mirror of https://github.com/ocornut/imgui
Pass command list in using ImGui_ImplDX12_NewFrame() instead of ImGui_ImplDX12_Init()
This commit is contained in:
parent
f72b95d73f
commit
f6b6dace9e
|
@ -629,13 +629,12 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
|
|||
}
|
||||
|
||||
bool ImGui_ImplDX12_Init(void* hwnd, int num_frames_in_flight,
|
||||
ID3D12Device* device, ID3D12GraphicsCommandList* command_list,
|
||||
ID3D12Device* device,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle)
|
||||
{
|
||||
g_hWnd = (HWND)hwnd;
|
||||
g_pd3dDevice = device;
|
||||
g_pd3dCommandList = command_list;
|
||||
g_hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
|
||||
g_hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
|
||||
g_pFrameResources = new FrameResources [num_frames_in_flight];
|
||||
|
@ -697,11 +696,13 @@ void ImGui_ImplDX12_Shutdown()
|
|||
g_frameIndex = UINT_MAX;
|
||||
}
|
||||
|
||||
void ImGui_ImplDX12_NewFrame()
|
||||
void ImGui_ImplDX12_NewFrame(ID3D12GraphicsCommandList* command_list)
|
||||
{
|
||||
if (!g_pPipelineState)
|
||||
ImGui_ImplDX12_CreateDeviceObjects();
|
||||
|
||||
g_pd3dCommandList = command_list;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
|
|
|
@ -21,11 +21,11 @@ struct D3D12_GPU_DESCRIPTOR_HANDLE;
|
|||
// fontSrvCpuDescHandle and fontSrvGpuDescHandle are handles to a single SRV
|
||||
// descriptor to use for the internal font texture.
|
||||
IMGUI_API bool ImGui_ImplDX12_Init(void* hwnd, int numFramesInFlight,
|
||||
ID3D12Device* device, ID3D12GraphicsCommandList* cmdList,
|
||||
ID3D12Device* device,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE fontSrvCpuDescHandle,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE fontSrvGpuDescHandle);
|
||||
IMGUI_API void ImGui_ImplDX12_Shutdown();
|
||||
IMGUI_API void ImGui_ImplDX12_NewFrame();
|
||||
IMGUI_API void ImGui_ImplDX12_NewFrame(ID3D12GraphicsCommandList* cmdList);
|
||||
|
||||
// Use if you want to reset your rendering device without losing ImGui state.
|
||||
IMGUI_API void ImGui_ImplDX12_InvalidateDeviceObjects();
|
||||
|
|
|
@ -300,7 +300,7 @@ int main(int, char**)
|
|||
UpdateWindow(hwnd);
|
||||
|
||||
// Setup ImGui binding
|
||||
ImGui_ImplDX12_Init(hwnd, NUM_FRAMES_IN_FLIGHT, g_pd3dDevice, g_pd3dCommandList,
|
||||
ImGui_ImplDX12_Init(hwnd, NUM_FRAMES_IN_FLIGHT, g_pd3dDevice,
|
||||
g_pd3dSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
|
||||
g_pd3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
|
||||
|
||||
|
@ -329,7 +329,7 @@ int main(int, char**)
|
|||
DispatchMessage(&msg);
|
||||
continue;
|
||||
}
|
||||
ImGui_ImplDX12_NewFrame();
|
||||
ImGui_ImplDX12_NewFrame(g_pd3dCommandList);
|
||||
|
||||
// 1. Show a simple window
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
||||
|
|
Loading…
Reference in New Issue