Docking: Maintain CentralNode. When SetNextWindowDockID() on a now split node id, we dig to find the central node or the last focused node. (#2109)
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4575354bc0
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fc16e54612
29
imgui.cpp
29
imgui.cpp
@ -11752,9 +11752,25 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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return;
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window->SetWindowDockAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
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// Set
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if (window->DockId == dock_id)
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return;
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// If the user attempt to set a dock id that is a split node, we'll dig within to find a suitable docking spot
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ImGuiContext* ctx = GImGui;
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if (ImGuiDockNode* new_node = DockContextFindNodeByID(ctx, dock_id))
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if (new_node->IsSplitNode())
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{
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// Policy: Find central node or latest focused node. We first move back to our root node.
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new_node = DockNodeGetRootNode(new_node);
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if (new_node->CentralNode)
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dock_id = new_node->CentralNode->ID;
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else
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dock_id = new_node->LastFocusedNodeID;
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}
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if (window->DockId == dock_id)
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return;
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if (window->DockNode)
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DockNodeRemoveWindow(window->DockNode, window, 0);
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window->DockId = dock_id;
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@ -12228,15 +12244,18 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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if (window->DockId != 0 && dock_node == NULL)
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{
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dock_node = DockContextFindNodeByID(ctx, window->DockId);
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if (dock_node == NULL)
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dock_node = DockContextAddNode(ctx, window->DockId);
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if (dock_node->IsSplitNode())
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// We should not be docking into a split node (SetWindowDock should avoid this)
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if (dock_node && dock_node->IsSplitNode())
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{
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DockContextProcessUndockWindow(ctx, window);
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return;
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}
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// Create node
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if (dock_node == NULL)
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dock_node = DockContextAddNode(ctx, window->DockId);
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DockNodeAddWindow(dock_node, window, true);
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IM_ASSERT(dock_node == window->DockNode);
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