InputText(): lose cursor/undo-stack when reactivating focus is buffer has changed size
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0abe668221
commit
f9928e96c7
26
imgui.cpp
26
imgui.cpp
@ -7093,6 +7093,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// Start edition
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// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
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// From the moment we focused we are ignoring the content of 'buf'
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const int prev_len_w = edit_state.CurLenW;
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edit_state.Text.resize(buf_size); // wchar count <= utf-8 count
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edit_state.InitialText.resize(buf_size); // utf-8
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ImFormatString(edit_state.InitialText.Data, edit_state.InitialText.Size, "%s", buf);
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@ -7102,15 +7103,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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edit_state.InputCursorScreenPos = ImVec2(-1.f, -1.f);
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edit_state.CursorAnimReset();
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if (edit_state.Id != id)
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{
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edit_state.Id = id;
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edit_state.ScrollX = 0.f;
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stb_textedit_initialize_state(&edit_state.StbState, !is_multiline);
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if (!is_multiline && focus_requested_by_code)
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select_all = true;
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}
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else
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// Preserve cursor position and undo/redo stack if we come back to same widget
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// FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar).
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const bool recycle_state = (edit_state.Id == id) && (prev_len_w == edit_state.CurLenW);
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if (recycle_state)
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{
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// Recycle existing cursor/selection/undo stack but clamp position
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// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
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@ -7118,6 +7114,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, edit_state.CurLenW);
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edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, edit_state.CurLenW);
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}
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else
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{
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edit_state.Id = id;
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edit_state.ScrollX = 0.f;
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stb_textedit_initialize_state(&edit_state.StbState, !is_multiline);
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if (!is_multiline && focus_requested_by_code)
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select_all = true;
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}
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if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
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edit_state.StbState.insert_mode = true;
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if (!is_multiline && (focus_requested_by_tab || (user_clicked && is_ctrl_down)))
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@ -7218,8 +7222,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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edit_state.OnKeyPressed((int)c);
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}
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveID(0); cancel_edit = true; }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
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else if (is_ctrl_only && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
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{
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