mirror of https://github.com/ocornut/imgui
Changelog: Added changelog from 1.40 to 1.47 (pasted from the Releases section) + some wrapping.
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@ -280,29 +280,36 @@ Changes:
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Breaking Changes:
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- Style: Renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- Style: Renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features.
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Kept redirection enum (will obsolete).
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- Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecision over time.
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- Removed per-window ImGuiWindowFlags_ResizeFromAnySide Beta flag in favor `io.ConfigResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
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- Removed per-window ImGuiWindowFlags_ResizeFromAnySide Beta flag in favor `io.ConfigResizeWindowsFromEdges=true` to
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enable the feature globally. (#1495)
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The feature is not currently enabled by default because it is not satisfying enough, but will eventually be.
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- InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency.
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Kept redirection types (will obsolete).
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- InputText: Removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
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- InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData
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for consistency. Kept redirection types (will obsolete).
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- InputText: Removed ImGuiTextEditCallbackData::ReadOnly because it is a duplication of (::Flags & ImGuiInputTextFlags_ReadOnly).
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- Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API.
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Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent).
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- Renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to io.ConfigMacOSXBehaviors for consistency. (#1427, #473)
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- Renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to
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io.ConfigMacOSXBehaviors for consistency. (#1427, #473)
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- Removed obsolete redirection functions: CollapsingHeader() variation with 2 bools - marked obsolete in v1.49, May 2016.
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Other Changes:
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- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
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- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
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- Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. The change is motivated by upcoming Docking features. (#787)
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- Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. The change is motivated by upcoming
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Docking features. (#787)
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- Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
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While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
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While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the
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ImGuiWindow_NoNavFocus flag.
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- Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909)
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- Window: Added global io.ConfigResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
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- Window: Added global io.ConfigResizeWindowsFromEdges option to enable resizing windows from their edges and from
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the lower-left corner. (#1495)
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- Window: Collapse button shows hovering highlight + clicking and dragging on it allows to drag the window as well.
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- Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool returned by most widgets.
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- Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool
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returned by most widgets.
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It is useful in some situation e.g. using InputText() with ImGuiInputTextFlags_EnterReturnsTrue. (#2034)
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- InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008).
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- InputText: Fixed not tracking the cursor horizontally when modifying the text buffer through a callback.
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@ -365,11 +372,14 @@ Other Changes:
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Breaking Changes:
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- TreeNodeEx(): The helper ImGuiTreeNodeFlags_CollapsingHeader flag now include ImGuiTreeNodeFlags_NoTreePushOnOpen. The flag was already set by CollapsingHeader().
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The only difference is if you were using TreeNodeEx() manually with ImGuiTreeNodeFlags_CollapsingHeader and without ImGuiTreeNodeFlags_NoTreePushOnOpen.
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In this case you can remove the ImGuiTreeNodeFlags_NoTreePushOnOpen flag from your call (ImGuiTreeNodeFlags_CollapsingHeader & ~ImGuiTreeNodeFlags_NoTreePushOnOpen). (#1864)
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- TreeNodeEx(): The helper ImGuiTreeNodeFlags_CollapsingHeader flag now include ImGuiTreeNodeFlags_NoTreePushOnOpen.
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The flag was already set by CollapsingHeader().
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The only difference is if you were using TreeNodeEx() manually with ImGuiTreeNodeFlags_CollapsingHeader and without
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ImGuiTreeNodeFlags_NoTreePushOnOpen. In this case you can remove the ImGuiTreeNodeFlags_NoTreePushOnOpen flag from
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your call (ImGuiTreeNodeFlags_CollapsingHeader & ~ImGuiTreeNodeFlags_NoTreePushOnOpen). (#1864)
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This also apply if you were using internal's TreeNodeBehavior() with the ImGuiTreeNodeFlags_CollapsingHeader flag directly.
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- ImFontAtlas: Renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish new smaller variants and discourage using the full set. (#1859)
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- ImFontAtlas: Renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish new smaller variants and
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discourage using the full set. (#1859)
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Other Changes:
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@ -382,12 +392,13 @@ Other Changes:
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before: imgui_impl_glfw_vulkan.cpp --> after: imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
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before: imgui_impl_sdl_gl3.cpp --> after: imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp
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before: imgui_impl_sdl_gl3.cpp --> after: imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp etc.
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- The idea is what we can now easily combine and maintain back-ends and reduce code redundancy. Individual files are smaller and more reusable.
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Integration of imgui into a new/custom engine may also be easier as there is less overlap between "windowing / inputs" and "rendering" code,
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so you may study or grab one half of the code and not the other.
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- This change was motivated by the fact that adding support for the upcoming multi-viewport feature requires more work from the Platform and Renderer
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back-ends, and the amount of redundancy across files was becoming too difficult to maintain. If you use default back-ends, you'll benefit from an
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easy update path to support multi-viewports later (for future ImGui 1.7x).
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- The idea is what we can now easily combine and maintain back-ends and reduce code redundancy. Individual files are
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smaller and more reusable. Integration of imgui into a new/custom engine may also be easier as there is less overlap
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between "windowing / inputs" and "rendering" code, so you may study or grab one half of the code and not the other.
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- This change was motivated by the fact that adding support for the upcoming multi-viewport feature requires more work
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from the Platform and Renderer back-ends, and the amount of redundancy across files was becoming too difficult to
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maintain. If you use default back-ends, you'll benefit from an easy update path to support multi-viewports later
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(for future ImGui 1.7x).
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- This is not strictly a breaking change if you keep your old bindings, but when you'll want to fully update your bindings,
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expect to have to reshuffle a few things.
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- Each example still has its own main.cpp which you may refer you to understand how to initialize and glue everything together.
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@ -400,26 +411,36 @@ Other Changes:
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- Nav: Added support for PageUp/PageDown (explorer-style: first aim at bottom/top most item, when scroll a page worth of contents). (#787)
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- Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787)
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- ColorEdit3, ColorEdit4, ColorButton: Added ImGuiColorEditFlags_NoDragDrop flag to disable ColorEditX as drag target and ColorButton as drag source. (#1826)
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- BeginDragDropSource(): Offset tooltip position so it is off the mouse cursor, but also closer to it than regular tooltips, and not clamped by viewport. (#1739)
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- BeginDragDropTarget(): Added ImGuiDragDropFlags_AcceptNoPreviewTooltip flag to request hiding the drag source tooltip from the target site. (#143)
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- BeginCombo(), BeginMainMenuBar(), BeginChildFrame(): Temporary style modification are restored at the end of BeginXXX instead of EndXXX, to not affect tooltips and child windows.
