ProgressBar() fixed rendering when straddling rounded area. (#1296)

This commit is contained in:
omar 2017-08-29 15:23:07 +08:00
parent 01d4bf299a
commit f8eef49575
1 changed files with 1 additions and 1 deletions

View File

@ -7323,7 +7323,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
bb.Expand(ImVec2(-window->BorderSize, -window->BorderSize));
const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
RenderFrame(bb.Min, fill_br, GetColorU32(ImGuiCol_PlotHistogram), false, style.FrameRounding);
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
// Default displaying the fraction as percentage string, but user can override it
char overlay_buf[32];