonts: amend assert when glyph range data seems incorrect. (#7856) ocornut 2024-08-03 15:25:47 +0200
  • 1755dd837c Backends: SDL2, SDL3: ignore events of other windows #7853 Anonymous Maarten 2024-08-02 00:05:51 +0200
  • f6b9b0199a
    premake: Only build example_sdl2_vulkan with both sdl2 and vulkan #7852 Mark Jansen 2024-08-01 23:20:59 +0200
  • 6864a7f839 Window refresh policy: extend tests to any window in the begin stack. (#7797) ocornut 2024-08-01 22:40:09 +0200
  • 531364d728 Window refresh policy: fixed child window of skiprefresh windows not displaying. (#7797) ocornut 2024-08-01 22:26:12 +0200
  • a18f020072 Viewports: added platform_io.Platform_GetWindowWorkAreaInsets() hook. (#7823) ocornut 2024-08-01 19:10:17 +0200
  • d8c98c8c14 Merge branch 'master' into docking ocornut 2024-08-01 19:07:53 +0200
  • cfd23957fb Viewports: rework viewport's WorkOffset (positive top-left, negative top-right0 into WorkInset (positive everywhere). (#7823) ocornut 2024-08-01 19:04:46 +0200
  • 9f8f5e1145 MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. (#7850) ocornut 2024-08-01 17:28:47 +0200
  • 2981a10c53 MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. (#7850) ocornut 2024-08-01 17:16:13 +0200
  • 5e7dc72c92
    Examples: SDL3: Update readme to use SDL3_DIR (#7846) Mark Jansen 2024-08-01 00:04:34 +0200
  • 3215eca988
    Examples: SDL3: Update readme to use SDL3_DIR #7846 Mark Jansen 2024-07-31 20:38:14 +0200
  • fd57b252ac Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) ocornut 2024-07-31 17:47:38 +0200
  • 71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) ocornut 2024-07-31 17:33:24 +0200
  • 887478793b Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) ocornut 2024-07-31 16:55:17 +0200
  • dcf54782d4 Version 1.91.WIP ocornut 2024-07-31 16:34:08 +0200
  • e7db481ce9 Minor warning fixes. features/potocpav-newer-lines-2 ocornut 2021-05-28 17:56:51 +0200
  • 6fb700bc6f ImDrawList: wip reimplement thick line strip rendering. (merged commits from PR 2964, rebased, minor styling tweaks) Pavel Potoček 2020-11-26 17:43:43 +0100
  • 4db05d70aa Premake: experimental premake5 script. ocornut 2022-05-29 21:52:05 +0200
  • 9e6430ebb3 Texture-based round corners: fixed unused variables warnings. features/tex_round_corners ocornut 2022-12-06 15:25:10 +0100