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- BeginDragDropSource(): Offset tooltip position so it is off the mouse cursor, but also closer to it than regular tooltips,
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and not clamped by viewport. (#1739)
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- BeginDragDropTarget(): Added ImGuiDragDropFlags_AcceptNoPreviewTooltip flag to request hiding the drag source tooltip
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from the target site. (#143)
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- BeginCombo(), BeginMainMenuBar(), BeginChildFrame(): Temporary style modification are restored at the end of BeginXXX
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instead of EndXXX, to not affect tooltips and child windows.
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- Popup: Improved handling of (erroneously) repeating calls to OpenPopup() to not close the popup's child popups. (#1497, #1533, #1865).
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- InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
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- InputText(): Fixed Undo corruption after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted).
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- InputText(): Fixed Undo corruption after pasting large amount of text (Redo will still fail when undo buffers are exhausted,
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but text won't be corrupted).
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- SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
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- ImFontConfig: Added GlyphMinAdvanceX/GlyphMaxAdvanceX settings useful to make a font appears monospaced, particularly useful for icon fonts. (#1869)
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- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut]
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- ImFontConfig: Added GlyphMinAdvanceX/GlyphMaxAdvanceX settings useful to make a font appears monospaced, particularly useful
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for icon fonts. (#1869)
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- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese
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characters. (#1859) [@JX-Master, @ocornut]
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- Examples: OSX: Added imgui_impl_osx.mm binding to be used along with e.g. imgui_impl_opengl2.cpp. (#281, #1870) [@pagghiu, @itamago, @ocornut]
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- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
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- Examples: Win32: Fixed handling of mouse wheel messages to support sub-unit scrolling messages (typically sent by track-pads). (#1874) [@zx64]
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- Examples: SDL+Vulkan: Added SDL+Vulkan example.
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- Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support.
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- Examples: Allegro5: Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end (will be fixed in Allegro 5.2.5+).
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- Examples: Allegro5: Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end
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(will be fixed in Allegro 5.2.5+).
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- Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301)
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- Examples: Vulkan: Reordered parameters ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings, a good occasion since we refactored the code.
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- Examples: Vulkan: Reordered parameters ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings,
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a good occasion since we refactored the code.
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- Examples: FreeGLUT: Added FreeGLUT bindings. Added FreeGLUT+OpenGL2 example. (#801)
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- Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. (#1888)
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- Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
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- Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate
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some uses. (#1888)
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- Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile
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with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
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- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
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- Internals: PushItemFlag() flags are inherited by BeginChild().
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@ -430,41 +451,56 @@ Other Changes:
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Breaking Changes:
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- DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
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If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
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To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code.
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If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to you find them.
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- InputFloat(): Obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format",
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consistent with other functions. Kept redirection functions (will obsolete).
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- Misc: IM_DELETE() helper function added in 1.60 doesn't set the input pointer to NULL, more consistent with standard expectation and allows passing r-values.
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- DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally
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any more. If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
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To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d,
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giving time to users to upgrade their code.
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If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your
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codebase for e.g. "DragInt.*%f" to you find them.
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- InputFloat(): Obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more
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flexible "const char* format", consistent with other functions. Kept redirection functions (will obsolete).
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- Misc: IM_DELETE() helper function added in 1.60 doesn't set the input pointer to NULL, more consistent with standard
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expectation and allows passing r-values.
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Other Changes:
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- Added DragScalar, DragScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#643, #320, #708, #1011)
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- Added InputScalar, InputScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#643, #320, #708, #1011)
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- Added SliderScalar, SliderScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#643, #320, #708, #1011)
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- Window: Fixed pop-ups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.).
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- Window: Fixed pop-ups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus
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displayed outside the safe area, etc.).
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- Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760)
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- Window: Relaxed the internal stack size checker to allow Push/Begin/Pop/.../End patterns to be used with PushStyleColor, PushStyleVar, PushFont without causing a false positive assert. (#1767)
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- Window: Fixed the default proportional item width lagging by one frame on resize.
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- Columns: Fixed a bug introduced in 1.51 where columns would affect the contents size of their container, often creating feedback loops when ImGuiWindowFlags_AlwaysAutoResize was used. (#1760)
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- Columns: Fixed a bug introduced in 1.51 where columns would affect the contents size of their container, often creating
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feedback loops when ImGuiWindowFlags_AlwaysAutoResize was used. (#1760)
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- Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741)
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- Settings: Added LoadIniSettingsFromDisk(), LoadIniSettingsFromMemory(), SaveIniSettingsToDisk(), SaveIniSettingsToMemory() to manually load/save .ini settings. (#923, #993)
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- Settings: Added io.WantSaveIniSettings flag, which is set to notify the application that e.g. SaveIniSettingsToMemory() should be called. (#923, #993)
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- Scrolling: Fixed a case where using SetScrollHere(1.0f) at the bottom of a window on the same frame the window height has been growing would have the scroll clamped using the previous height. (#1804)
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- MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks]
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- Settings: Added LoadIniSettingsFromDisk(), LoadIniSettingsFromMemory(), SaveIniSettingsToDisk(), SaveIniSettingsToMemory()
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to manually load/save .ini settings. (#923, #993)
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- Settings: Added io.WantSaveIniSettings flag, which is set to notify the application that e.g. SaveIniSettingsToMemory()
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should be called. (#923, #993)
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- Scrolling: Fixed a case where using SetScrollHere(1.0f) at the bottom of a window on the same frame the window height
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has been growing would have the scroll clamped using the previous height. (#1804)
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- MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that
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don't display all pixels. (#1439) [@dougbinks]
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- InputText: On Mac OS X, filter out characters when the CMD modifier is held. (#1747) [@sivu]
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- InputText: On Mac OS X, support CMD+SHIFT+Z for Redo. CMD+Y is also supported as major apps seems to default to support both. (#1765) [@lfnoise]
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- InputText: Fixed returning true when edition is cancelled with ESC and the current buffer matches the initial value.
