Docking: made "ImGuiDockNodeFlags_NoDocking" a combination of all others ImGuiDockNodeFlags_NoDockingXXX flags. (#2999, #6823, #6780, #3492)
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7e246a7bb9
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f693c3d806
10
imgui.cpp
10
imgui.cpp
@ -17186,25 +17186,23 @@ static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockN
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data->IsCenterAvailable = true;
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if (is_outer_docking)
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data->IsCenterAvailable = false;
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else if (dst_node_flags & ImGuiDockNodeFlags_NoDocking)
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else if (dst_node_flags & ImGuiDockNodeFlags_NoDockingOverMe)
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data->IsCenterAvailable = false;
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else if (host_node && (dst_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode())
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data->IsCenterAvailable = false;
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else if ((!host_node || !host_node->IsEmpty()) && payload_node && payload_node->IsSplitNode() && (payload_node->OnlyNodeWithWindows == NULL)) // Is _visibly_ split?
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data->IsCenterAvailable = false;
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else if (dst_node_flags & ImGuiDockNodeFlags_NoDockingOverMe)
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data->IsCenterAvailable = false;
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else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverOther) && (!host_node || !host_node->IsEmpty()))
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data->IsCenterAvailable = false;
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else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverEmpty) && host_node && host_node->IsEmpty())
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data->IsCenterAvailable = false;
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data->IsSidesAvailable = true;
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if ((dst_node_flags & ImGuiDockNodeFlags_NoSplit) || g.IO.ConfigDockingNoSplit)
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if ((dst_node_flags & ImGuiDockNodeFlags_NoSplit) /*|| (dst_node_flags & ImGuiDockNodeFlags_NoDockingSplitMe)*/ || g.IO.ConfigDockingNoSplit)
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data->IsSidesAvailable = false;
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else if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode())
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data->IsSidesAvailable = false;
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else if ((dst_node_flags & ImGuiDockNodeFlags_NoDockingSplitMe) || (src_node_flags & ImGuiDockNodeFlags_NoDockingSplitOther))
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else if (src_node_flags & ImGuiDockNodeFlags_NoDockingSplitOther)
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data->IsSidesAvailable = false;
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// Build a tentative future node (reuse same structure because it is practical. Shape will be readjusted when previewing a split)
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@ -19916,7 +19914,7 @@ static void DebugNodeDockNodeFlags(ImGuiDockNodeFlags* p_flags, const char* labe
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CheckboxFlags("HiddenTabBar", p_flags, ImGuiDockNodeFlags_HiddenTabBar);
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CheckboxFlags("NoWindowMenuButton", p_flags, ImGuiDockNodeFlags_NoWindowMenuButton);
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CheckboxFlags("NoCloseButton", p_flags, ImGuiDockNodeFlags_NoCloseButton);
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CheckboxFlags("NoDocking", p_flags, ImGuiDockNodeFlags_NoDocking);
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CheckboxFlags("NoDocking", p_flags, ImGuiDockNodeFlags_NoDocking); // Multiple flags
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CheckboxFlags("NoDockingSplitMe", p_flags, ImGuiDockNodeFlags_NoDockingSplitMe);
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CheckboxFlags("NoDockingSplitOther", p_flags, ImGuiDockNodeFlags_NoDockingSplitOther);
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CheckboxFlags("NoDockingOverMe", p_flags, ImGuiDockNodeFlags_NoDockingOverMe);
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@ -1699,19 +1699,21 @@ enum ImGuiDockNodeFlagsPrivate_
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ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar)
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ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Saved // Disable window/docking menu (that one that appears instead of the collapse button)
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ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Saved // Disable close button
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ImGuiDockNodeFlags_NoDocking = 1 << 16, // // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved.
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ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, // // [EXPERIMENTAL] Prevent another window/node from splitting this node.
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ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, // // [EXPERIMENTAL] Prevent this node from splitting another window/node.
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ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, // // [EXPERIMENTAL] Prevent another window/node to be docked over this node.
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ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, // // [EXPERIMENTAL] Prevent this node to be docked over another window or non-empty node.
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ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, // // [EXPERIMENTAL] Prevent this node to be docked over an empty node (e.g. DockSpace with no other windows)
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ImGuiDockNodeFlags_NoUndocking = 1 << 22, // // Disable undocking from this node.
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ImGuiDockNodeFlags_NoResizeX = 1 << 23, // // [EXPERIMENTAL]
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ImGuiDockNodeFlags_NoResizeY = 1 << 24, // // [EXPERIMENTAL]
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// Disable docking/undocking actions in this dockspace or individual node (existing docked nodes will be preserved)
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ImGuiDockNodeFlags_NoUndocking = 1 << 16, // // Disable undocking this node.
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ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, // // Disable other windows/nodes from splitting this node.
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ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, // // Disable this node from splitting other windows/nodes.
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ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, // // Disable other windows/nodes from being docked over this node.
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ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, // // Disable this node from being docked over another window or non-empty node.
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ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, // // Disable this node from being docked over an empty node (e.g. DockSpace with no other windows)
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ImGuiDockNodeFlags_NoDocking = ImGuiDockNodeFlags_NoDockingOverMe | ImGuiDockNodeFlags_NoDockingOverOther | ImGuiDockNodeFlags_NoDockingOverEmpty | ImGuiDockNodeFlags_NoDockingSplitMe | ImGuiDockNodeFlags_NoDockingSplitOther,
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ImGuiDockNodeFlags_NoResizeX = 1 << 22, // //
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ImGuiDockNodeFlags_NoResizeY = 1 << 23, // //
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// Masks
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ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0,
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ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY,
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// When splitting those flags are moved to the inheriting child, never duplicated
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ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking,
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// When splitting, those local flags are moved to the inheriting child, never duplicated
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ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton,
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ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton,
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};
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