Backends: Win32 + Viewports: tweak ImGui_ImplWin32_WndProcHandler_PlatformWindow() to be easier to rework in a parallal friendly way. (#8069)
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@ -23,6 +23,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-10-28: [Docking] Rely on property stored inside HWND to retrieve context/viewport, should facilitate attempt to use this for parallel contexts. (#8069)
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// 2024-09-16: [Docking] Inputs: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
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// 2024-09-16: [Docking] Inputs: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
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// 2024-07-08: Inputs: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN. (#7768)
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// 2024-07-08: Inputs: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN. (#7768)
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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@ -187,6 +188,8 @@ static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
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// Our mouse update function expect PlatformHandle to be filled for the main viewport
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// Our mouse update function expect PlatformHandle to be filled for the main viewport
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd;
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main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd;
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::SetPropA(bd->hWnd, "IMGUI_CONTEXT", ImGui::GetCurrentContext());
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::SetPropA(bd->hWnd, "IMGUI_VIEWPORT", main_viewport);
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ImGui_ImplWin32_InitMultiViewportSupport(platform_has_own_dc);
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ImGui_ImplWin32_InitMultiViewportSupport(platform_has_own_dc);
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// Dynamically load XInput library
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// Dynamically load XInput library
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@ -230,6 +233,8 @@ void ImGui_ImplWin32_Shutdown()
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IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
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IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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::SetPropA(bd->hWnd, "IMGUI_CONTEXT", nullptr);
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::SetPropA(bd->hWnd, "IMGUI_VIEWPORT", nullptr);
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ImGui_ImplWin32_ShutdownMultiViewportSupport();
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ImGui_ImplWin32_ShutdownMultiViewportSupport();
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// Unload XInput library
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// Unload XInput library
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@ -314,6 +319,14 @@ static void ImGui_ImplWin32_UpdateKeyModifiers()
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io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN));
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io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN));
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}
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}
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static ImGuiViewport* ImGui_ImplWin32_FindViewportByPlatformHandle(HWND hwnd)
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{
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// We could use ImGui::FindViewportByPlatformHandle() but GetPropA() gets us closer to parallel multi-contexts,
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// until we can pass an explicit context to FindViewportByPlatformHandle().
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//return ImGui::FindViewportByPlatformHandle((void*)hwnd);
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return (ImGuiViewport*)::GetPropA(hwnd, "IMGUI_VIEWPORT");
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}
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// This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports)
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// This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports)
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// Because of that, it is a little more complicated than your typical single-viewport binding code!
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// Because of that, it is a little more complicated than your typical single-viewport binding code!
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static void ImGui_ImplWin32_UpdateMouseData()
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static void ImGui_ImplWin32_UpdateMouseData()
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@ -326,7 +339,7 @@ static void ImGui_ImplWin32_UpdateMouseData()
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bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0;
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bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0;
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HWND focused_window = ::GetForegroundWindow();
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HWND focused_window = ::GetForegroundWindow();
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const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui::FindViewportByPlatformHandle((void*)focused_window)));
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const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui_ImplWin32_FindViewportByPlatformHandle(focused_window)));
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if (is_app_focused)
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if (is_app_focused)
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{
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{
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// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user)
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// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user)
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@ -364,7 +377,7 @@ static void ImGui_ImplWin32_UpdateMouseData()
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ImGuiID mouse_viewport_id = 0;
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ImGuiID mouse_viewport_id = 0;
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if (has_mouse_screen_pos)
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if (has_mouse_screen_pos)
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if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos))
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if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos))
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if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd))
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if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(hovered_hwnd))
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mouse_viewport_id = viewport->ID;
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mouse_viewport_id = viewport->ID;
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io.AddMouseViewportEvent(mouse_viewport_id);
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io.AddMouseViewportEvent(mouse_viewport_id);
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}
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}
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@ -1072,6 +1085,7 @@ static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
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// Secondary viewports store their imgui context
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// Secondary viewports store their imgui context
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::SetPropA(vd->Hwnd, "IMGUI_CONTEXT", ImGui::GetCurrentContext());
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::SetPropA(vd->Hwnd, "IMGUI_CONTEXT", ImGui::GetCurrentContext());
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::SetPropA(vd->Hwnd, "IMGUI_VIEWPORT", viewport);
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}
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}
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static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport)
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static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport)
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@ -1294,7 +1308,7 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
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LRESULT result = 0;
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LRESULT result = 0;
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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result = true;
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result = true;
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else if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd))
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else if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(hWnd))
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{
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{
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switch (msg)
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switch (msg)
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{
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{
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