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- InputFloat,InputFloat2,InputFloat3,InputFloat4: Added variations taking a more flexible and consistent optional "const char* format" parameter instead of "int decimal_precision".
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This allow using custom formats to display values in scientific notation, and is generally more consistent with other API. Obsoleted functions using the optional "int decimal_precision" parameter. (#648)
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- DragFloat, DragInt: Cancel mouse tweak when current value is initially past the min/max boundaries and mouse is pushing in the same direction (keyboard/gamepad version already did this).
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- InputFloat,InputFloat2,InputFloat3,InputFloat4: Added variations taking a more flexible and consistent optional
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"const char* format" parameter instead of "int decimal_precision". This allow using custom formats to display values
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in scientific notation, and is generally more consistent with other API.
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Obsoleted functions using the optional "int decimal_precision" parameter. (#648)
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- DragFloat, DragInt: Cancel mouse tweak when current value is initially past the min/max boundaries and mouse is pushing
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in the same direction (keyboard/gamepad version already did this).
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- DragFloat, DragInt: Honor natural type limits (e.g. INT_MAX, FLT_MAX) instead of wrapping around. (#708, #320)
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- DragFloat, SliderFloat: Fixes to allow input of scientific notation numbers when using CTRL+Click to input the value. (~#648, #1011)
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- DragFloat, SliderFloat: Rounding-on-write uses the provided format string instead of parsing the precision from the string, which allows for finer uses of %e %g etc. (#648, #642)
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- DragFloat: Improved computation when using the power curve. Improved lost of input precision with very small steps. Added an assert than power-curve requires a min/max range. (~#642)
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- DragFloat, SliderFloat: Rounding-on-write uses the provided format string instead of parsing the precision from the string,
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which allows for finer uses of %e %g etc. (#648, #642)
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- DragFloat: Improved computation when using the power curve. Improved lost of input precision with very small steps.
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Added an assert than power-curve requires a min/max range. (~#642)
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- DragFloat: The 'power' parameter is only honored if the min/max parameter are also setup.
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- DragInt, SliderInt: Fixed handling of large integers (we previously passed data around internally as float, which reduced the range of valid integers).
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- DragInt, SliderInt: Fixed handling of large integers (we previously passed data around internally as float, which reduced
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the range of valid integers).
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- ColorEdit: Fixed not being able to pass the ImGuiColorEditFlags_NoAlpha or ImGuiColorEditFlags_HDR flags to SetColorEditOptions().
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- Nav: Fixed hovering a Selectable() with the mouse so that it update the navigation cursor (as it happened in the pre-1.60 navigation branch). (#787)
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- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
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@ -1201,6 +1237,469 @@ Other Changes:
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- Various extra comments and clarification in the code.
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- Various other fixes and optimizations.
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-----------------------------------------------------------------------
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VERSION 1.47 (2015-12-25)
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-----------------------------------------------------------------------
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.47
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Changes:
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- Rebranding "ImGui" -> "dear imgui" as an optional first name to reduce ambiguity with IMGUI term. (#21)
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- Added ProgressBar(). (#333)
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- InputText(): Added ImGuiInputTextFlags_Password mode: hide display, disable logging/copying to clipboard. (#237, #363, #374)
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- Added GetColorU32() helper to retrieve color given enum with global alpha and extra applied.
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- Added ImGuiIO::ClearInputCharacters() superfluous helper.
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- Fixed ImDrawList draw command merging bug where using PopClipRect() along with PushTextureID()/PopTextureID() functions
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would occasionally restore an incorrect clipping rectangle.
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- Fixed ImDrawList draw command merging so PushTextureID(XXX)/PopTextureID()/PushTextureID(XXX) sequence are now properly merged.
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- Fixed large popups positioning issues when their contents on either axis is larger than DisplaySize,
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and WindowPadding < DisplaySafeAreaPadding.
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- Fixed border rendering in various situations when using non-pixel aligned glyphs.
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- Fixed border rendering of windows to always contain the border within the window.
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- Fixed Shutdown() leaking font atlas data if NewFrame() was never called. (#396, #303)
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- Fixed int>void\* warnings for 64-bits architectures with fancy warnings enabled.
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- Renamed the dubious Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete.
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- InputText(): Fixed and better handling of using keyboard while mouse button if being held and dragging. (#429)
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- InputText(): Replace OS IME (Input Method Editor) cursor on top-left when we are not text editing.
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- TreeNode(), CollapsingHeader(), Bullet(), BulletText(): various sizing and layout fixes to better support laying out
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multiple item with different height on same line. (#414, #282)
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- Begin(): Initial window creation with ImGuiWindowFlags_NoBringToFrontOnFocus flag pushes it at the front of global window list.
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- BeginPopupContextWindow() and BeginPopupContextVoid() reopen window on subsequent click. (#439)
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- ColorEdit4(): Fixed broken tooltip on hovering the color button. (actually fixes #373, #380)
|
||||
- ImageButton(): uses FrameRounding up to a maximum of available framing size. (#394)
|
||||
- Columns: Fixed bug with indentation within columns, also making code a bit shorter/faster. (#414, #125)
|
||||
- Columns: Columns set with no implicit id include the columns count within the id to reduce collisions. (#125)
|
||||
- Columns: Removed one unnecessary allocation when columns are not used by a window. (#125)
|
||||
- ImFontAtlas: Tweaked GetGlyphRangesJapanese() so it is easier to modify.
|
||||
- ImFontAtlas: Updated stb_rect_pack.h to 0.08.
|
||||
- Metrics: Fixed computing ImDrawCmd bounding box when the draw buffer have been unindexed.
|
||||
- Demo: Added a simple "Property Editor" demo applet. (#125, #414)
|
||||
- Demo: Fixed assertion in "Custom Rendering" demo when holding both mouse buttons. (#393)
|
||||
- Demo: Lots of extra comments, fixes.
|
||||
- Demo: Tweaks to Style Editor.
|
||||
- Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway).
|
||||
- Examples: Added /Zi (output debug information) to Win32 batch files.
|
||||
- Examples: Various fixes for resizing window and recreating graphic context.
|
||||
- Examples: OpenGL2/3: Save/restore viewport as part of default render function. (#392, #441).
