Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
+ Added note about how equivalent resize padding for windows (sourced from WINDOWS_HOVER_PADDING) would need further rework.
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@ -3811,6 +3811,7 @@ static void SetCurrentWindow(ImGuiWindow* window)
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.CurrentWindow = window;
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g.CurrentWindow = window;
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g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL;
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g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL;
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g.DpiScale = 1.0f; // FIXME-DPI: WIP this is modified in docking
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if (window)
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if (window)
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{
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{
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g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
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g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
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@ -4477,6 +4478,9 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = g.IO;
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ImGuiIO& io = g.IO;
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// FIXME-DPI: This storage was added on 2021/03/31 for test engine, but if we want to multiply WINDOWS_HOVER_PADDING
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// by DpiScale, we need to make this window-agnostic anyhow, maybe need storing inside ImGuiWindow.
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g.WindowsHoverPadding = ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_HOVER_PADDING, WINDOWS_HOVER_PADDING));
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g.WindowsHoverPadding = ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_HOVER_PADDING, WINDOWS_HOVER_PADDING));
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// Find the window hovered by mouse:
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// Find the window hovered by mouse:
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@ -1942,6 +1942,7 @@ struct ImGuiContext
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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float DpiScale; // Current window DpiScale
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ImDrawListSharedData DrawListSharedData;
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ImDrawListSharedData DrawListSharedData;
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double Time;
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double Time;
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int FrameCount;
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int FrameCount;
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@ -1967,7 +1968,7 @@ struct ImGuiContext
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ImVector<ImGuiWindowStackData> CurrentWindowStack;
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ImVector<ImGuiWindowStackData> CurrentWindowStack;
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ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
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ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
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int WindowsActiveCount; // Number of unique windows submitted by frame
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int WindowsActiveCount; // Number of unique windows submitted by frame
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ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING)
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ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING).
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ImGuiID DebugBreakInWindow; // Set to break in Begin() call.
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ImGuiID DebugBreakInWindow; // Set to break in Begin() call.
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ImGuiWindow* CurrentWindow; // Window being drawn into
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ImGuiWindow* CurrentWindow; // Window being drawn into
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ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
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ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
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@ -2268,7 +2269,7 @@ struct ImGuiContext
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Initialized = false;
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Initialized = false;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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Font = NULL;
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Font = NULL;
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FontSize = FontBaseSize = 0.0f;
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FontSize = FontBaseSize = DpiScale = 0.0f;
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IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
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IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
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Time = 0.0f;
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Time = 0.0f;
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FrameCount = 0;
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FrameCount = 0;
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@ -1256,7 +1256,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
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// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
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// Actual columns highlight/render will be performed in EndTable() and not be affected.
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// Actual columns highlight/render will be performed in EndTable() and not be affected.
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
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const float hit_half_width = ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.DpiScale);
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const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
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const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
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const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight - table->AngledHeadersHeight);
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const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight - table->AngledHeadersHeight);
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const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
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const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
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@ -1433,7 +1433,7 @@ void ImGui::EndTable()
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if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
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if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
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{
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{
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ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
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ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
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const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS);
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const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.DpiScale));
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const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
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const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
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table->ResizedColumnNextWidth = new_width;
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table->ResizedColumnNextWidth = new_width;
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}
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}
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@ -4041,7 +4041,7 @@ float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offse
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return offset / (columns->OffMaxX - columns->OffMinX);
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return offset / (columns->OffMaxX - columns->OffMinX);
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}
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}
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static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f;
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static const float COLUMNS_HIT_RECT_HALF_THICKNESS = 4.0f;
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static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
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static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
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{
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{
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@ -4052,7 +4052,7 @@ static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
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IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
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IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
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IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
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IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
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float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x;
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float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.DpiScale) - window->Pos.x;
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x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
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x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
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if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
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if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
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x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
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x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
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@ -4367,7 +4367,7 @@ void ImGui::EndColumns()
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ImGuiOldColumnData* column = &columns->Columns[n];
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ImGuiOldColumnData* column = &columns->Columns[n];
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float x = window->Pos.x + GetColumnOffset(n);
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float x = window->Pos.x + GetColumnOffset(n);
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const ImGuiID column_id = columns->ID + ImGuiID(n);
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const ImGuiID column_id = columns->ID + ImGuiID(n);
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const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH;
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const float column_hit_hw = ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.DpiScale);
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const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
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const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
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if (!ItemAdd(column_hit_rect, column_id, NULL, ImGuiItemFlags_NoNav))
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if (!ItemAdd(column_hit_rect, column_id, NULL, ImGuiItemFlags_NoNav))
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continue;
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continue;
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