Docking+Viewports: Fix undocking window node causing parent viewport to become unresponsive. (#5503)

Amend 67be485e, Somehow ties to 58f5092c + 0eb45a05 (#4310)
Unsure of exact chain of event but this caused a parent link msimatch between the time of the MouseMoving test in AddUpdateViewport() setting _NoInputs on the wrong parent., and the release clearing _NoInputs on the rght one.
This commit is contained in:
Rokas Kupstys 2022-07-26 12:35:44 +03:00 committed by ocornut
parent b12e056c21
commit f573ebf31a
2 changed files with 10 additions and 8 deletions

View File

@ -146,6 +146,8 @@ Docking+Viewports Branch:
- Docking: Fixed regression introduced in v1.87 when docked window content not rendered
while switching between with CTRL+Tab. [@rokups]
- Docking: Fixed amending into an existing tab bar from rendering invisible items. (#5515)
- Docking+Viewports: Fixed undocking window node causing parent viewports to become unresponsive
in certain situation (e.g. hidden tab bar). (#5503) [@rokups]
- Backends: GLFW: Fixed leftover static variable preventing from changing or
reinitializing backend while application is running. (#4616, #5434) [@rtoumazet]

View File

@ -14460,14 +14460,6 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
new_node->SizeRef = node->SizeRef;
DockNodeMoveWindows(new_node, node);
DockSettingsRenameNodeReferences(node->ID, new_node->ID);
for (int n = 0; n < new_node->Windows.Size; n++)
{
ImGuiWindow* window = new_node->Windows[n];
window->Flags &= ~ImGuiWindowFlags_ChildWindow;
if (window->ParentWindow)
window->ParentWindow->DC.ChildWindows.find_erase(window);
UpdateWindowParentAndRootLinks(window, window->Flags, NULL);
}
node = new_node;
}
else
@ -14480,6 +14472,14 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
node->ParentNode->AuthorityForViewport = ImGuiDataAuthority_Window; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport
node->ParentNode = NULL;
}
for (int n = 0; n < node->Windows.Size; n++)
{
ImGuiWindow* window = node->Windows[n];
window->Flags &= ~ImGuiWindowFlags_ChildWindow;
if (window->ParentWindow)
window->ParentWindow->DC.ChildWindows.find_erase(window);
UpdateWindowParentAndRootLinks(window, window->Flags, NULL);
}
node->AuthorityForPos = node->AuthorityForSize = ImGuiDataAuthority_DockNode;
node->Size = FixLargeWindowsWhenUndocking(node->Size, node->Windows[0]->Viewport);
node->WantMouseMove = true;