|
||||
- Examples; OpenGL3: Fixed gl3w.c for Linux when compiled with a C++ compiler. (#411)
|
||||
- Examples: DirectX: Removed assumption about Unicode build in example main.cpp. (#399)
|
||||
- Examples: DirectX10: Added DirectX10 example. (#424)
|
||||
- Examples: DirectX11: Downgraded requirement from shader model 5.0 to 4.0. (#420)
|
||||
- Examples: DirectX11: Removed Debug flag from graphics context. (#415)
|
||||
- Examples: Added SDL+OpenGL3 example. (#356)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.46 (2015-10-18)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.46
|
||||
|
||||
Changes:
|
||||
|
||||
- Begin*(): added ImGuiWindowFlags_NoFocusOnAppearing flag. (#314)
|
||||
- Begin*(): added ImGuiWindowFlags_NoBringToFrontOnFocus flag.
|
||||
- Added GetDrawData() alternative to setting a Render function pointer in ImGuiIO structure.
|
||||
- Added SetClipboardText(), GetClipboardText() helper shortcuts that user code can call directly without reading
|
||||
from the ImGuiIO structure (to match MemAlloc/MemFree)
|
||||
- Fixed handling of malformed UTF-8 at the end of a non-zero terminated string range.
|
||||
- Fixed mouse click detection when passing DeltaTime 0.0. (#338)
|
||||
- Fixed IsKeyReleased() and IsMouseReleased() returning true on the first frame.
|
||||
- Fixed using SetNextWindow\* functions on Modal windows with a ImGuiSetCond_Appearing condition. (#377)
|
||||
- IsMouseHoveringRect(): Added 'bool clip' parameter to disable clipping provided rectangle. (#316)
|
||||
- InputText(): added ImGuiInputTextFlags_ReadOnly flag. (#211)
|
||||
- InputText(): lose cursor/undo-stack when reactivating focus is buffer has changed size.
|
||||
- InputText(): fixed ignoring text inputs when ALT or ALTGR are pressed. (#334)
|
||||
- InputText(): fixed mouse-dragging not tracking the cursor when text doesn't fit. (#339)
|
||||
- InputText(): fixed cursor pixel-perfect alignment when horizontally scrolling.
|
||||
- InputText(): fixed crash when passing a buf_size==0 (which can be of use for read-only selectable text boxes). (#360)
|
||||
- InputFloat() fixed explicit precision modifier, both display and input were broken.
|
||||
- PlotHistogram(): improved rendering of histogram with a lot of values.
|
||||
- Dummy(): creates an item so functions such as IsItemHovered() can be used.
|
||||
- BeginChildFrame() helper: added the extra_flags parameter.
|
||||
- Scrollbar: fixed rounding of background + child window consistenly have ChildWindowBg color under ScrollbarBg fill. (#355).
|
||||
- Scrollbar: background color less translucent in default style so it works better when changing background color.
|
||||
- Scrollbar: fixed minor rendering offset when borders are enabled. (#365)
|
||||
- ImDrawList: fixed 1 leak per ImDrawList using the ChannelsSplit() API (via Columns). (#318)
|
||||
- ImDrawList: fixed rectangle rendering glitches with width/height <= 1/2 and rounding enabled.
|
||||
- ImDrawList: AddImage() uv parameters default to (0,0) and (1,1).
|
||||
- ImFontAtlas: Added TexDesiredWidth and tweaked default cheapo best-width choice. (#327)
|
||||
- ImFontAtlas: Added GetGlyphRangesKorean() helper to retrieve unicode ranges for Korean. (#348)
|
||||
- ImGuiTextFilter::Draw() helper return bool and build when filter is modified.
|
||||
- ImGuiTextBuffer: added c_str() helper.
|
||||
- ColorEdit4(): fixed hovering the color button always showing 1.0 alpha. (#373)
|
||||
- ColorConvertFloat4ToU32() round the floats instead of truncating them.
|
||||
- Window: Fixed window lower-right clipping limit so it plays more friendly with both OpenGL and DirectX coordinates.
|
||||
- Internal: Extracted a EndFrame() function out of Render() but kept it internal/private + clarified some asserts. (#335)
|
||||
- Internal: Added missing IMGUI_API definitions in imgui_internal.h (#326)
|
||||
- Internal: ImLoadFileToMemory() return void\* instead of taking void*\* + allow optional int\* file_size.
|
||||
- Demo: Horizontal scrollbar demo allows to enable simultanaeous scrollbars on both axises.
|
||||
- Tools: binary_to_compressed_c.cpp: added -nocompress option.
|
||||
- Examples: Added example for the Marmalade platform.
|
||||
- Examples: Added batch files to build Windows examples with VS.
|
||||
- Examples: OpenGL3: Saving/restoring more GL state correctly. (#347)
|
||||
- Examples: OpenGL2/3: Added msys2/mingw64 target to Makefiles.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.45 (2015-09-01)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.45
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- With the addition of better horizontal scrolling primitives I had to make some consistency fixes.
|
||||
`GetCursorPos()` `SetCursorPos()` `GetContentRegionMax()` `GetWindowContentRegionMin()` `GetWindowContentRegionMax()`
|
||||
are now incorporating the scrolling amount. They were incorrectly not incorporating this amount previously.
|
||||
It PROBABLY shouldn't break anything, but that depends on how you used them. Namely:
|
||||
- If you always used SetCursorPos() with values relative to GetCursorPos() there shouldn't be a problem.
|
||||
However if you used absolute coordinates, note that SetCursorPosY(100.0f) will put you at +100 from the initial Y position (which may be scrolled out of the view), NOT at +100 from the window top border. Since there wasn't any official scrolling value on X axis (past just manually moving the cursor) this can only affect you if you used to set absolute coordinates on the Y axis which is hopefully rare/unlikely, and trivial to fix.
|
||||
- The value of GetWindowContentRegionMax() isn't necessarily close to GetWindowWidth() if horizontally scrolling.
|
||||
Previously they were roughly interchangeable (roughly because the content region exclude window padding).
