RenderCheckMark() tidying up
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17
imgui.cpp
17
imgui.cpp
@ -3102,20 +3102,13 @@ void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImVec2 a, b, c;
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
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a.x = pos.x + 0.5f + start_x;
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b.x = a.x + rem_third;
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c.x = a.x + rem_third * 3.0f;
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b.y = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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a.y = b.y - rem_third;
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c.y = b.y - rem_third * 2.0f;
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window->DrawList->PathLineTo(a);
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window->DrawList->PathLineTo(b);
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window->DrawList->PathLineTo(c);
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float bx = pos.x + 0.5f + start_x + rem_third;
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float by = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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window->DrawList->PathLineTo(ImVec2(bx - rem_third, by - rem_third));
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window->DrawList->PathLineTo(ImVec2(bx, by));
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window->DrawList->PathLineTo(ImVec2(bx + rem_third*2, by - rem_third*2));
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window->DrawList->PathStroke(col, false);
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}
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