Internals: Nav: PushFocusScope, PopFocusScope, GetFocusScopeID() helpers
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16
imgui.cpp
16
imgui.cpp
@ -6909,6 +6909,22 @@ void ImGui::ActivateItem(ImGuiID id)
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g.NavNextActivateId = id;
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}
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void ImGui::PushFocusScope(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->IDStack.push_back(window->DC.NavFocusScopeIdCurrent);
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window->DC.NavFocusScopeIdCurrent = id;
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}
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void ImGui::PopFocusScope()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.NavFocusScopeIdCurrent = window->IDStack.back();
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window->IDStack.pop_back();
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}
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void ImGui::SetKeyboardFocusHere(int offset)
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{
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IM_ASSERT(offset >= -1); // -1 is allowed but not below
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@ -1703,6 +1703,11 @@ namespace ImGui
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IMGUI_API void SetNavID(ImGuiID id, int nav_layer, int focus_scope_id);
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IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, int focus_scope_id, const ImRect& rect_rel);
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// Focus scope (WIP)
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IMGUI_API void PushFocusScope(ImGuiID id); // Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there.
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IMGUI_API void PopFocusScope();
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inline ImGuiID GetFocusScopeID() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; }
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// Inputs
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// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
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inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
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