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Added Horizontal Scrollbar via ImGuiWindowFlags_HorizontalScroll (#246).
|
||||
- Added GetScrollX(), GetScrollX(), GetScrollMaxX() apis (#246).
|
||||
- Added SetNextWindowContentSize(), SetNextWindowContentWidth() to explicitly set the content size of a window, which
|
||||
define the range of scrollbar. When set explicitly it also define the base value from which widget width are derived.
|
||||
- Added IO.WantTextInput telling when ImGui is expecting text input, so that e.g. OS on-screen keyboard can be enabled.
|
||||
- Added printf attribute to printf-like text formatting functions (Clang/GCC).
|
||||
- Added GetMousePosOnOpeningCurrentPopup() helper.
|
||||
- Added GetContentRegionAvailWidth() helper.
|
||||
- Malformed UTF-8 data don't terminate string, output 0xFFFD instead (#307).
|
||||
- ImDrawList: Added AddBezierCurve(), PathBezierCurveTo() API for cubic bezier curves (#311).
|
||||
- ImDrawList: Allow to override ImDrawIdx type (#292).
|
||||
- ImDrawList: Added an assert on overflowing index value (#292).
|
||||
- ImDrawList: Fixed issues with channels split/merge. Now functional without manually adding a draw cmd. Added comments.
|
||||
- ImDrawData: Added ScaleClipRects() helper useful when rendering scaled. (#287).
|
||||
- Fixed Bullet() inconsistent layout behaviour when clipped.
|
||||
- Fixed IsWindowHovered() not taking account of window hoverability (may be disabled because of a popup).
|
||||
- Fixed InvisibleButton() not honoring negative size consistently with other widgets that do so.
|
||||
- Fixed OpenPopup() accessing current window, effectively opening "Debug" when called from an empty window stack.
|
||||
- TreeNode(): Fixed IsItemHovered() result being inconsistent with interaction visuals (#282).
|
||||
- TreeNode(): Fixed mouse interaction padding past the node label being accounted for in layout (#282).
|
||||
- BeginChild(): Passing a ImGuiWindowFlags_NoMove inhibits moving parent window from this child.
|
||||
- BeginChild() fixed missing rounding for child sizes which leaked into layout and have items misaligned.
|
||||
- Begin(): Removed default name = "Debug" parameter. We already have a "Debug" window pushed to the stack in the first place so it's not really a useful default.
|
||||
- Begin(): Minor fixes with windows main clipping rectangle (e.g. child window with border).
|
||||
- Begin(): Window flags are only read on the first call of the frame. Subsequent calls ignore flags, which allows appending to a window without worryin about flags.
|
||||
- InputText(): ignore character input when ctrl/alt are held. (Normally those text input are ignored by most wrappers.) (#279).
|
||||
- Demo: Fixed incorrectly formed string passed to Combo (#298).
|
||||
- Demo: Added simple Log demo.
|
||||
- Demo: Added horizontal scrolling example + enabled in console, log and child examples (#246).
|
||||
- Style: made scrollbars rounded by default. Because nice. Minor menu bar background alpha tweak. (#246)
|
||||
- Metrics: display indices along with triangles count (#299) and some internal state.
|
||||
- ImGuiTextFilter::PassFilter() supports string range. Added [] helper to ImGuiTextBuffer.
|
||||
- ImGuiTextFilter::Draw() default parameter width=0.0f for no override, allow override with negative values.
|
||||
- Examples: OpenGL2/OpenGL3: fix for retina displays. Default font current lack crispness.
|
||||
- Examples: OpenGL2/OpenGL3: save/restore more GL state correctly.
|
||||
- Examples: DirectX9/DirectX11: resizing buffers dynamically (#299).
|
||||
- Examples: DirectX9/DirectX11: added missing middle mouse button to Windows event handler.
|
||||
- Examples: DirectX11: fix for Visual Studio 2015 presumably shipping with an updated version of DX11.
|
||||
- Examples: iOS: fixed missing files in project.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.44 (2015-08-08)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.44
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- imgui.cpp has been split intro extra files: imgui_demo.cpp, imgui_draw.cpp, imgui_internal.h.
|
||||
Add the two extra .cpp to your project or #include them from another .cpp file. (#219)
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Internal data structure and several useful functions are now exposed in imgui_internal.h. This should make it easier
|
||||
and more natural to extend ImGui. However please note that none of the content in imgui_internal.h is guaranteed
|
||||
for forward-compatibility and code using those types/functions may occasionally break. (#219)
|
||||
- All sample code is in imgui_demo.cpp. Please keep this file in your project and consider allowing your code to call
|
||||
the ShowTestWindow() function as de-facto guide to ImGui features. It will be stripped out by the linker when unused.
|
||||
- Added GetContentRegionAvail() helper (basically GetContentRegionMax() - GetCursorPos()).
|
||||
- Added ImGuiWindowFlags_NoInputs for totally input-passthru window.
|
||||
- Button(): honor negative size consistently with other widgets that do so (width -100 to align the button 100 pixels
|
||||
before the right-most position of the contents region).
|
||||
- InputTextMultiline(): honor negative size consistently with other widgets that do so.
|
||||
- Combo() clamp popup to lower edge of visible area.
|
||||
- InputInt(): value doesn't pass through an int>float>int casting chain, fix handling lost of precision with "large" integer.
|
||||
- InputInt() allow hexadecimal input (awkwardly via ImGuiInputTextFlags_CharsHexadecimal but we will allow format
|
||||
string in InputInt* later).
|
||||
- Checkbox(), RadioButton(): fixed scaling of checkbox and radio button for the filling of "active" visual.
|
||||
- Columns: never assume horizontal space for scrollbar if NoScrollbar flag is explicitly set.
|
||||
- Slider: fixed using FramePadding between frame and grab visual. Scaling that spacing would look odd.
|
||||
- Fixed lower-right resize grip hit box not scaling along with its rendered size (#287)
|
||||
- ImDrawList: Fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (v1.43) being off by an extra PI for no reason.
|
||||
- ImDrawList: Added ImDrawList::AddText() shorthand helper.
|
||||
- ImDrawList: Add missing support for anti-aliased thick-lines (#133, also ref #288)
|
||||
- ImFontAtlas: Added AddFontFromMemoryCompressedBase85TTF() to load base85 encoded font string. Default font encoded
|
||||
as base85 saves ~100 lines / 26 KB of source code. Added base85 output to the binary_to_compressed_c tool.
|
||||
- Build fix for MinGW (#276).
|
||||
- Examples: OpenGL3: Fixed running on script core profiles for OSX (#277).
