Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. (#211, #7640)
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@ -49,6 +49,8 @@ Other changes:
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grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
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- Combo: simplified Combo() API uses a list clipper (due to its api it wasn't
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previously trivial before we added clipper.IncludeItemByIndex() function).
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- Disabled: nested tooltips or other non-child window within a BeginDisabled()
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block disable the disabled state. (#211, #7640)
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- Misc: made ImGuiDir and ImGuiSortDirection stronger-typed enums.
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38
imgui.cpp
38
imgui.cpp
@ -6648,6 +6648,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// [EXPERIMENTAL] Skip Refresh mode
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UpdateWindowSkipRefresh(window);
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// Nested root windows (typically tooltips) override disabled state
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if (window->RootWindow == window)
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if ((window->DC.BackupItemDisabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0))
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BeginDisabledOverrideReenable();
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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g.CurrentWindow = NULL;
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@ -7259,6 +7264,8 @@ void ImGui::End()
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if (!window->SkipRefresh)
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PopClipRect(); // Inner window clip rectangle
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PopFocusScope();
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if (window->RootWindow == window && window->DC.BackupItemDisabled)
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EndDisabledOverrideReenable();
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if (window->SkipRefresh)
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{
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@ -7523,7 +7530,7 @@ void ImGui::BeginDisabled(bool disabled)
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}
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if (was_disabled || disabled)
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g.CurrentItemFlags |= ImGuiItemFlags_Disabled;
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g.ItemFlagsStack.push_back(g.CurrentItemFlags);
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g.ItemFlagsStack.push_back(g.CurrentItemFlags); // FIXME-OPT: can we simply skip this and use DisabledStackSize?
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g.DisabledStackSize++;
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}
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@ -7540,6 +7547,29 @@ void ImGui::EndDisabled()
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g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar();
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}
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// Could have been called BeginDisabledDisable() but it didn't want to be award nominated for most awkward function name.
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// Ideally we would use a shared e.g. BeginDisabled()->BeginDisabledEx() but earlier needs to be optimal.
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// The whole code for this is awkward, will reevaluate if we find a way to implement SetNextItemDisabled().
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void ImGui::BeginDisabledOverrideReenable()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentItemFlags & ImGuiItemFlags_Disabled);
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g.Style.Alpha = g.DisabledAlphaBackup;
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g.CurrentItemFlags &= ~ImGuiItemFlags_Disabled;
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g.ItemFlagsStack.push_back(g.CurrentItemFlags);
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g.DisabledStackSize++;
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}
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void ImGui::EndDisabledOverrideReenable()
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{
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ImGuiContext& g = *GImGui;
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g.DisabledStackSize--;
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IM_ASSERT(g.DisabledStackSize > 0);
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g.ItemFlagsStack.pop_back();
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g.CurrentItemFlags = g.ItemFlagsStack.back();
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g.Style.Alpha = g.DisabledAlphaBackup * g.Style.DisabledAlpha;
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}
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void ImGui::PushTabStop(bool tab_stop)
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{
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PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop);
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@ -9995,7 +10025,13 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
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while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name);
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if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
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EndDisabled();
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else
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{
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EndDisabledOverrideReenable();
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window->DC.BackupItemDisabled = false;
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}
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}
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while (g.ColorStack.Size > stack_sizes->SizeOfColorStack)
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{
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2
imgui.h
2
imgui.h
@ -28,7 +28,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90.8 WIP"
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#define IMGUI_VERSION_NUM 19072
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#define IMGUI_VERSION_NUM 19073
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#define IMGUI_HAS_TABLE
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/*
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@ -2472,6 +2472,7 @@ struct IMGUI_API ImGuiWindowTempData
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bool NavWindowHasScrollY; // Set per window when scrolling can be used (== ScrollMax.y > 0.0f)
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// Miscellaneous
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bool BackupItemDisabled; // Non-child window override disabled flag
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bool MenuBarAppending; // FIXME: Remove this
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ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement
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@ -3127,6 +3128,8 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
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IMGUI_API void BeginDisabledOverrideReenable();
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IMGUI_API void EndDisabledOverrideReenable();
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// Logging/Capture
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IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
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