mirror of https://github.com/ocornut/imgui
Fix compiling on C++98
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@ -435,11 +435,12 @@ void ImGui::StyleWin98(ImGuiStyle* dst)
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// In retrorespect I should have used an icon map like FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS
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unsigned char minimize[] = {86,6,6,6,0};
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unsigned char close[] = {14,2,4,2,5,2,2,2,7,4,9,2,9,4,7,2,2,2,5,2,4,2,0};
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unsigned char *run_length[] = {minimize, close};
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unsigned char *run_length[] = {close, minimize};
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int rect_ids[IM_ARRAYSIZE(run_length)];
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for (int i = 0; i < IM_ARRAYSIZE(run_length); i++) {
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rect_ids[i] = io.Fonts->AddCustomRectFontGlyph(font, 214 + i, 12, 9, 13+1);
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// Starts with unicode multiplication sign and extends
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rect_ids[i] = io.Fonts->AddCustomRectFontGlyph(font, 215 + i, 12, 9, 13+1);
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}
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io.Fonts->Build();
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@ -803,7 +803,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)//, float size)
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ImU32 cross_col = GetColorU32(ImGuiCol_Text);
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center -= ImVec2(0.5f, 0.5f);
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#ifdef WIN98 // close button icon
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RenderText(bb.Min + ImVec2(2.0f, 2.0f), "\u00D7");
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RenderText(bb.Min + ImVec2(2.0f, 2.0f), "\xC3\x97");
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#else
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window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f);
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window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f);
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@ -837,7 +837,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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WinAddRect(bb.Min, bb.Max, hovered && held);
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// collapse icon
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RenderText(bb.Min + ImVec2(2.0f, 2.0f), "\u00D6");
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RenderText(bb.Min + ImVec2(2.0f, 2.0f), "\xC3\x98");
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#else
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if (hovered || held)
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window->DrawList->AddCircleFilled(center/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col, 12);
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