|
||||
- Examples: OpenGL3: Simplified code using glBufferData for vertices as well (#277, #278)
|
||||
- Examples: DirectX11: Clear font texture view to ensure Release() doesn't get called twice (#290).
|
||||
- Updated to stb_truetype 1.07 (back to vanilla version as our minor changes are now in master & fix unlikely assert
|
||||
with odd fonts (#280)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.43 (2015-07-17)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.43
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- This is a rather important release and we unfortunately had to break the rendering API.
|
||||
ImGui now requires you to render indexed vertices instead of non-indexed ones. The fix should be very easy.
|
||||
Sorry for that! This change is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
|
||||
Each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles
|
||||
using indices from the index buffer.
|
||||
- If you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update
|
||||
your copy and you can ignore the rest.
|
||||
- The signature of the io.RenderDrawListsFn handler has changed
|
||||
From: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
|
||||
To: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data)
|
||||
With: argument 'cmd_lists' -> 'draw_data->CmdLists'
|
||||
argument 'cmd_lists_count' -> 'draw_data->CmdListsCount'
|
||||
ImDrawList 'commands' -> 'CmdBuffer'
|
||||
ImDrawList 'vtx_buffer' -> 'VtxBuffer'
|
||||
ImDrawList n/a -> 'IdxBuffer' (new)
|
||||
ImDrawCmd 'vtx_count' -> 'ElemCount'
|
||||
ImDrawCmd 'clip_rect' -> 'ClipRect'
|
||||
ImDrawCmd 'user_callback' -> 'UserCallback'
|
||||
ImDrawCmd 'texture_id' -> 'TextureId'
|
||||
- If you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index
|
||||
the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
|
||||
Refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. Please upgrade!
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Added anti-aliasing on lines and shapes based on primitives by @MikkoMononen (#133).
|
||||
Between the use of indexed-rendering and the fact that the entire rendering codebase has been optimized and massaged
|
||||
enough, with anti-aliasing enabled ImGui 1.43 is now running FASTER than 1.41.
|
||||
Made some extra effort in making the code run faster in your typical Debug build.
|
||||
- Anti-aliasing can be disabled in the ImGuiStyle structure via the AntiAliasedLines/AntiAliasedShapes fields for further gains.
|
||||
- ImDrawList: Added AddPolyline(), AddConvexPolyFilled() with optional anti-aliasing.
|
||||
- ImDrawList: Added stateful path building and stroking API. PathLineTo(), PathArcTo(), PathRect(), PathFill(), PathStroke()
|
||||
with optional anti-aliasing.
|
||||
- ImDrawList: Added AddRectFilledMultiColor() helper.
|
||||
- ImDrawList: Added multi-channel rendering so out of order elements can be rendered in separate channels and then merged
|
||||
back together (used by columns).
|
||||
- ImDrawList: Fixed merging draw commands when equal clip rectangles are in the two first commands.
|
||||
- ImDrawList: Fixed window draw lists not destructed properly on Shutdown().
|
||||
- ImDrawData: Added DeIndexAllBuffers() helper.
|
||||
- Added lots of new font options ImFontAtlas::AddFont() and the new ImFontConfig structure.
|
||||
- Added support for oversampling (ImFontConfig: OversampleH, OversampleV) and sub-pixel positioning (ImFontConfig: PixelSnapH).
|
||||
Oversampling allows sub-pixel positioning but can also be used as a way to get some leeway with scaling fonts without re-rasterizing.
|
||||
- Added GlyphExtraSpacing option to add extra horizontal spacing between characters (#242).
|
||||
- Added MergeMode option to merge glyphs from different font inputs into a same font (#182, #232).
|
||||
- Added FontDataOwnedByAtlas option to keep ownership from the TTF data buffer and request the atlas to make a copy (#220).
|
||||
- Updated to stb_truetype 1.06 (+ minor mods) with better font rasterization.
|
||||
- InputText: Added ImGuiInputTextFlags_NoHorizontalScroll flag.
|
||||
- InputText: Added ImGuiInputTextFlags_AlwaysInsertMode flag.
|
||||
- InputText: Added HasSelection() helper in ImGuiTextEditCallbackData as a clarification.
|
||||
- InputText: Fix for using END key on a multi-line text editor (#275)
|
||||
- Columns: Dispatch render of each column in a sub-draw list and merge on closure, saving a lot of draw calls! (#125)
|
||||
- Popups: Fixed Combo boxes inside menus. (#272)
|
||||
- Style: Added GrabRounding setting to make the sliders etc. grabs rounded.
|
||||
- Changed SameLine() parameters from int to float.
|
||||
- Fixed incorrect assert triggering when code stole ActiveID from user moving a window by calling e.g. SetKeyboardFocusHere().
|
||||
- Fixed CollapsingHeader() label rendering outside its frame in columns context where ClipRect max isn't aligned with the
|
||||
right-side of the header.
|
||||
- Metrics window: calculate bounding box of actual vertices when hovering a draw list.
|
||||
- Examples: Showing more information in the Fonts section.
|
||||
- Examples: Added a gratuitous About window.
|
||||
- Examples: Updated all examples code (OpenGL/DX9/DX11/SDL/Allegro/iOS) to use indexed rendering.
|
||||
- Examples: Fixed the SDL2 example to support Unicode text input (#274).
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.42 (2015-07-08)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.42
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Renamed SetScrollPosHere() to SetScrollHere(). Kept inline redirection function (will obsolete).
|
||||
- Renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion and make scrolling API consistent,
|
||||
because positions (e.g. cursor position) are not equivalent to scrolling amount.
|
||||
- Removed obsolete GetDefaultFontData() function that would assert anyway.
|
||||
If you are updating from <1.30 you'll get a compile error instead of an assertion. (obsoleted 2015/01/11)
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Added SDL2 example application (courtesy of @CedricGuillemet)
|
||||
- Added iOS example application (courtesy of @joeld42)
|
||||
- Added Allegro 5 example application (courtesy of @bggd)
|
||||
- Added TitleBgActive color in style so focused window is made visible. (#253)
|
||||
- Added CaptureKeyboardFromApp() / CaptureMouseFromApp() to manually enforce inputs capturing.
