ImFontConfig: Added GlyphMinAdvanceX/GlyphMaxAdvanceX settings useful to make a font appears monospaced, particularly useful for icon fonts. (#1869)
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@ -53,6 +53,7 @@ Other Changes:
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- InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
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- InputText(): Fixed Undo after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted).
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- SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
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- ImFontConfig: Added GlyphMinAdvanceX/GlyphMaxAdvanceX settings useful to make a font appears monospaced, particularly useful for icon fonts. (#1869)
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- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut]
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- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
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- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
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6
imgui.h
6
imgui.h
@ -1699,13 +1699,15 @@ struct ImFontConfig
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int FontDataSize; // // TTF/OTF data size
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bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
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int FontNo; // 0 // Index of font within TTF/OTF file
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float SizePixels; // // Size in pixels for rasterizer.
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float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
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int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
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int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
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bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
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ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
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ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
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const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
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float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font
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float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
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unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one.
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float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
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@ -1787,7 +1789,7 @@ struct ImFontAtlas
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void SetBit(int n) { UsedChars[n >> 3] |= 1 << (n & 7); } // Set bit 'c' in the array
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void AddChar(ImWchar c) { SetBit(c); } // Add character
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IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
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IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault) to force add all of ASCII/Latin+Ext
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IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
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IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
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};
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@ -1325,6 +1325,8 @@ ImFontConfig::ImFontConfig()
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GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
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GlyphOffset = ImVec2(0.0f, 0.0f);
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GlyphRanges = NULL;
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GlyphMinAdvanceX = 0.0f;
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GlyphMaxAdvanceX = FLT_MAX;
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MergeMode = false;
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RasterizerFlags = 0x00;
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RasterizerMultiply = 1.0f;
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@ -1867,8 +1869,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
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const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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const float off_x = cfg.GlyphOffset.x;
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const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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const float font_off_x = cfg.GlyphOffset.x;
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const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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for (int i = 0; i < tmp.RangesCount; i++)
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{
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@ -1883,10 +1885,16 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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if (cfg.MergeMode && dst_font->FindGlyphNoFallback((unsigned short)codepoint))
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continue;
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float char_advance_x_org = pc.xadvance;
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float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
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float char_off_x = font_off_x;
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if (char_advance_x_org != char_advance_x_mod)
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char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
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stbtt_aligned_quad q;
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float dummy_x = 0.0f, dummy_y = 0.0f;
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stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
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dst_font->AddGlyph((ImWchar)codepoint, q.x0 + off_x, q.y0 + off_y, q.x1 + off_x, q.y1 + off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
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dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
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}
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}
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}
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@ -57,6 +57,7 @@ In this document:
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ImFontConfig config;
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config.MergeMode = true;
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config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
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static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
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@ -9,6 +9,7 @@
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// - v0.53: (2017/10/22) minor inconsequential change to match change in master (removed an unnecessary statement)
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// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member
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// - v0.55: (2018/02/04) moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
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// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX
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// Gamma Correct Blending:
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// FreeType assumes blending in linear space rather than gamma space.
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@ -324,8 +325,8 @@ bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
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const float ascent = font_face.Info.Ascender;
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const float descent = font_face.Info.Descender;
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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const float off_x = cfg.GlyphOffset.x;
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const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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const float font_off_x = cfg.GlyphOffset.x;
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const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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bool multiply_enabled = (cfg.RasterizerMultiply != 1.0f);
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unsigned char multiply_table[256];
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@ -356,17 +357,23 @@ bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
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font_face.BlitGlyph(ft_glyph_bitmap, blit_dst, atlas->TexWidth, multiply_enabled ? multiply_table : NULL);
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FT_Done_Glyph(ft_glyph);
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float char_advance_x_org = glyph_info.AdvanceX;
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float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
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float char_off_x = font_off_x;
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if (char_advance_x_org != char_advance_x_mod)
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char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
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// Register glyph
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dst_font->AddGlyph((ImWchar)codepoint,
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glyph_info.OffsetX + off_x,
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glyph_info.OffsetY + off_y,
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glyph_info.OffsetX + off_x + glyph_info.Width,
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glyph_info.OffsetY + off_y + glyph_info.Height,
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glyph_info.OffsetX + char_off_x,
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glyph_info.OffsetY + font_off_y,
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glyph_info.OffsetX + char_off_x + glyph_info.Width,
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glyph_info.OffsetY + font_off_y + glyph_info.Height,
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rect.x / (float)atlas->TexWidth,
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rect.y / (float)atlas->TexHeight,
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(rect.x + glyph_info.Width) / (float)atlas->TexWidth,
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(rect.y + glyph_info.Height) / (float)atlas->TexHeight,
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glyph_info.AdvanceX);
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char_advance_x_mod);
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}
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}
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}
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