ocornut
ffa863a3ba
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2021-02-18 11:41:27 +01:00
ocornut
6a161b8789
Examples: Reworked setup of clear color to be compatible with transparent values. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
2021-02-18 11:38:41 +01:00
ocornut
239d09804d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-02-10 21:28:16 +01:00
ocornut
647a308ad3
Backends: GLFW: Add ImGui_ImplGlfw_InitForOther() instead of ImGui_ImplGlfw_InitForWebGPU() so it can be used for e.g. DX11. ( #3632 )
...
Amend dff0044
2021-02-10 17:27:33 +01:00
ocornut
7a516a266d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
2021-02-09 13:17:24 +01:00
ocornut
b898281e3c
Demo: Added 'Examples->Fullscreen Window' demo. ( #3789 ) + repack and zero-clear ImDrawData.
2021-02-05 15:44:10 +01:00
ocornut
577e7cb493
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-28 21:02:13 +01:00
ocornut
dff0044d4e
Backends, Examples: Added support for WebGPU and corresponding example. Amend 5853fbd
( #3632 )
2021-01-28 15:40:31 +01:00
Basil Fierz
5853fbd68b
Backends, Examples: Added support for WebGPU and corresponding example ( #3632 )
...
(Squashed 11 commits)
2021-01-28 11:37:46 +01:00
ocornut
388ca563db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
2021-01-15 19:20:42 +01:00
ocornut
feaa7ea003
Examples: Emscripten: Amend ba636c5. ( #3705 )
2021-01-11 18:46:23 +01:00
Horki
0f14dd9781
Examples: Emscripten: Add 'make serve' helper, move output to web/ folder. ( #3705 )
2021-01-11 18:46:23 +01:00
ocornut
b11518d7d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-01-05 16:46:38 +01:00
ocornut
7d5d5711c2
Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., ( #3671 , #3668 )
2021-01-03 17:01:54 +01:00
ocornut
8ec5daf35d
Happy new year!
2021-01-03 15:42:32 +01:00
ocornut
06e87014f2
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
# imgui_internal.h
2020-12-11 23:10:06 +01:00
ocornut
3346544cf5
Examples: Fix batch files (amend b1a18d82
, #3513 ), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
2020-12-09 18:28:02 +01:00
ocornut
dd4ca70b0d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
2020-12-04 19:22:15 +01:00
omar
9c8671e7b0
Tables: Add empty file, skeleton.
2020-12-04 19:15:19 +01:00
ocornut
c1ffac2fee
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2020-12-03 20:05:49 +01:00
ocornut
d20f2bc90a
Rename example_emscripten/ to example_emscripten_opengl3/ ( #3632 )
2020-12-02 11:23:56 +01:00
ocornut
b2a91dc390
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-11-13 22:04:28 +01:00
Rokas Kupstys
a3f79104df
Examples: Apple+Metal: Forward events to OS key combinations like CMD+Q can work. ( #3554 )
2020-11-11 15:30:08 +01:00
ocornut
ac08593b96
Merge branch 'master' into docking + tweak dock node padding + use CheckboxFlags with int
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-11-05 21:36:22 +01:00
ocornut
5f97809cab
Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
...
Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
2020-11-05 13:24:27 +01:00
ocornut
e3ac52630a
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2020-10-31 00:47:57 +01:00
Warren Moore
bca4749346
Examples: Apple: Consolidated example_apple_metal to reduce class and file count ( #1873 , #3543 )
2020-10-23 11:33:08 +02:00
Bill Six
acb8ef2006
Examples: Vulkan: Fixed CMake include path. ( #3550 )
...
The backends directory was not included, so the build was failing.
2020-10-21 09:13:54 +02:00
ocornut
042a3b01d2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2020-10-14 14:44:03 +02:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
a2a3d80f04
Moving backends code from examples/ to backends/ (step 5: move documentation to MD files)
2020-10-14 14:41:40 +02:00
ocornut
a2d845f9dd
Moving backends code from examples/ to backends/ (step 4: update documentation, much improvement)
2020-10-14 14:41:40 +02:00
ocornut
a7e21fb05f
Moving backends code from examples/ to backends/ (step 3: fixing project files)
2020-10-14 14:41:40 +02:00
ocornut
428f4fce70
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
2020-10-14 14:41:40 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
2020-10-12 17:54:52 +02:00
ocornut
0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
2020-10-12 13:17:05 +02:00
ocornut
04de5ef819
Version 1.80 WIP
2020-10-12 13:04:34 +02:00
ocornut
682249396f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-10-08 16:05:55 +02:00
ocornut
e5cb04b132
Version 1.79
...
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
2020-10-08 16:01:59 +02:00
ocornut
7b1ab5b275
ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings.
2020-10-01 14:48:19 +02:00
ocornut
958e58b06b
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_apple_opengl2/main.mm
# imgui.cpp
2020-10-01 13:33:08 +02:00
ocornut
179dc04d8a
Examples: Added missing comments in example_apple_metal. ( #3400 )
2020-09-30 14:55:09 +02:00
ocornut
fa004ae79a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_examples.sln
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2020-09-22 17:00:57 +02:00
ocornut
825f699bde
Backends: OpenGL3: Amends ( #3467 , #1985 )
2020-09-17 09:55:58 +02:00
Sven Balzer
42575d4a99
Viewports, Backends: Win32: Fix toggling of ImGuiViewportFlags_TopMost ( #3477 )
2020-09-17 09:47:04 +02:00
Julian Webb
2460f2abe3
Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 ( #3467 , #1985 )
...
(nb: GLEW sets the define we previously used)
2020-09-17 09:34:11 +02:00
omar
e230ec5a01
Viewports, Backends: DX12: Make secondary viewport format match main viewport one ( #3462 ) {@BeastLe9enD]
2020-09-16 11:05:02 +02:00
Pierre-Loup Pagniez
a1597cff08
Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. ( #3472 , #3462 )
...
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
2020-09-16 10:43:17 +02:00
omar
a8f409a848
Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. ( #3462 , #3472 ) + misc comments & minor fixes.
2020-09-16 10:40:06 +02:00