|
||||
- Added DragFloatRange2() DragIntRange2() helpers. (#76)
|
||||
- Added a Y centering ratio to SetScrollFromCursorPos() which can be used to aim the top or bottom of the window. (#150)
|
||||
- Added SetScrollY(), SetScrollFromPos(), GetCursorStartPos() for manual scrolling manipulations. (#150).
|
||||
- Added GetKeyIndex() helper for converting from ImGuiKey_\* enum to user's keycodes. Basically pulls from io.KeysMap[].
|
||||
- Added missing ImGuiKey_PageUp, ImGuiKey_PageDown so more UI code can be written without referring to implementation-side keycodes.
|
||||
- MenuItem() can be activated on release. (#245)
|
||||
- Allowing NewFrame() with DeltaTime==0.0f to not assert.
|
||||
- Fixed IsMouseDragging(). (#260)
|
||||
- Fixed PlotLines(), PlotHistogram() using incorrect hovering test so they would show their tooltip even when there is
|
||||
a popup between mouse and the graph.
|
||||
- Fixed window padding being reported incorrectly for child windows with borders when parent have no borders.
|
||||
- Fixed a bug with TextUnformatted() clipping of long text blob when clipping y1 line sits on the first line of text. (#257)
|
||||
- Fixed text baseline alignment of small button (no padding) after regular buttons.
|
||||
- Fixed ListBoxHeader() not honoring negative sizes the same way as BeginChild() or BeginChildFrame(). (#263)
|
||||
- Fixed warnings for more pedantic compiler settings (#258).
|
||||
- ImVector<> cannot be re-defined anymore, cannot be replaced with std::vector<>. Allowed us to clean up and optimize
|
||||
lots of code. Yeah! (#262)
|
||||
- ImDrawList: store pointer to their owner name for easier auditing/debugging.
|
||||
- Examples: added scroll tracking example with SetScrollFromCursorPos().
|
||||
- Examples: metrics windows render clip rectangle when hovering over a draw call.
|
||||
- Lots of small optimization (particularly to run faster on unoptimized builds) and tidying up.
|
||||
- Added font links in extra_fonts/ + instructions for using compressed fonts in C array.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.41 (2015-06-26)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.41
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent).
|
||||
Only makes a difference when texture have transparency.
|
||||
- Changed Selectable() API from (label, selected, size) to (label, selected, flags, size).
|
||||
Size override should be used very rarely so hopefully it doesn't affect many people. Sorry!
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Added InputTextMultiline() multi-line text editor, vertical scrolling, selection, optimized enough to handle rather
|
||||
big chunks of text in stateless context (thousands of lines are ok), option for allowing Tab to be input, option
|
||||
for validating with Return or Ctrl+Return (#200).
|
||||
- Added modal window API, BeginPopupModal(), follows the popup api scheme. Modal windows can be closed by clicking
|
||||
outside. By default the rest of the screen is dimmed (using ImGuiCol_ModalWindowDarkening). Modal windows can be stacked.
|
||||
- Added GetGlyphRangesCyrillic() helper (#237).
|
||||
- Added SetNextWindowPosCenter() to center a window prior to knowing its size. (#249)
|
||||
- Added IsWindowHovered() helper.
|
||||
- Added IsMouseReleased(), IsKeyReleased() helpers to allow to user to avoid tracking them. (#248)
|
||||
- Allow Set*WindowSize() calls to be used with popups.
|
||||
- Window: AutoFit can be triggered on each axis separately via SetNextWindowSize(), etc.
|
||||
- Window: fixed scrolling with mouse wheel while window was collapsed.
|
||||
- Window: fixed mouse wheel scroll issues.
|
||||
- DragFloat(), SliderFloat(): Fixed rounding of negative numbers which sometime made the negative lower bound unreachable.
|
||||
- InputText(): lifted character count limit.
|
||||
- InputText(): fixes in case of using per-window font scaling.
|
||||
- Selectable(), MenuItem(): do not use frame rounding for hovering/selection.
|
||||
- Selectable(): Added flag ImGuiSelectableFlags_DontClosePopups.
|
||||
- Selectable(): Added flag ImGuiSelectableFlags_SpanAllColumns (#125).
|
||||
- Combo(): Fixed issue with activating a Combo() not taking active id (#241).
|
||||
- ColorButton(), ColorEdit4(): fix to ensure that the colored square stays square when non-default padding settings are used.
|
||||
- BeginChildFrame(): returns bool like BeginChild() for clipping.
|
||||
- SetScrollPosHere(): takes account of item height + more accurate centering + fixed precision issue.
|
||||
- ImFont: ignoring '\r'.
|
||||
- ImFont: added GetCharAdvance() helper. Exposed font Ascent and font Descent.
|
||||
- ImFont: additional rendering optimizations.
|
||||
- Metrics windows display storage size.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.40 (2015-05-31)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.40
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- The BeginPopup() API (introduced in 1.37) had to be changed to allow for stacked popups and menus.
|
||||
Use OpenPopup() to toggle the opened state and BeginPopup() to append.**
|
||||
- The third parameter of Button(), 'repeat_if_held' has been removed. While it's been very rarely used,
|
||||
some code will possibly break if you didn't rely on the default parameter.
|
||||
Use PushButtonRepeat()/PopButtonRepeat() to configure repeat.
|
||||
- Renamed IsRectClipped() to !IsRectVisible() for consistency (opposite return value!). Kept inline redirection function (will obsolete)
|
||||
- Renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline indirection function (will obsolete).
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Menus: Added a menu system! Menus are typically populated with menu items and sub-menus, but you can add any sort of
|
||||
widgets in them (buttons, text inputs, sliders, etc.). (#126)
|
||||
- Menus: Added MenuItem() to append a menu item. Optional shortcut display, acts a button & toggle with checked/unchecked state,
|
||||
disabled mode. Menu items can be used in any window.
|
||||
- Menus: Added BeginMenu() to append a sub-menu. Note that you generally want to add sub-menu inside a popup or a menu-bar.
|
||||
They will work inside a normal window but it will be a bit unusual.
|
||||
- Menus: Added BeginMenuBar() to append to window menu-bar (set ImGuiWindowFlags_MenuBar to enable).
|
||||
- Menus: Added BeginMainMenuBar() helper to append to a fullscreen main menu-bar.
|
||||
- Popups: Support for stacked popups. Each popup level inhibit inputs to lower levels. The menus system is based on this. (#126).
|
||||
- Popups: Added BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid() to create a popup window on mouse-click.
|
||||
- Popups: Popups have borders by default (#197), attenuated border alpha in default theme.
|
||||
- Popups & Tooltip: Fit within display. Handling various positioning/sizing/scrolling edge cases. Better hysteresis when moving
|
||||
in corners. Tooltip always tries to stay away from mouse-cursor.
|
||||
- Added ImGuiStorage::GetVoidPtrRef() for manipulating stored void*.
|
||||
- Added IsKeyDown() IsMouseDown() as convenience and for consistency with existing functions (instead of reading them from IO structures).
|
||||
- Added Dummy() helper to advance layout by a given size. Unlike InvisibleButton() this doesn't catch any click.
|
||||
- Added configurable io.KeyRepeatDelay, io.KeyRepeatRate keyboard and mouse repeat rate.
|
||||
- Added PushButtonRepeat() / PopButtonRepeat() to enable hold-button-to-repeat press on any button.
|
||||
- Removed the third 'repeat' parameter of Button().
|
||||
- Added IsAnyItemHovered() helper.
|
||||
- Added GetItemsLineHeightWithSpacing() helper.
|
||||
- Added ImGuiListClipper helper for clipping large list of evenly sized items, to avoid using CalcListClipping() directly.
|
||||
- Separator: within group start on group horizontal offset. (#205)
|
||||
- InputText: Fixed incorrect edit state after text buffer is appended to by user via the callback. (#206)
|
||||
- InputText: CTRL+letter-key shortcuts (e.g. CTRL+C/V/X) makes sure only CTRL is pressed. (#214)
|
||||
- InputText: Fixed cursor generating a zero-width wire-frame rectangle turning into a division by zero (would go unnoticed
|
||||
unless you trapped exceptions).
|
||||
- InputFloatN/InputIntN: Flags parameter added to match scalar versions. (#218)
|
||||
- Selectable: Horizontal filling not declared to ItemSize() so Selectable(),SameLine() works and we can better auto-fit the window.
|
||||
- Selectable: Handling text baseline alignment for line that aren't of text height.
|
||||
- Combo: Empty label doesn't add ItemInnerSpacing alignment, matching other widgets.
|
||||
- EndGroup: Carries the text base offset from the last line of the group (sort of incorrect but better than nothing,
|
||||
should use the first line of the group, will implement in the future).
|
||||
- Columns: distinguish columns-set ID from other widgets as a convenience, added asserts and sailors.
|
||||
- ListBox: ListBox() function only use public API to encourage creating custom versions. ListBoxHeader() can return false.
|
||||
- ListBox: Uses ImGuiListClipper and assume items of matching height, so large lists can be handled.
|
||||
- Plot: overlay label clipped within frame when not fitting.
|
||||
- Window: Added ImGuiSetCond_Appearing to test the hidden->visible transition in SetWindow***/SetNextWindow*** functions.
|
||||
- Window: Auto-fitting cancel out one worth of vertical spacing for vertical symmetry (like what group and tooltip do).
|
||||
- Window: Default item width for auto-resizing windows expressed as a factor of font height, scales better with different font.
|
||||
- Window: Fixed auto-fit calculation mismatch of whether a scrollbar will be added by maximum height clamping. Also honor NoScrollBar in the case of height clamping, not adding extra horizontal space.
|
||||
- Window: Hovering require to hover same child window. Reverted 860cf57 (December 3). Might break something if you have
|
||||
child overlapping items in parent window.
|
||||
- Window: Fixed appending multiple times to an existing child via multiple BeginChild/EndChild calls to same child name.
|
||||
Allows a simple form of out-of-order appending.
|
||||
- Window: Fixed auto-filling child window using WindowMinSize at their minimum size, irrelevant.
|
||||
- Metrics: Added io.MetricsActiveWindows counter. (#213.
|
||||
- Metrics: Added io.MetricsAllocs counter (number of active memory allocations).
|
||||
- Metrics: ShowMetricsWindow() shows popups stack, allocations.
|
||||
- Style: Added style.DisplayWindowPadding to prevent windows from reaching edges of display (similar to style.DisplaySafeAreaPadding which is still in effect and also affect popups/tooltips).
|
||||
- Style: Removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
|
||||
- Style: Added style.ScrollbarRounding. (#212)
|
||||
- Style: Added ImGuiCol_TextDisabled for disabled text. Added TextDisabled() helper.
|
||||
- Style: Added style.WindowTitleAlign alignment options, to e.g. center title on windows. (#222)
|
||||
- ImVector: tweak growth strategy, matches vector from VS2010.
|
||||
- ImFontAtlas: Added ClearFonts(), making the different clear funcs more explicit. (#224)
|
||||
- ImFontAtlas: Fixed appending new fonts without clearing existing fonts. Clearing input data left to application. (#224)
|
||||
- ImDrawList: Merge draw command better, cases of multiple Begin/End gets merged properly.
|
||||
- Store common stacked settings contiguously in memory to avoid heap allocation for unused features, and reduce cache misses.
|
||||
- Shutdown() tests for g.IO.Fonts not being NULL to ease use of multiple ImGui contexts. (#207)
|
||||
- Added IMGUI_DISABLE_OBSOLETE_FUNCTIONS define to disable the functions that are meant to be removed.
|
||||
- Examples: Added ? marks with tooltips next to various widgets. Added more comments in the demo window.
|
||||
- Examples: Added Menu-bar example.
|
||||
- Examples: Added Simple Layout example.
|
||||
- Examples: AutoResize demo doesn't use TextWrapped().
|
||||
- Examples: Console example uses standard malloc/free, makes more sense as a copy & pastable example.
|
||||
- Examples: DirectX9/11: Fixed key mapping for down arrow.
|
||||
- Examples: DirectX9/11: hide OS cursor if ImGui is drawing it. (#155)
|
||||
- Examples: DirectX11: explicitly set rasterizer state.
|
||||
- Examples: OpenGL3: Add conditional compilation of forward compat as required by glfw on OSX. (#229)
|
||||
- Fixed build with Visual Studio 2008 (possibly earlier versions as well).
|
||||
- Other fixes, comments, tweaks.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
For older version, see https://github.com/ocornut/imgui/releases
|
||||
|
|
Loading…
Reference in New Issue